[Music]
Hey, look. A Dungeons and Dragons ride.
[Music]
Wow. Neat. Give me a break. I don't like
this.
What's happening?
Where are
we? Look
out. Fear not, Ranger.
Barbarian, magician,
[Applause]
thief, cavalier, and acrobat.
[Music]
Who was that? That was Verger, the force
of evil. I am Dungeon Master, your guide
in the realm of Dungeons and Dragons.
[Music]
Dungeons Dragons
[Applause]
Hey, bug rat. Your mother's a tadpole.
[Music]
Hey, what do you sleep up
there? How come nobody?
Nobody's laughing.
[Music]
Hey, somebody do something. Heads up,
Eric.
Hey, what are you nuts? You could have
hit me.
When I get my hands on you guys, I'm Ow.
What the?
Look, it's a car from the Dungeons and
Dragons ride. Maybe it'll take us home.
Presto, think you can cast a spell to
get it working? Well, I I could try.
Then try it on them.
[Music]
Filthy barbarians. Watch it, Eric.
That's my nickname.
Oh, please forgive me, sir
Bobby. But I've had a bad day. Do you
mind?
Let go, you mean mut. Rick, would you
relax? He just wants us to follow him,
don't you, boy?
Come on.
You come on. I'm not following anything
that smells like that.
Here, boy. Where'd you go, boy?
[Music]
Please, please help me. Yeah.
Hey, you guys. Hey, listen.
Won't somebody please please listen?
Don't be afraid. I'm with the good guys.
Diana, where's Diana? Get her away from
the trees.
Thanks. Hey, how'd you know my name? The
the the bullyws are coming. You dummies.
You got to listen. Billions of bullyws.
Do you hear? Zillions and jillions and
dozens. Oh boy.
And this is Bobby. And I'm Sheila. I'm
Terry. And I'm trying to tell you the
bullyws are coming.
And that's Eric.
My turn.
Hey, snake face.
[Applause]
All right, Eric. Everything's okay.
Hi, Eric. I'm Terry, and this is my dog,
Fred. We wanted to thank you for for You
sure there's nothing wrong with him?
Sure. Eric just gets like that every
once in a while. And just when the ride
A Bad Dream
started to get weird, there was a big
flash of light and I wound up here.
Nobody with you? Just Freddy. He jumped
on before they could stop him. Just like
he knew something was going to happen.
So, how'd you know what was going to
happen to Diana? He got a crystal ball
or what? It's weird, but I dreamed it
last night after we got to this world.
Except for you guys. Everything in this
world has been a bad dream. Yeah, tell
me about it.
Oh, not now.
Greetings, young pupils. Hello, Terry.
How'd he know my name? Dungeon master
knows all kinds of things. Huh?
Everything except the way home. On the
contrary, Cavalere, a portal to your
home world lies within those mountains.
Oh, yeah. What's the catch this time?
Before you leave, you must destroy it.
And if we destroy it, it can't get us
home, right? Sheesh. How would we find
it in the first place? The portal lies
within the maze of darkness. To find it,
you must first become lost. I'll tell
you who ought to get lost. You, you
little invisible.
Don't worry, Terry. We'll find the way
home. Right, Bobby? Sure. We'll get the
kid home. Bobby, that's rude. Terry's
the same age as you. Sorry. That's okay,
Bobby. Good night. Yeah, good night.
They defeated the pulling wolves and my
desert men. They must have fought well.
Yes, but they fought with the aid of
another of their miserable kind. A young
girl.
A girl.
[Music]
Ah, shut up. And while you're at it, go
shut off that light.
Wow. What was that?
Terry, wake up. Walk.
Huh?
Look, it's the amusement park. It's the
way home.
Come on, Terry. Come on.
[Music]
Hurry. Run, Jerry.
Run. Get out of here.
Wake up, Terry. Wake up. It's all right.
[Music]
Hey, what? What? What's all the racket?
Terry had another dream. A bad one. Huh?
This whole place is a bad dream. Tell
her to shut up. I'm trying to You shut
up, Bareric. Cool it, Bobby. Let's get
back to sleep. Okay.
Hey, you thinking what I'm thinking? I'm
trying not to. Sure. Hope Terry's bad
dream wasn't about us.
Breakfast
Over here, you guys. Breakfast on the
way. I thought you said Eric couldn't
find food if it came up and bit him. He
can't without help. Look.
[Music]
So, what's on the menu? Stinkweed stew,
boiled beetles, dragon dumplings,
[Music]
a chicken,
lizards, stop that breakfast.
[Music]
[Applause]
I need to stop this thing.
Where? Where did you learn to ride? No
place. I don't know
how. Do you? Oh, no. I know. No, I just
I
Oh, isn't that cute? And while you're
yucking it up, our breakfast is getting
away. Sheesh. You guys couldn't catch
food if it came up and bit you.
Derry, get out of here. Run.
[Music]
No. Stop it. You hear me? Stop it.
[Music]
Wow. Eric, what are you doing? Being
stupid. What else?
Get behind the waterfall.
We're
trapped. Not for long. Yeah.
[Music]
Eric
I don't care if your dream did warn you,
Terry. You took on that monster
single-handed.
That was the bravest thing I ever saw.
But it was Eric who kept us from being
barbecued. That was only the second
bravest thing I ever saw. But you didn't
have a magic shield. Hey, don't
everybody thank me at once. Thank you,
Eric.
