MATT: Hello everyone,
and welcome to tonight's
episode of Critical Role
where a bunch of us
nerdy-a*s voice actors
sit around and play
Dungeons & Dragons.
ALL: (hollering)
We play Dungeons & Dragons!
MATT: Before we jump into
our episode tonight,
we do have some quick
announcements to get through,
beginning with our first
sponsor, which is NordVPN.
There's, like,
a weird message here.
It says,
"Play VHS tape, human."
SAM: Oh, oh.
MATT: It's cute.
LAURA: How did that even--
ASHLEY: Bizarre.
MATT: This is the tape of
the previous NordVPN ad.
TALIESIN: You'll have
to explain that
for all us to under--
TRAVIS: The VHS.
MATT: I do, thankfully, have
a VHS player, right here.
TALIESIN: Wow.
MATT: That's how I do all
the projector stuff on--
ASHLEY: Oh, cool.
MARISHA: This set
has everything.
SAM: Oh, it's starting.
Oh, oh.
LAURA: Ooh, wow.
LAURA: It worked!
The hacker spirit
of BlackWillow69
was successfully
transferred into my body.
Number Two, do you
know what that means?
TRAVIS: It means you're
Sam Riegel now?
LAURA: And I can access his 69
teraflops of hacker knowledge.
Watch.
ASHLEY (VO): Well,
another one of these
NordVPN spots.
I guess I can just zone out
here for a couple minutes
while Travis and Laura spout
off their hacker bullcrap.
Bullcrap? Bull cuh-rap.
(laughs)
That's such a weird word.
Why is it bullcrap, anyway?
I'm going to look it up.
Yeah, why not rat crap
or monkey crap?
I mean, what did bulls do
to deserve being
associated with lies?
Poor old big, dumb bull boys!
You big, old, dumb bull boy!
Oh, dang it, phone is at 2%.
It's all those daggum
TikToks I watch.
God, that bee lady
is so funny,
the way she talks all calm
while bees swarm
around her head.
"Now, I'll place
a clip on the queen,
"and make sure the bees
follow her to the new hive."
(chuckles)
What a weirdo.
She's awesome, though.
Okay, I wonder if these
hosers would even notice
if I just, real quiet-like,
charge my phone.
Where's the cord?
LAURA: Ashley, Ashley.
ASHLEY: (c*ck accent) Oh,
sorry, mate, I got distracted
thinking about how NordVPN
provides the jolly goodest
quality encryption
for your internet traffic
and hides your IP
and physical location.
With more than 5,400 servers
in 59 countries,
it's easy to get
wicked speed and protection
with one simple click.
Available on every
major platform
like Windows, iOS,
Android, and Linux.
or use code criticalrole
to get a two-year plan,
plus a bonus gift with
a chim-chiminey discount!
(laughter)
LAURA: This is a disastron.
Without Number Two,
how can we slice Setty
and save the world?
ASHLEY (VO): Whew!
Nice cover, Johnson!
No one saw you
weren't paying attention.
Oh, and that accent?
Wow, you're a queen!
Can I call myself a queen?
You know what?
I don't care, it's true.
Long may I reign.
Yeah, no one suspects
you're not listening,
and no one suspects
you aren't Ashley Johnson.
(overlapping voices) In fact,
you're not even
MadHatter69 anymore.
These chodes rattle off
hackneyed 90s hacker jokes
wearing dumb LED visors.
They have no idea the root
of their cyber problems
is sitting right next them!
I took over Ashley's
body weeks ago,
but her pals are
so self-centered,
they didn't even notice.
And now it's too late.
I, Setty, will slice
Critical Role,
then the studio, then,
who knows, hack the planet?
Sounds fun!
Next time NordVPN
sponsors the show.
(exaggerated evil laugh)
LAURA: Matt, hack to you.
SAM: Whoa, what a
strange turn of events.
MATT: That was very strange.
Moving on.
This episode is also
sponsored by our friends at
Ghostfire Gaming
and their brand new
5E post-apocalyptic setting,
Arora: Age of Desolation.
The setting imagines
a world ravaged by dragons
and includes
a detailed survival system,
innovative character creation
and an evolved
advantage system.
It also includes
15 new subclasses,
15 background options,
and a very special
gargantuan red dragon mini,
which is my kind of language.
The campaign starts soon,
Special thanks to
Ghostfire Gaming
for continuing to
support our show.
(cheering)
MATT: Laura, you got some things
to talk about, I believe.
LAURA: I do.
TALIESIN: Right.
LAURA: Number one:
Sam, hit it!
SAM: Oh! (pants)
(groans)
LAURA: We got a
Sprinkle kigurumi!
(cheering)
LAURA: Look at him!
Right on the edge of death.
ASHLEY: Yeah, show that off.
TRAVIS: You got a tail.
LIAM: Oh yeah!
LAURA: Look at that
cutie butt tattoo.
You're covering up Tusktooth.
TALIESIN: Other side.
Other side.
LAURA: Hold the tip.
There you go.
There's pockets.
It's so comfy.
LIAM: Dat a*s.
TRAVIS: (Sprinkle) The tattoo
they gave me against my will.
ASHLEY: The cupcake zip.
TALIESIN: Show the--
LAURA: Oh, wait,
flip it around.
TALIESIN: Flip it around.
LAURA: Flip it around.
SAM: Flip what around?
LAURA: On your chest.
SAM: I can't see anything.
MARISHA: I got you.
I got you. Eyy!
(laughter)
LAURA: Check it out.
Go to the store.
LIAM: Put your thing down.
Flip it. Reverse it.
LAURA: Next thing that we have
is this, you can also
hold yours up, Travis.
I don't know why
we both have them.
LIAM: Yeah, handsome.
LAURA: It's a Fjordy Henley!
ALL: Ooh!
SAM: It's so fashionable.
LAURA: I know. I know.
It's so cool. It's so subtle.
It's like you could rep Fjord
and like no one will
know, but you'll know.
It kind of feels
like his armor,
and there's like these nice,
awesome, little red details.
This is designed
by Adriann Helton
and she's amazing.
MARISHA: Show off that tag.
That tag is cool.
