Welcome to our World! Where we serve you cookies to ensure you get the best viewing experience on our site.

Did you know that you can remove censorship board-wide, use our advanced search functions, be notified when new content is posted, join our memberships, set episodes to show in any order you want & more if you are logged into your account?

Register or sign in here: ucp.php?mode=register

01x08 - Remodeling and Employment

Episode transcripts for the TV show, "Dungeon People". Aired: July 6, 2024 – September 28, 2024.*
Watch/Buy Amazon


A young girl named Clay travels to a dungeon in search for her missing adoptive father, but ends up being hired to work in the dungeon by its owner: a young girl named Belle.

01x08 - Remodeling and Employment

Post by bunniefuu »

- [Clay] Each dungeon has

their own unique set of

rules and mechanisms.

For example, the dim spaces of

this dungeon are illuminated.

It's bright enough

that you don't need

to bring along your own light,

but rather than

something shining on it,

it's more like it gives

off a light of its own.

Also, even if there's nothing

obstructing your view,

you strangely still can't see

that far down a straight

hallway.

It's almost as if there's

a fog or something

that gets in the way.

They say there's a

reason for all things,

but I tend not to think about

such complicated matters.

But I will say this.

This place is strange.

And now that I'm employed

here, I have to think about it.

[Opening Song]

[playful music]

Remodeling?

- Yes. I was thinking of

remodeling the map for the

fifth floor.

- [Clay] In the dungeon of

Antomurg,

out of nowhere, a single floor

will suddenly have its map

revised.

Explorers just saw this as

an old floor being updated

to make the dungeon more

fitting.

But in reality

- The fifth floor has become

an especially dull low level

map.

So a fresh makeover

will certainly feel like

a celebration of sorts.

But if we're not careful about

it,

we'll get complaints.

- Understood.

- Here's what I'm thinking.

Miss Clay, would you like

to take this opportunity

to make the map yourself?

- Seriously? But I've never

done anything like that.

- [Belle] That's true,

but I think that fact will make

it feel all the more fresh.

- Okay, makes sense. Well

then, how should I tackle this?

- [Belle] Let's see.

Let's start by pulling

up the current layout.

This is what the map

looks like right now.

- [Clay] Ah, that looks

familiar.

So you're telling me you want

me to use this as a reference

to make a similar map?

- That's right.

Additionally, I'd like

you to think about

if there are any elements

you'd like to incorporate.

Do you think you're up for it?

- Requests, huh?

When I'm exploring,

I'm always cautious of

corners I can't see around

and I'm even more cautious of

doors.

With a split path, I keep an

eye out for a pincer attack.

Then there's the question of

traps

in the passages or on the doors.

Oh, actually, in the dungeon,

there are all sorts of traps

with the treasure chests,

but none for the passages or

doors.

Why is that?

- [Belle] Uh, well, you see

- I know why. The monsters

can fall for them too.

- [Belle] Yes.

- [Clay] The monsters

patrol the area,

so naturally they too

could run into traps.

It just wouldn't be

possible to teach everyone

the knowledge and skills

needed to avoid such traps.

The floors and even the

walls just wouldn't work.

However, trapdoors are fine

as long as they don't

touch them, right?

- Sometimes they get opened

when passing along a message.

More importantly, a

certain number of folks

will go and open it just for fun

if you tell them about the

track.

They can't help themselves.

[goblin shrieks]

- [Clay] What are they, children?

Well, whatever. We've

gotten off track.

Explorers tend to pay more

attention

to the most dungeon-like

threats they see.

In other words,

sharp corners, split

paths, rooms with doors.

If we lay those out

appropriately, that's all we

need.

That's all? Really?

Is that all a dungeon amounts

to? It feels far too simple.

Something's missing.

Something

[Clay gasps]

The enemies! Right, the

monsters!

A map alone isn't enough.

Combining passageways

and traps with monsters

is what makes a dungeon.

In that case

- Well, there you have it.

Think you can manage it?

- I think that it

would actually be better

to consider the

monsters being deployed

before trying to

figure out the map.

- Huh?

- Huh?

- The terrain should be

laid out to match properly

with the strengths and

weaknesses of the monsters.

[Belle and Rangard gasp]

- Did you say the monsters'

- Strengths and weaknesses?

- [Clay] Did they seriously

not consider that?

How exactly have you been

handling things up until now?

- Well, um, at a minimum,

we ask them what they're

looking to do in the dungeon.