Thank you, Eric.
I must find the source of the girl's
power. Then I shall see into tomorrow
and she will dream no more.
Rats. Ow. Be careful. Some of these
rocks are sharp as knives. I got it. How
about a spell that'll turn the rocks
into rubber?
Easy now. Freddy, what's wrong?
[Music]
Look out.
Don't panic. Stay together. This way.
This way.
We got to get out of here.
Freddy, what is it? He wants us to
follow him. Come on.
[Music]
Come on, everybody. Push.
[Music]
Maze
Huh? Where are we? It can't be. I saw
this last night. My dream. Wow. What is
it? A maze. A maze full of traps. And
that that shiny thing on the other side.
I dreamed about that, too. Really? And
what did Mr. Sandman tell you that was?
Watch your mouth, Eric. I'm sure. It's
some kind of magic door. You get in it
and you wind up back at the amusement
park. The way home. All right, let's get
going. Dream on, dummies. You just get
lost. But Dungeon Master said to find
the path home, we'd have to get lost.
Oh. Oh, just forget it. We're going to
get that door open and get out of here.
Get down.
[Music]
Melted
shut. Three guesses. Who did it?
Fvenger.
Now let the young fools dream of going
home.
[Music]
It's okay, Eric. Come on. That's the
third trap in the last 2 hours. It's all
clear.
[Music]
There must have been a battle here and a
long time ago. Yeah, but all these
soldiers were in the same army. Looks
like they all fought each other. And
they all lost, too. And And we're lost.
And it's her fault. Do you hear me? She
She got us in here. She was the one.
What's the matter, little boy? Don't you
like me insulting your goody goody
girlfriend?
Girlfriend. Girlfriend. Bob's got a
girlfriend.
Wait, you guys. Come on. Stop it. Knock
it off.
Hey, would you not wrinkle the goods?
Sorry. Uh, what's going on anyway? It's
this maze. It's affecting our mind. So,
let's get out of here. Wait a minute.
Affecting our minds. Your minds perhaps.
You forget the old cavalier has a brain
as strong as a steel trap.
Beware, Cavalier.
[Music]
All right. Hey, I wish you could see
this. We're really getting
close. Another couple of days and
Hey, cut it out, you traveling flea
circus.
Yeah. So, what do you say we take a
break?
[Music]
Hey,
Terry. You lose something. Bobby, it's
you. It's you.
Hello, Kitty.
The Way Out
About time you got here, dungeon master.
Was that just another dream? Yes, but
like the others, it will come true. What
you talking about dreams for? Just tell
us the way out of here. How do we get
home? The way out is the way home, just
as Verger planned. Very indeed. For a
thousand years, his maze of darkness has
lured unwary travelers with the promise
of the portal home. Many have tried. All
have failed. That explains those suits
of armor. All that remains of a band of
brave warriors, pupils of mine in a time
long past. And after we get out of here,
if you succeed, the portal will remain,
luring countless others to their doom.
So what do you mean if we succeed? The
maze of darkness will try to stop you.
Ah, this place isn't so scary.
I'm sorry. I didn't mean it. I remember.
Hey, I remember. I remember my dream
last night. I remember the way out.
Move it.
Dungeon master. You think he'd hang
around here at a time like this? Hank,
come on.
There. There it is.
[Music]
We We made it. We made it. Yeah,
we made it home. We're going home.
Afraid?
Do not be. You are free to enter the
The Portal
portal and return to your home
world. But first, you must bring her to
me. We passed your test, Avenger. We
beat your maze. Terry comes with us. I
think not. Bring her to me now. You want
her? Come and get her.
[Applause]
I'll try to keep him busy. Get everybody
around the other side and get them up to
that portal. What about you? Somebody's
got to stay and put that maze out of
commission.
[Music]
[Applause]
Whatever you're doing, Crystal, hurry it
up. Huh?
[Music]
Hey, that's pretty good.
There it is. Wait, we got to wait for
the others. You're going home, Terry.
We're not. We got to stop this place
from trapping anybody else.
I'm not going without you.
Sorry, Terry.
[Music]
You'll find a way out of this crazy
world, Bobby the Barbarian. You hear
me? Remember what the dungeon master
said to me. Remember what he said,
Bobby?
[Music]
We got to cross that portal and run for
it. This will never work, Bobby. It'll
work if you don't miss.
[Music]
[Music]
Man.
Hey, Bobby. Be right there. Okay.
Whenever you're ready, pal.
You don't want to do that? Yeah. Why
not? You think I like being reminded
she's gone? I don't want to keep this
thing. Then save it so you can return it
to her.
If this is some kind of riddle, it is
the truth. Before you destroyed the maze
of darkness, Terry had her last dream of
the future. Shall I tell you what it
was?
See, Sheric, enough with the spit and
polish, huh? You can never have too much
polish, Presto. Cuz I ran out of spit an
hour ago. Be patient, will you? Bobby
just lost his best friend. And All
right. Hey, you guys. Hey, will you hear
what's going to happen? Just Wait on
your hair.
[Music]
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02x01 - The Girl Who Dreamed Tomorrow
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Focuses on a group of friends aged between 8 and 15 who are transported to the realm of Dungeons & Dragons by taking a magical dark ride on an amusement park roller coaster.
Focuses on a group of friends aged between 8 and 15 who are transported to the realm of Dungeons & Dragons by taking a magical dark ride on an amusement park roller coaster.