LAURA: Oh, and this
little tag right here
with a little Uk'otoa anchor.
MATT: Oh, that's cool.
LAURA: It's really cool and
it's soft and it's wonderful.
TRAVIS: It is.
LAURA: I wear mine all the time.
TRAVIS: I've worn it.
LAURA: Then last
but not least,
we have this
amazing new t-shirt.
SAM: What's it say?
What's it say?
LAURA: Hold your horses.
It's a Fletching
& Moondrop t-shirt.
(cheering)
SAM: That's cool.
LAURA: It's a really cool
color and it's super soft.
ASHLEY: I love it.
LAURA: So yeah,
check these out.
They're in the store now.
I don't know what stores,
but they're in some stores.
(cheering)
MATT: Thank you, Laura.
LAURA: That was one
of my best ones.
MATT: Hey, that was
pretty solid.
TRAVIS: You could
see the products.
LIAM: Very little
flail that time.
MARISHA: Seven years.
MATT: Yeah.
Keep this up, you might have
a career in this field.
(laughter)
LAURA: This is a medium,
if anybody wants
to steal this one.
LIAM: You were born for QVC.
TRAVIS: I'll take it!
MATT: Oh, please.
LAURA: I already have one.
You wear mediums, don't you?
LIAM: I do and I will wear it.
ASHLEY: I want to see him put it on.
TRAVIS: Like Under Armour.
MARISHA: Matt was like--
TRAVIS: I can't feel my arms.
SAM: He's just Hulk.
MATT: It's a comfortable
reaction of mine.
I do it often.
Marisha, speaking of which,
you got
an announcement to make.
MARISHA: I do.
I almost forgot,
but it's a big one.
TRAVIS: (like Marisha)
But it's a big one.
MARISHA: It's a big 'un.
You guys, this one's
going to be dope.
Exandria Unlimited...
Calamity.
(cheering)
MARISHA: Our latest upcoming
four-part mini-series
was just announced today.
Join us and watch as
six distinguished heroes
from the Age of Arcanum
as they uncover an insidious
corruption beneath the city
that they've
sworn to protect.
This is a story where
Exandria's greatest
heroes could not,
or maybe would not,
see the truth
before it was too late,
as an inevitable
Calamity nears.
SAM: Wow.
MARISHA: And
it's going to be GMed by
Brennan Lee Mulligan.
(cheering)
MARISHA: Uh-huh.
With players:
Travis Willingham.
SAM: Travis Willingham!
MARISHA: Aabria Iyengar.
(cheering)
MARISHA: Sam Riegel.
(cheering)
MARISHA: Lou Wilson.
(cheering)
MARISHA: New to our channel.
Marisha Ray.
(cheering)
MARISHA: That's me.
And Luis Carazo.
(cheering)
MARISHA: Also new
to the channel.
You guys.
TRAVIS: It's going
to be fire.
MARISHA: I'm getting emotional
just thinking about it.
It's good.
You got to watch it.
It premieres Thursday,
May 26th, are the numbers,
at 7:00pm Pacific
on Twitch and YouTube
and continues weekly
on Thursdays.
Campaign 3 is going to take
a little bit of
a break on that time.
Not a little bit, we're taking
a break during that time.
It's not--
TRAVIS: Just a little bit.
MARISHA: -- up for debate.
Then we'll be resuming
on Thursday, June 30th,
which I know is the last
Thursday of the month.
But well, we will
have four weeks off.
SAM: We do what we want.
MARISHA: So we do whatever we want.
So you get a Critical Role
a week early.
TRAVIS: Because we're
making the stuff.
MARISHA: We're making the stuff.
SAM: Yeah.
for all the details.
(applause)
SAM: Calamity.
MATT: Genuinely.
MARISHA: It's going to be good.
MATT: I've wanted there to
be a Calamity run narrative
for a long time
and I can't wait to
see Brennan does--
MARISHA: Opulence. Opulence.
MATT: I play everything.
TRAVIS: It's going to be
a super puzzle.
MATT: On that note,
I think that's the
end of our announcements.
Let's go ahead and jump into
tonight's episode
of Critical Role.
(cheering)
♪ Critical (It's Thursday) ♪
♪ It's Thursday night ♪
ASHLEY: ♪ One-by-one, we climb
until we reach the top ♪
♪ Two-by-two, we fall ♪
LAURA: ♪ Will we meet our end
or meet our destiny ♪
♪ Hold your breath and roll ♪
MATT: How do you
want do this?
ALL: ♪ It's Thursday night ♪
♪ All ye Critters, ♪
come join us ♪
♪ It's time to ♪
continue our plight ♪
♪ There is ♪
magic and mystery ♪
♪ Who knows ♪
what will happen ♪
♪ He might ♪
♪ But one thing's for sure ♪
♪ We never ♪
give up the fight ♪
TRAVIS: ♪ From the healer ♪
LIAM: ♪ To the renegade ♪
MATT: ♪ We all
share the same goal ♪
MATT and TALIESIN:
♪ Adding more allies ♪
♪ Taking more chances ♪
SAM: ♪ Hold your breath
and roll ♪
MARISHA: You can certainly try.
ALL: ♪ It's Thursday night ♪
♪ All ye Critters, ♪
come join us ♪
♪ It's time to ♪
continue our plight ♪
♪ It's Thursday night ♪
♪ There is ♪
magic and mystery ♪
♪ From darkness, ♪
our friendship will rise ♪
♪ But one thing's for sure ♪
♪ We never ♪
give up on the fight ♪
♪ Get ready (get ready) ♪
♪ It's Thursday night ♪
(flames whooshing)
MATT: Welcome back.
f*cking d*ck.
SAM: Jesus, Marisha.
LIAM: Gah!
MARISHA: Oh my god,
it's still going!
Stop! Stop!
TRAVIS: What have you done?!
SAM: Her volume is on
on her phone.
MARISHA: It's good.
We're good. We're good.
SAM: She's watching TikTok
while we broadcast.
MARISHA: A lot of work.
TRAVIS: (laughs) TikTok.
(laughter)
MATT: We--
TRAVIS: It's a watch cleaning
video she had on.
MATT: -- are
a well-oiled machine.