But aside from that,

we hold a lottery.

- A lottery?

- [Belle] Oh, there's a

proper reason for that.

Early on, we seriously

considered

things like species

and unique traits

when deciding stations.

But you see, as the number

of monsters employed grew,

those positions started

to overlap more and more.

And so, well then,

we felt it was easier to

just go with the lottery.

- Yes, I see. Understood.

So the distribution

of the monsters

will be determined

by having a lottery?

- Is that okay?

- No!

I'm leaving this remodeling

of the fifth floor

completely up to your

discretion, Miss Clay.

I'm leaving it up to you,

so I'll respect whatever

choices you make

and follow your orders to a T.

- All right then, give me the

detailed information on

everyone.

- Let's just do a lottery!

- [Clay] The distribution of

monsters

will be determined through a

lottery.

It's true that's more

impartial and less of a hassle

than trying to listen

to everyone's requests.

And it also feels more

dungeon-like

when you don't know

what will appear next.

How deep should it go?

- You look like you're

really thinking about it.

Is that just because

it's too much of a pain?

- Is there a limit on the

number of rooms or their size?

- Uh, you should be able to

act freely and do whatever.

There are no monsters

assigned to the fifth floor

who needs specialized areas

or special accommodations.

- [Clay] Treasure chests?

- Hmm?

Oh, well we figured

since you're a newcomer,

we'd go all out and

prepare 15 of them for you.

- You can do that?

- The runts have been real

motivated

when it comes to smithing

lately.

Then you've got my prototypes,

so we have a surplus.

- Oh, I see.

[pleasant music]

- [Clay] How does this look?

- [Rangard] What is this?

A residential town map?

Why'd you make it so

complicated?

- Well, my goal was

to pack in elements

that I would dislike as an

explorer.

- That's not a bad

approach, but still

The walls in the room with

treasure chests are too thin.

The runts won't be able to

slip through them like that.

- Oh, of course.

That slipped my mind.

They need a passage on the

other side, don't they?

- I mean, they could crawl

underneath, I suppose,

but I'd prefer to

avoid that if I can.

[golem babbling]

- [Clay] They can crawl

with those stubby limbs?

- [Rangard] Well, I

guess that about does it.

It looks pretty ordinary now.

- Right. But when

I think about it,

the visibility is poor

here in this dungeon

even along straight paths.

Why is that?

- It's staging.

- It's staging?

- [Belle] It's a

specially prepared element

unique to this dungeon.

- [Clay] What do you mean?

- Our floors don't all have

the unique characteristics

that other dungeons have.

So if we didn't prepare

careful staging like we do,

we'd be no different

than a plain old cave.

- [Clay] A plain old cave?

- If you see anything

that will make the place

feel even a little more

dungeon-like,

I definitely want you to

please speak up, okay?

- [Clay] Right

[pensive music]

Dungeon-like

Oh! The boss of the dungeon

isn't boss-like at all.

- What?

- Oh, no. It's nothing.

- There aren't any

issues with the map,

so we should hurry

up and implement it.

Miss Clay, please come with me.

- You're gonna show her?

- [Belle] Yes. I'd say

it's about time, don't you?

- Huh?

- I get it.

In that case I'll stay here.

- [laughs] I understand.

- What are you showing me?

- A place that could be called

the core of the dungeon.

The origin point.

- [Clay] The origin point?

You mean of the dungeon?

So is this a door?

- That is correct.

In essence, it's something

similar to a seal.

I'm the only one

it will open for.

Release.

[curious music]

- [Clay] It certainly

does seem to be

separate from the dungeon

and the residential area.

I've never seen anything like

it.

Is this also a seal?

- No, it's nothing

quite that special.

But it won't open

unless you match up

the magical power wavelength.

- [Clay] Magical power

wavelength? There are

wavelengths?

[curious music continues]

This place

- My! You're certainly quite

the fine specimen for a human.

- Oh

- Well?

[Clay stammers]

What do you say to

connecting with me?

- [Clay] When did she get

there? I didn't sense anything.

- [Dark Spirit] No fair.

I want a vessel too.

[Clay groans]

[playful music]

- [Water Spirit] "Dungeon

People."

- [Clay] This is bad.

I can't fight back.

- [Darkness Spirit] Me too!

- Oh!

[Clay gasps]

- Listen to me. Miss Clay

is a precious employee.

You are not to mess with her.

- My, my. I just saw

we had a cute girl.