So, last we left off:
Our intrepid heroes,
after returning to Jrusar,
finished the contráct,
the contract,
the contraect.
Yes, the contrácté.
LIAM: We're not going
to get it back.
MATT: No, it's already
shaken loose
out of the first minute.
LIAM: The horses are
out of the stable.
MATT: (laughs)
With Jiana Hexum.
TALIESIN: Yeah.
MATT: Completing your long
scheduled debt with her
and her business, and
as well as shaking loose some
odd memories within yourself,
things you haven't thought of
or considered in
quite some time.
Along with Milo's aid,
seemed to ascertain some
mysterious nature of the night
in which you did fall
from Jiana's manor
and took the
crack on your head
that has led to this strange
new influx of abilities
that you're still discovering
and developing as you go.
You also began to go about
the town and gather materials.
You spoke with Eshteross
and let him know
what had been going on.
He let you know
that in the interim,
while you were up
in the Heartmoor,
on the north side
of the Oderan Wilds,
he was keeping
tabs on Treshi,
specifically Armand Treshi
and with the ring that you
had placed upon his hand
during the ball.
It seemed that Armand
had skipped town
not but four or so days
before you arrived.
He fled to the
southeastern direction
and upon touching base
with some of his connections
in the more seedy parts
of the city,
got word that he seemed
to be fleeing with
most of his belongings, the
important belongings at least,
after clearing out
much of his home
to the southeast into
the Hellcatch Valley
to the city of Bassuras.
You were then asked
by Eshteross,
with no necessary
obligation to do so,
if you'd be interested
in seeing this through.
You agreed to
and he gave you both
the device that allows you,
within a certain
couple mile radius,
track the direction
of Armand Treshi
from where you
currently stand.
And offered, for safer
and quicker travel
to the city of Bassuras
in the middle of
the Hellcatch Valley,
which the journey being
somewhat dangerous on ground,
access to his skyship,
which is a little
under a month away
from its next
required shipment.
Also, you made him promise
to give you some cookies
before he left in
the morning, which he--
LAURA: We would've forgotten
if you hadn't--
MARISHA: Oh, I didn't forget.
I have it--
MATT: Yeah, you didn't forget.
I didn't forget.
Dani didn't forget.
(laughter)
MARISHA: Very big.
MATT: The important
things, really.
LIAM: Those are like
goodberries, right?
One hit point each?
MARISHA: Please?
MATT: No.
MARISHA: Damn it.
MATT: One hit point
to your spirit.
(aww-ing)
MATT: It's not a mechanic.
LIAM: Intangible.
MATT: Yeah.
But after gathering
some supplies,
getting things in order,
going and talking to Marwa
and making some purchases,
including one very
chaotic portable hole,
which I am both excited
and frightened as to what it
will lead to down the road,
but that's how
you roll in D&D.
LIAM: So many uses.
MATT: (laughs)
You all went to spend
your last evening
within the city of Jrusar
for the time being
in the Spire by Fire
in the Core Spire,
the familiar space where you
all sort of began this venture
and met each other,
getting a couple rooms,
and bedding down
for the night.
So unless anyone has
any business to handle,
we can and move to the
morning with a long rest.
TRAVIS: I have one thing.
SAM: Oh sh*t.
MATT: Okay.
TRAVIS: I was still
out in the hallway
while the stuff
was going on.
The Spire by Fire is
in the Core Spire, right?
MATT: Correct. Yes.
TRAVIS: The Prism Emporium is
also in the Core Spire, yes?
MATT: It is.
TRAVIS: I would like
to sneak out, please.
MATT: Okay.
LIAM: Quick 25-minute detour
that I am here for.
ASHLEY: Shopping on
his own now.
TRAVIS: About what
time in the evening?
How long has
it been dark?
MATT: You guys weren't
out terribly late.
Their business probably went
late into the night,
but if you wanted
to sneak out
while they were
keeping focused
in those various elements of
their bedding down.
TRAVIS: I would.
MATT: I would say probably
two, three hours past sunset.
TRAVIS: Fair enough.
Can I make my way to
The Prism Emporium?
MATT: Yes, you may.
You head out into
the streets of Jrusar.
At this point in night
you can see the Prakash Pyre
still burning fervently
giving like a
warm orange glow
across a large portion
of the distant city
and the Lantern Spire.
The streets are not terribly
crowded at this point,
but you do see
individuals passing by
and getting onto
their business
or finishing their
business for the eve.
It is thinning out from
the stronger crowds,
post sunset, until eventually
you come around to
the familiar exterior
of the The Prism Emporium.
What would you like to do?
TRAVIS: Can I keep my
cloak up as I get close
and keep an eye out?
Are there any
lights on inside?
MATT: You do see a faint
bit of light in the inside.
The front door's closed.
It looks like the
windows are mostly--
The curtains in the
inside are closed,
but you can see
a little bit of
gentle light from the
interior poking through.
TRAVIS: Can I make my way--
ALL: (elderly)
♪ Makin' my way ♪
TRAVIS: -- over to
the front door
and just with my back
to it, just push it,
try to push against
it with my heel
to see if it opens at all?
MATT: Sure.
You lean your meager
gnomish weight against it.
The door does not budge.
TRAVIS: It's night out.
Are there any lanterns
by the front door?
Is it a well-lit entryway?
MATT: There are two lanterns
that normally dangle
to the immediate right
and left of the entryway.
Both the lanterns have
been currently snuffed
or the wick has been closed.
TRAVIS: Can I look
around to the side?
Does there seem to be a
side entrance to the right?
MATT: Make a perception
check for me.
TRAVIS: 18.
MATT: 18.
To the left hand side, you
do not see another entrance.
To the right hand side,
you do see a small awning
that sits over what
looks to be a back door
or like a side back door
that leads into the
relatively squeezed alley
on the right hand side of it,
where there's a few
small empty apple crates
that are littered
on the ground
in the outskirts of it,
some general
garbage and refuse
that's just been left
off to the sides.
The alley does
come to an end
against the spire rock.
TRAVIS: It won't--
won't let--
I'll go down the side.
MATT: Okay.
TRAVIS: How high up
is the awning?
MATT: The awning is about--
let's say eight feet up.
There's a couple
of steps that
lead up to that back door
that is closed.
TRAVIS: The surface of
the shop is wood?
MATT: It is mostly wood.
You could see there
are some elements of
stone mooring at the corners
that are used as central,
pillar bases, both decorative
and just add a little more.
TRAVIS: Shink, shink!
TRAVIS: Two chisels out.
MATT: Okay.
TRAVIS: I'm going to start
(crunching noises)
going up the side towards
the awning, please.
MATT: Okay, make an
athletics check for me,
if you don't mind.
TRAVIS: (laughs)
21.
MARISHA: Oh my god,
this is happening.
MATT: And make a stealth
check with disadvantage
because your boots do
not kick in for this.
TRAVIS: No.
15.
MATT: Like a man with
an intense mission,
Terminatal-- Terminator
intensity you just--
LAURA: Terminatal.
MATT: Terminatal.
My favorite movie
from the '90s.
(silly voice) I like
the Terminatal.
One by one, you take
your chisels
and climb your way up the
side of the wooden exterior.
The wood paneling barely
giving way at certain points,
but you know exactly
where to find
the right load bearing
portions of these boards.
You carry yourself up rather
rapidly with minimal sound.
Anyone who would be
around the vicinity
and the exterior would
probably pick up on it
if they were within
10 or so feet,
but you're practiced
both in chiseling wood
and not being noticed
while chiseling wood.
You climb beyond the awning
and you can see there is
a small lip top with a
brick exterior layer
that denotes the end
of the side walls
and leads into an
upper roof platform.
TRAVIS: Can I get up there?
Do I see a door or a window
that's accessible
from this area?
MATT: Not from this area.
It's a tall single story.
TRAVIS: Maybe even a chimney?
MATT: If you want to get
up on top of the roof.
If you want to look up
onto the roof, you can.
TRAVIS: I'm looking for
a way in, friend.
MATT: So do you climb
onto the roof?
TRAVIS: Yes.
MATT: All right.
Leap onto the roof.
The dark night
sky above you,
the large Core Spire rock
formation looming above.
You can see the shadows
of night simurghs
patrolling the space,
but you feel pretty confident
that you're not immediately
catching any attention.
Looking across this
somewhat open, flat rooftop,
you can see there are a
couple of tables up here,
almost like a break area
that hasn't seen a
lot of use recently.
The wood, and you
know wood well,
looks to be weathered
and sun bleached and
probably been in disuse
and disrepair for
quite some time.
TRAVIS: Shameful.
MATT: Indeed. You
do see a trap door
next to what looks
to be a circular
either stone or
clay chimney,
where a little faint
bit of smoke is just
drifting out of it.
TRAVIS: A trap door, huh?
Can I try that door first?
MATT: You can.
You go and pull on it.
It's appears to be latched
on the opposite side.
TRAVIS: I'll go up, and
is there smoke actively
coming out of the chimney?
MATT: There is, but
just a faint amount.
The only reason
you recognize it
in the low light
here beyond just--
You have darkvision
as a gnome, right?
You can see the slight distortion
of the smoke coming up
and the scent hits you
as you get closer to it.
It smells like a gentle
wood burning fire
that is on the very, very end
cusp of being just embers.
TRAVIS: This won't stop me.
LAURA: (laughs)
TRAVIS: I'm f*cking going in.
MATT: Okay.
TRAVIS: Grinch style,
feet on one end,
I'm a shimmy down.
MATT: Now this space,
for a normal person,
would be extremely
uncomfortable
if not impossible
to squeeze in
without fear of getting stuck
and becoming an
episode of Rescue 911.
(laughter)
MATT: But you are--
TRAVIS: (laughs) How specific.
SAM: He has been trapped in
the chimney for two hours.
(laughter)
MATT: But you are a gnome,
and as such, you shimmy in
with a couple of inches
of space from each side
that you can,
if you hold your breath
and close your eyes a bit,
because it will
sting rather rapidly,
carefully, lower yourself.
I would like you
to make another
athletics check
for me, please.
SAM: Come on.
LIAM: Just don't go wolf
right now.
MATT: (laughs)
TRAVIS: Natural 20.
(oohing)
TRAVIS: 26.
MATT: (sliding on brick)
Just releasing in bursts,
you slide down and it--
TRAVIS: The gods want
this to happen.
MATT: Apparently.
LIAM: (laughs)
MATT: It does begin to widen
a bit, but not enough to the point
where the reach of your
arms prevents you.
Right as you get
towards the bottom,
your eyes are stinging
and watering,
and the smoke's just
drifting up past you.
TRAVIS: I can accelerate
it at that point.
I don't want to become
too uncomfortable.
So I'll drop and roll
out of the bottom.
MATT: Okay. You drop,
and I'll say with a
natural 20 on that,
you manage to both push
and kick off the side
as you're falling to
prevent you from landing
square into the fire,
and also aim
towards the one open
entryway where you can see
just a little
bit of light beyond.
It is enclosed except for
a little fireplace exit here.
It's not a fireplace. It is
a wood burning stove base.
TRAVIS: Oh, sh*t!
MATT: You come tumbling
out of the iron base of it.
It's a decent enough
size it looks like
more for use of warming
the space within.
But as you tumble out
and land on the ground,
looking around on the inside,
you are in a back room
that is adjacent to the
front marketplace portion
that is adjacent to the
front marketplace portion
of the emporium
within this room.
Make a stealth check for me.
I'm only allowing you a
stealth check on this
because you rolled a
20 on the athletics.
TRAVIS: Sure.
Dirty 20.
MATT: Dirty 20.
TRAVIS: 12 plus eight.
MARISHA: That level in rogue.
MATT: So as you push
off and you roll out,
you do hit the iron
slightly on the way out,
but then land quietly
with nary a sound.
LAURA: This is what he took
the level in rogue for.
This exact--
ASHLEY: This moment.
MATT: This moment here?
TRAVIS: Just the
little things.
MATT and ASHLEY: (laughs)
MATT: Looking around,
there's a relatively
well-made,
a cot that's been
upgraded to a formal bed,
and around it,
there's gentle decor.