All I wanted was to make

a new friend. That's all.

- [Belle] Sorry for the

commotion.

They seem to be worked up

meeting you for the first time.

- Uh, sure.

I couldn't sense their

presence at all.

So are they monsters?

- No, they're actually spirits.

- Spirits?

- [Belle] Yes. This

is the Water Spirit.

- I've never been able to

sense spirit-type monsters.

- But they're not spirit

types. They are actual spirits.

- Actual spirits?

- This room here

brushes up against

the boundary of the

spirit world, you see.

So spirits can take

shape here as well.

- Interesting.

It really truly is

anything goes here.

Here in the dungeon, is

this even the dungeon?

- My, she looks totally

clueless.

- [Darkness Spirit]

She doesn't get it.

- It would take far too long

for me to make a floor on my

own without any assistance,

so I enlist the help of

our spirit specialists

for the initial shaping.

- [Clay] Spirit specialists?

What does that even mean?

- [Belle] We also

have the Light Spirit,

which lights up the

inside of the dungeon.

[Light Spirit laughing]

The Darkness Spirit

obstructs vision.

- [Darkness Spirit] Obstruct.

- [Belle] And that's how it is!

- [Clay] I see

- And this one here

is our very important

Earth Spirit specialist.

- [Earth Spirit] A pleasure.

- Nice to meet you.

That one looks familiar.

- Did Old Stache Face die?

- Old Stache Face?

Are you talking about Mr.

Rangard? He's doing fine.

- Tch!

- [Earth Spirit] Number 78 here.

- I'd like to add a corner at

point 65 up until point 85,

right around here.

- [Earth Spirit] Got it.

- Also, I'd like to

connect this corner here.

- Makes sense.

- Right?

- Let me join!

- Yeah, me too!

- [Clay] Join what?

- [Earth Spirit] All done. Well?

- Yes, that's perfect!

I'm counting on all of you next.

- Make it bright! Make

it bright! [wails]

- [Darkness Spirit] Darker, darker.

- [Clay] It just looks like

they're playing around.

- [Earth Spirit] All that's

left is the interior.

The same as always?

- [Belle] Yes.

And as usual, I'll leave

the rest of Mr. Rangard.

- [Earth Spirit] Then I

leave the connection to you.

- Thank you very much.

All finished.

Sorry for making you wait.

- Right. Good work.

I didn't actually

do anything though.

- [laughs] Because you were

here for their entertainment,

everyone behaved themselves.

It's usually a huge mess

with them fighting with

Mr. Rangard and everything.

- [Clay] Mr. Rangard?

- Bye, cutie.

- Bye!

- [Earth Spirit] Goodbye.

[footsteps approach]

- [Belle] Control.

Dungeon area, base settings.

Consult scaled map.

- Oh.

- Add information.

And then we do it like so.

[graphics whooshing]

Delete all selected data.

There. All finished.

Mr. Rangard will be

taking it over from here.

- [Clay] Did you change

it out just now?

It just doesn't feel

like it at all.

- I guess that's true,

but it just wouldn't be possible

to dig it all out by hand.

- [Clay] By hand?

I had figured she was

doing it with magic,

and yet spiritual arts, was it?

Well, it's like magic anyway.

- [Rangard] Ah, so

it's all finished?

- [Belle] Yes! I'll

leave the rest to you.

- You got it.

- What are you going to do?

- You can come watch as long

as you don't get in the way.

[golems babbling]

[pensive music]

- This looks more like

a cave than a dungeon.

- Yeah, but watch.

Gah!

[mallet slams]

[currents fizz]

[cave rumbles]

- You did that fast. How

incredible!

Was that magic?

- This tool here recreates

whatever image I have in my

head.

Those spirits sure are strong,

but they've got absolutely

no sense for design.

I will make it look

like an ancient ruin

because it's gotta be

good and dungeon-like.

- [Clay] I see. Makes

sense that they'd fight.

- Don't worry, I got this.

- That's quite the task.

[Rangard grunts]

Oh, by the way,

no explorer's trying to enter

the fifth floor right now?

- Ah, well, with the lower

floors,

we'll create the new

floor alongside it

and swap them out

when it's finished.

But we don't get many

explorers on the fifth floor,

so we treat the previous

floor guardian room

like it's the middle of a

battle and keep it shut.

[pleasant music]

- [Clay] I thought that the

floor guardian room just closed

so that outsiders couldn't

interfere in an ongoing battle.