There's some banners,
almost like pennants
tacked to the wall above.
You can see some nice
herbs that are tethered
and held within a satchel
that's hung from the wall
that gives a perfumey-type
potpourri smell
to the interior
of the wood here.
TRAVIS: I'm smelling for
one in particular person.
MATT: Make a perception
check with advantage,
because of your wolven scent.
TRAVIS: Tuyen Otwana.
Is that right?
I butcher that
name every time.
MATT: (laughs)
TRAVIS: Perception.
MATT: Yeah, Tuyen Otwana.
TRAVIS: 14.
MATT: 14.
The perfume mucks it up a little
bit, the potpourri smell,
but you do pick up the sound
of rummaging from the door
but you do pick up the sound
of rummaging from the door
that leads into the main
marketplace portion
of the emporium.
TRAVIS: I will creep covered
in soot, cloak down, towards.
MATT: You step into the
dark front clerical space
of the Prism Emporium.
There is one single lit
oil lantern that is set
on the main desk where
you had previously
had a conversation
over with Tuyen.
You see across the way,
finishing,
closing up all the
curtains on the walls,
and holding in one hand
a steaming clay mug
of some sort of a drink,
Tuyen himself,
her, you know, elven
form wrapped tightly
in a thick night robe,
getting ready to go out
and leave for the night, having
finished closed up shop.
TRAVIS: I'm sorry.
Your door was closed.
MARISHA: (whispers)
Oh my god.
MATT: "Whoever's here, I
don't want any trouble."
TRAVIS: (quick steps)
(laughter)
TRAVIS: Moving around
at the door real quick.
MATT: Make another
stealth check.
As you now have been noticed
or announced yourself.
SAM: You have the advantage.
Are you invisible?
TRAVIS: No, I'm not.
SAM: Oh, okay, okay.
TRAVIS: I have advantage
because of what?
MATT: You have an advantage
because your boots,
when it's
a sound-based thing.
TRAVIS: Natural 20.
(laughter)
TALIESIN: Should've held
these for later, but fine.
MARISHA: Come on!
LAURA: This is bananas.
MATT: As you dart off
into another corner,
are you intentionally making
sound where you're going?
TRAVIS: Trying to give little
voice pings as I move around.
So like--
MATT: Which I will
say, with a natural 20
and an eight on top
of that, you do,
as you begin darting between,
and the conversation seems
to move sourcelessly,
and you watch as Tuyen,
holding the mug
is now visibly shaking
in her hand.
She's looking around.
TRAVIS: Someone's shop
(sinister) should be
like their home.
You should feel
(creepily) safe.
MARISHA: He's stealing
my shtick.
MATT: "I certainly want
to talk this out,
"whoever you might be."
You watch as she
starts moving over
towards this side portion
of the door.
TRAVIS: Don't.
It's important that
someone who runs a shop
(gravely) charges
fairly for their wares.
MATT: "I charge what I
find to be a fair price,
"given the work
and craftsmanship,
"and the market prices
of such items.
"That's how you maintain
a business."
TRAVIS: That's (snarls)
disappointing. (growls)
MATT: Make an
intimidation check.
MARISHA: Oh my god.
LIAM: (laughs)
MARISHA: Oh my god.
TALIESIN: Oh boy.
TRAVIS: Oh my god.
This is a 17.
SAM: Wow!
(laughter)
TRAVIS: Plus zero.
MATT: There is a brief
beat after your snarl,
before you hear the sound of
shattering clay and water
on the wooden floor of the
interior, the mug dropped,
and both hands up,
you can see
the wide eyes of Tuyen glancing
about in the low light.
Like these two massive
spheres of fear,
as she slowly moves forward.
"I don't know what I
did and what I said,
"but I will make it up
to you, whoever you are.
"Please don't hurt me."
TRAVIS: There was
a time years ago
where I would've just
sat by my lonesome
and hated you from afar,
but there's a different
side of me now,
and he wants
(snarling) to hunt.
MARISHA: Oh my god!
LAURA and ASHLEY: (gasps)
MARISHA: What is happening?
TRAVIS: You see the f*cking
werewolf just (snarls)
(roars)
MATT: "(screams)"
Turns around--
TRAVIS: I just grab her
and pick her up.
MATT: She goes and
reaches for the door
to try and get it unlocked
as you grab the back.
Make an athletics check.
ASHLEY: Oh!
MARISHA: I wouldn't want to
see him in a Whole Foods.
(laughter)
TRAVIS: 14.
MATT: 14.
She rolled a 15 acrobatics to
try and slip out of your grasp.
As you reach out
to try and grab,
she feels the hand
to hit the back
and just ducks
out of the way,
abandons the door and
just goes running,
vaulting over one
of the shelves,
like, tumbles and shatters
a bunch of knickknacks
and various things
onto the ground.
She is running on the
other side of the room,
just full on trying to get
the hell away from you.
"(screams)"
TRAVIS: (deeply)
I love a chase.
(laughter)
ASHLEY: Oh my god!
TRAVIS: (growls)
I'll try and close on her.
MATT: You close easily,
because one,
there isn't a lot of
room to get around,
as she tries to put space
between the two of you.
Arcing around, you get
off to the side
and you have a better
movement than she does,
especially given the fact
that she's taken off guard
and shaken by your presence.
As you cut her off,
she sees you,
leans up against the wall
now, like, heavy breathing.
(breathes heavy)
TRAVIS: Like Alien 3, just
drool coming out of the teeth
right up in her face.
(snarls)
(deeply) Let this
be a warning.
Charge fairly for your wares.
I'll slash across her arm.
MATT: Oh, sh*t.
Okay.
Are you going for actual
damage or just a--
TRAVIS: Damage.
ASHLEY: Oh my god.
MATT: Okay. Roll an attack.
SAM: Oh my god.
ASHLEY: This is the best.
LIAM: She's got like
six hit points.
MARISHA: Ooh.
TRAVIS: Oh, god.
MARISHA: There's no backing out.
TRAVIS: 14 to hit.
I didn't hit that.
MATT: That definitely hits,
because she's not armored.
TRAVIS: Okay.
MATT: She is a merchant.
TRAVIS: Cool.
Then here with the...
That's nine points of damage.
MATT: Nine points of damage.
All right.
So, just double checking
with you.
Are you trying to just
scare her with the wound,
or are you trying to go
all in on this attack?
LAURA: Are you trying
to k*ll her?
MATT: So, as you claw past,
you run your wolven claws
MATT: So, as you claw past,
you run your wolven claws
through her shoulder,
and she screams in pain.
There's a spray of blood on the
wall, and left on your arm.
As she falls to one knee
and starts trying to
hobble away from you,
she's losing a lot of blood.
Like, you went right
through the arm
and there is now just bone
exposed through the muscle.
She's a merchant. (laughs)
TRAVIS: Right.
MATT: She's alive, but
she's definitely "(screams)."
Wide-eyed, you see the
sweat beads on the forehead
and her face reflecting
the little bit of lantern light
that starting to get closer
as she begins to make her
way towards the counter.
"I'm sorry!
"I will, I will!
"I'll charge fairly.
"I'll charge at a discount.
"I'll give
everyone discounts.
"I just...
"Ah!"
Leans onto the counter
and the slow rolls over
before hitting the ground.
"Ah, sh*t!"
TRAVIS: I'm going
to use my...
What the f*ck?
Oh my god.
What's it called?
I'm going to use
my Crimson Rite
to have flames come
off of my claws.
MATT: Okay.
TRAVIS: I'm going to go
up and I'm going to sear
the slash on her arm where
the bone is exposed.
MATT: Interesting.
MARISHA: Cauterizing.
TRAVIS: Cauterizing.
MATT: Okay.
She's fallen over the side
and is getting back up,
and it's like "(groans)"
TRAVIS: Damage die.
MATT: As she stands up,
turns around at you, "(gasps)."
That immediate reaction,
you reach forward and grab the
arm and you begin to hold it.
She goes, "Ah!"
Screams in pain, as you
watch this dark smoke
of the burning skin and
flesh begins to cauterize.
TRAVIS: (deeply) Now I'll
know how to find you.
(normal) I go back over to my
clothes and I dig in through my stuff.
I take the little healer's kit,
the one of two that I have.
MATT: Yeah.
TRAVIS: I toss it to her.
(deeply) I'll be back.
I burst through the front
door, just smash it open.
SAM: Oh!
Reverse Kool-Aid Man?
MATT: Make a strength check.
LAURA: That'll be amazing
if it's a one
and you smash into it.
TRAVIS: I doubt this is
where it goes.
Boof!
MATT: I mean...
TRAVIS: Seven.
(laughter)
MATT: So--
TRAVIS: Damn it!
MATT: So, in this intense
moment, as you slowly withdraw,
she's holding her arms, looking
down at the healer's kit,
like, spilled onto
the ground,
the bits of balm and bandages
that now open against
the low lantern light,
you turn and,
(howls) (runs) (crashes)
(laughter)
MATT: Onto the ground.
There's this awkward pause.
TRAVIS: There's a (yips)
(laughter)
TRAVIS: (deeply)
Do you have a key?
(laughter)
MATT: Reaches back into her
pocket and tosses a keyring to you.
TRAVIS: (deeply)
f*cking claws!
(laughter)
TRAVIS: (snarls)
(laughter)
LIAM: It's hard with
his long nails.
LAURA: Yeah.
Yeah, they get in the way.
TRAVIS: (deeply) f*ck them.
(laughter)
TRAVIS: As I break
through the door,
I'll cast Invisibility
on myself.
MATT: Okay, okay.
MARISHA: Incredible!
MATT: Which is good, because
as soon as you burst
through the doors and vanish,
you can see there's a crowd of
at least four or five people
that are standing the outside
who have been
called to attention
from the howling and the
screaming in pain and the ruckus
of battle and fleeing
that has been audible
to those who are passers
by in the street.
The doors burst open. There's
maybe a brief glimpse
of some sort of monstrous
thing in the doorway
before it just vanishes
into shadow and nothing.
Everyone around is
going, "What was that?
"Did you see?
"Call the wardens!
"There was an attack!"
People start going
in to check quietly,
and you charge off
into the night.
MARISHA: Wow.
TRAVIS: (howls)
MARISHA: Wow.
(laughter)
MARISHA: Oh my god.
MATT: Okay.
Okay.
So, you return with a
fairly accomplished
So, you return with a
fairly accomplished
strike of vengeance
against a shopkeep
that did you dirty
enough to do that.
TRAVIS: I see the soot, but I
just get rid of some of it.
It looks tough.
MATT: (laughs)
All righty.
TRAVIS: Yeah, I do.
(dog shaking sounds)
(laughter)
MATT: All right.
You return to the room--
TRAVIS: Sneak in. (hums)
(deep sigh)
(laughter)
MATT: Perfect.
All right.
Anybody else before you take
the rest for the evening?
SAM: I'm good.
ASHLEY: I'm going to see if
I notice him walking in.
MATT: Go for it.
ASHLEY: I am sound asleep.
(laughter)
TRAVIS: What was it?
ASHLEY: It was a three.
MATT: Okay. Okay.
TALIESIN: About 2:00am, I'm going
to sneak out the back window.
(laughter)
MATT: All righty. Well,
with that,
you do all manage
to get a full night's rest.
You can take your
long rest in.
MARISHA: Okay.
MATT: Until eventually,
the sunrise of the morning
begins to warm the exterior
of the Spire by Fire,
your chambers begin
to warm as well.
TRAVIS: Every time.
MATT: Not to that
uncomfortable space,
but enough to connotate
to your biology
that it is time to wake.
With that, you all
gather yourselves,
enjoy a breakfast meal
before you have the rest of
the day at your disposal.
What would you like to do?
SAM: Real quick.
We have this hole,
and we have a bunch of stuff.
Ashley. I mean, Fearne.
(laughter)
TRAVIS: Oh no, he's
shorting out again!
SAM: Are you
capable of keeping
track of all of our stuff?
ASHLEY: I absolutely am.
Of course.
TRAVIS: Wait, wait,
wait, wait, hold on.