[Rangard grunts]

[pleasant music continues]

So this was the real reason, huh?

- Phew!

- Why don't we leave

this to Mr. Rangard

and continue on, okay?

- Is that a giant slime there?

- It's the source

slime for the dungeon.

- The source?

[pensive music]

Slimes, they'll dissolve

anything and everything

from weapons to armor.

On top of that,

you can only use magical

attacks against them.

That makes them incredibly

dangerous monsters.

However, the ones in

the Antomurg dungeon

are far weaker than most

and never go on the attack.

Not wanting to waste

their precious magical

capacity on them,

most explorers just ignore them.

So are we going to

do something with it?

- We'll cut off some small

pieces

to deploy in the corridors.

They'll go on the fifth

floor once it's completed.

- [Clay] That's pretty

much the same size

of the slimes I've run

into around the dungeon.

But how should I put it?

What a lame use for slime.

But now that I think about it,

I don't recall any of the slimes

I've beaten dropping gems.

There are those

monsters with contracts

who revive through the gems,

but there are also other

monsters that don't come back.

Well, it's not like a slime

could agree to a contract

in the first place.

- The slimes are monsters

my predecessor made

when he was in charge.

If you cut off any

part of their mass,

then their skin will rupture.

So we created tools imbued with

recovery magic to detach them.

- Are you talking about that

long knife-looking tool?

- Yes.

- What will happen if they

rupture?

- Their magical power will

leak out and they'll die.

- [Clay] So magical attacks

break the outer layer,

which in turn kills them.

They're incredibly weak.

- Though they are in

fact considered monsters,

their job does not involve

fighting with explorers.

And they also aren't made

to be belligerent either.

- Huh?

- They use magical power,

which is the opposite of pure

magic.

It's simple, really.

I'll explain.

Magic uses magical power to

artificially influence

Ah!

Um, sorry!

Slimes use magical power

to break things down,

so they are monsters

meant for cleaning.

- [Clay] For cleaning?

Of the dungeon?

Cleaning what?

Oh, the corpses of explorers

and of monsters who don't

turn into gems. Right.

So do I see them

on the early floors

because there are a lot of

bodies left over from battle?

- [Belle] That's correct.

- [Clay] So rather than

just dissolving everything,

they dissolve things in order

to keep the dungeon clean.

I see. How clever.

Got it.

So what's the deal

with that tiny slime?

- It has used up too much of

its internal magical power

and is having difficulty

breaking things down now.

Their insides are completely

made up of magical power,

so they get all small

when it's used up.

So we return it to

the source temporarily

and cut out a fresh one.

- [Clay] If you keep this up,

won't the source itself

keep shrinking on you?

- Yes. Which is why we

periodically have to feed it

magic gems,

to resupply magical power.

- Very clever.

So convenient. Or wait, is it?

When the slimes split

off on their own,

do they gain a personality?

- Huh, a personality?

No, they don't.

They simply carry out the

tasks that they are given.

I'm not sure you could say

they possess intelligence.

- [Clay] Fascinating.

[monsters chattering]

- [Belle] One slip per monster.

And remember, no peeking

into the box this time.

- [Eye Monster] Hm, this one!

- [Stripe Head Monster]

Number five, number five.

Where is it?

Oh, I'm right in

front of the stairs.

- [Yellow Monster] Hey,

what number does this say?

- [Spiky Monster] Number 10.

- [Green Mummy] We're

next to each other again!

- [Tree Stump] [laughs] Wanna

try that combination attack

we practiced?

- [Other Monsters] Oh yes!

- [Purple Monster] That'd be

k*ller!

- There's no trading

slips of paper, okay?

- It's even more of an ordinary

lottery than I expected.

- [Fen] I didn't

expect somebody else

would be fighting the

fourth floor's guardian.

Is it the Flame Heroes?

- You know there's a

chance it could be Riot.

- Oh, you mean that

rookie party, don't you?

- This fight sure

is taking a while.

Are they having

a rough time of it?

- [laughs] Well, if they're

running into that much trouble,

they've got a long way to go.

[Ending Song]

We are the Ice Wolf's Fangs,

explorers challenging

the dungeon of Antomurg.

First up, you have me!

- [Latta] Next time

on "Dungeon People,"

Episode Nine, "King

and Dungeon Master."

- [Fen] Hey Latta, I was

in the middle of that.

- [Latta] Well, we're short

on preview time this week.

- [Fen] [stammers] What?