We're giving Fearne
the bag with...
Okay.
LAURA: Oh wow.
ASHLEY: Are we
actually doing this?
SAM: We're doing this.
ASHLEY: So now you have to
keep charge of our inventory?
SAM: Yes.
TRAVIS: She's not going
to give us anything.
MATT: (laughs)
LIAM: Liam thinks
it's a wonderful idea.
TALIESIN: Yeah.
Just assume if
you give it to her,
you never really wanted
it in the first place.
TRAVIS: That's fair.
That's very fair.
TALIESIN: It's like
a storage unit.
ASHLEY: It's going to be fun.
TALIESIN: You're never going back there.
MATT: All right.
So, Fearne, add
a portable hole
to your inventory on
your character sheet.
LIAM: That's your hole, don't
you want to go in your hole?
MATT: Get familiar with it,
and whatever you all decide
to eventually put within it.
MARISHA: So, wait, did you
just give Fearne a promotion?
SAM: Fearne is the most
mindful of belongings.
She always knows what
all of us are carrying
on our person at all time.
MARISHA: Brilliant.
LIAM: Chance she'll try
to nab it off us anyway.
MARISHA: Brilliant.
ASHLEY: What are you saying?
MARISHA: I think this is a great idea.
Congratulations,
Fearne, this is--
ASHLEY: Thank you so much.
Is everybody in agreeance?
Just I want to be--
TALIESIN: Oh, yes.
ASHLEY: You know? Yes?
LAURA: Agreeance, yeah.
ASHLEY: Okay, yeah.
LAURA: I have a question about
this portable hole, though.
Does it have to
be on the ground
in order for it to work?
SAM: Good question.
LAURA: What if you
fold it in half?
Can you reach your arm in?
ASHLEY: Let's try.
LAURA: Okay.
TRAVIS: You died.
(laughter)
LAURA: Just fold it in half.
ASHLEY: Fold it, okay.
LAURA: Then I'm just
going to reach my arm in,
like it's a bag or something.
MATT: You reach in
and it meets cloth.
In fact, you get
the sense that
it acts as just dark silk
anytime that it's folded in
some way until it's laid out.
When it's laid out,
it becomes a large hole.
ASHLEY: I'm going to try
to throw it on the wall.
MARISHA: Yes.
ASHLEY: Just to see.
MATT: You throw it
on the wall,
and as it unravels,
it seems to stick to
it a little bit
until eventually there is
a 10-foot dark hole on the wall.
There's nothing beyond it.
It's just a dark circle.
TRAVIS: Cool.
LIAM: It's like a big
circular table cloth
that just goes hole.
SAM: I'm just going
to roll into it,
and see if I can
just roll straight in.
MATT: You roll
straight into it
into a dark lightless space.
As you enter inside,
your wheel goes over
and rolls over a couple
of the objects
that were previously
left within the hole
when it was procured,
but they've all now
spilled onto the side.
LAURA: Oh wow!
LIAM: So it's like
a cylinder, right?
MATT: Yeah.
SAM: I can see out to them,
but they can't see into me?
MATT: Correct. As
you turn around,
you can see the
hole in the wall
and the interior of the chamber
where you're all currently--
the rest of them
are standing.
SAM: We could even use
this to spy on people,
like a one-way mirror
type of thing.
TALIESIN: I mean, how long can
you be in something like this
before it gets
weird with you?
I don't know.
ASHLEY: Oh, I didn't
think about that.
MARISHA: Like, you start
to lose oxygen?
MATT: Make an arcana check,
or an intelligence check.
TALIESIN: I don't know.
If I find something weird,
I wonder how it's
going to k*ll me.
MATT: Make an intelligence
check on that one
if you'd like to, Imogen.
LAURA: I'm not very smart,
but I'll do it.
SAM: I think I get advantage
on arcana checks.
LAURA: Oh. Well, I mean.
MATT: Then go ahead.
LAURA: Okay.
SAM: Terrible, terrible. 10!
LAURA: I rolled ter--
I rolled 11.
MATT: Don't know,
have to find out.
SAM: Okay.
MATT: I mean, at the
very least, you gather
that for extradimensional
space like this,
there could be a chance
that it uses the air
from the outside of the hole,
it could be a chance
that it doesn't.
Especially if it's picked up.
So there's probably a chance
that the air within is finite.
LAURA: I'm going to
cast Dancing Lights,
my little electrical ba*ls
and I'm going to try
to send them through
the-- shut up--
I'm going to try to send
them through the portal
without me.
MATT: Okay.
SAM: Sending your ba*ls
in the portal.
MATT: They go (zhoop)
and you watch them
get swallowed by
the darkness.
You--
LAURA: Can you see in there?
MATT: See them come in and
light up the expanse within.
SAM: Yeah, they work,
so spells can cast--
LAURA: That's great,
through it.
SAM: And they can
hear me if I talk?
MATT: You guys
don't hear anything.
TALIESIN, SAM, and LAURA: Oh.
LAURA: I wonder if it worked.
SAM: (yelling) It's working!
TALIESIN: That's a good question.
Maybe we should go in--
LIAM: Letters, you can hear
us, but we can't hear you,
is that the deal?
Or sound doesn't
go either way?
SAM: I can hear them,
but they can't hear me,
or no one can hear anyone?
MATT: I will say---
SAM: Define all
of the features of this.
MATT: I will right now.
I do not believe it
specifies elements of this,
but in my opinion, you're
able to see beyond it.
I'll say, yeah,
you can hear them.
TRAVIS: In the dark,
this is legit.
LAURA: That's cool.
TRAVIS: Legit hiding spot.
ASHLEY: This is very good
for us to know.
TALIESIN: A couple of other
things. How tall is the hole,
give or take?
ASHLEY: 10 feet.
MATT: It's 10 feet,
side to side.
TALIESIN: Wow!
That's f*cking huge!
MATT: It's a big space.
LAURA: Could I peak
my head through?
I'm not going to put my
whole body in, but-- oh, hi.
SAM: Hi!
LAURA: Oh, it's light
in here. It worked!
SAM: Well, I mean,
it's a little light
because of your lights, yeah.
LAURA: Well, yeah,
that's what I mean.
All right.
SAM: Let's go out.
LAURA: Okay.
SAM: But this also means that
if we're ever on the water
or in the air, we need
10 feet of solid space
to access our stuff.
LAURA: That's true.
SAM: So we should
just remember that.
LAURA: Good.
ASHLEY: Also, if we decide
to ever hide in here,
it's very good to know
that a breathing creature
can survive for up
to 10 minutes,
but after that we'll
all suffocate and die.
SAM: Oh.
ASHLEY: So, just good to know.
TALIESIN: I'll also say,
if someone finds the hole
or if it falls or if
it's folded at any point,
getting out's going
to be complicated.
Like not possible,
I think that's a terrible--
LAURA: Then we would die
because we wouldn't
be able to get out.
LIAM: So that's die if it's
closed up, rolled up?
TALIESIN: We would be found by whoever--
LAURA: Is that correct?
ASHLEY: That seems to be
what I'm reading here.
TALIESIN: Once it folds.
MARISHA: Also, ten minutes.
ASHLEY: If the hole is folded.
LIAM: What are you reading?
LAURA: Okay.
SAM: (laughs)
ASHLEY: I'm just--
LAURA: Do you have your little book?
TALIESIN: There's a label on the back.
LAURA: Do you have a
little book of magical--
ASHLEY: She gave me
a little--
TALIESIN: Dry clean only.
TRAVIS: Jrusar weekly.
LAURA: It was like
the tag that came on.
ASHLEY: Yeah, it was the tag.
So I'm just checking it.
TALIESIN: Hang dry.
LIAM: 90% polyester.
MATT: You do have the
Identify ability
which I believe you may have
used to look into it anyway,
so you would have this information.
MARISHA: Oh, made in Nicodranas.
ASHLEY: It is if
it's folded or--
MARISHA: She rolled a really
good intelligence check.
SAM: So we got this,
all right.
So what are we doing today?
Where are we going?
LIAM: Hold on, as long as
we're divvying stuff up,
you know, and I pull out
the horn that we bought.
LAURA: Where was that?
LIAM: This was from--
Ah, deep.
(laughter)
LIAM: You know,
it was really cool
and I had just enough
money to get it,
and I thought it would
be good for me,
I thought it would
be good for me,
but you know, Chetney, when I
was falling asleep last night,
I thought, you're
our scout, really.
You're the one who's
always sneaking off,
so I think this would
be more useful for you,
because you're always
slipping off.
The way it works,
is you can alert us
if there's
something wrong, so
you know, one of these times
when you're out without us,
I just think you'll get
more use out of it.
I walk up to him and
I clap him on the shoulder,
and give him
the sunniest smile.
(laughter)
TRAVIS: That's so generous.
I feel like I don't stray
too far from the pack.
LAURA: No, you wander off
a lot, Chet.
I mean, think about
at the museum,
you were off by yourself
for a long time.
LIAM: For sure,
and at the ball.
LAURA: That's true,
at the ball.
SAM: As the years go on,
you'll probably start
wandering off more and more
and losing a sense of
where you are and--
TRAVIS: Does that happen
north of 425 or what?
TALIESIN: 425, wow.
LIAM: Age is just a number.
ASHLEY: 425.
TRAVIS: It is,
it's how you feel.
TALIESIN: A high number.
LIAM: Take this,
and then call, you can
call one of us,
if you blast this thing,
you can choose one of us to
hear it, but it'll be silent.
TRAVIS: That's amazing.
I'll put it to very good use.
LIAM: Of course you will.
TRAVIS: I can just choose when
I'm about to give her a blow?
Who it goes to?
LIAM: Yeah.
TRAVIS: You hush.
TALIESIN: When you slip off.
Yes.
TRAVIS: That's amazing.
Thank you, Orym.
LIAM: Sure, it's a gift.
TRAVIS: Actually,
I have something
for you because I felt so bad
about growling at you
the other day and the--
LIAM: Well, we're going
to work on that, right?
TRAVIS: Yeah, totally,
but I've been working,
so I have stuff
that I started out,
I was like, he likes moons,
so I made just like
this simple moon dish,
but this is dogshit, right?
You got the first thing
and you throw it away,
so f*ck that, so
I kicked it up a notch,
and I thought like, it's
all about relationships,
so I wanted to incorporate
your big moon and
your little moon,
and also just
whatever comes next.
So this is for you.
SAM and MARISHA: Oh!
MARISHA: Pass it down.
LAURA: Can I have that
little dish?
SAM: If I had a heart,
it would break.
TRAVIS: It's garbage,
it's filth,
you don't want that.
LAURA: I know, but
think about all the little
trinkets I've been keeping.
TRAVIS: I haven't put any
filigree on it or nothing.
LAURA: No, it's fine,
it's fine.
It'll be a placeholder
until you actually
make something for me.
TRAVIS: I threw it
really far.
LAURA: Get up.
TRAVIS: I'll go get it.
LIAM: I'm going to put this
in my office at home,
but Orym holds the box for
like a good 10 or 15 seconds,
just turning it over
and looking at it,
and then looks up at you,
puts his hand
on your shoulder.
You're a good soul.
TRAVIS: Oh.
LIAM: Thank you.
TRAVIS: Thanks.
(laughter)
TRAVIS: Thank you.
Could you give
this to Imogen?
MARISHA: You should give yourself
some credit here, Chet.
Look how smooth--
TRAVIS: That's dog-- That's
elementary school sh*t.
That's crap.
MARISHA: Well, I don't--
TRAVIS: Anybody with
a spoon could do that.
And a sharp beveled edge.
SAM: This is terrible.
LIAM: I couldn't do that.
TRAVIS: Thank you, FCG.
ASHLEY: It is very smooth.
MATT: This is an
in-character thing,
whoever's Etsy page
you got that from--
LAURA: Yeah, it's actually really wonderful.
MATT: -- it's wonderful craftsmanship.
LAURA: I really do want it.
SAM: He made it himself.
TRAVIS: Oh, that's a good
idea, I should send some love.
MATT: Yeah, you should.
Yes, you should.
(laughter)
LIAM: That's in-character.
MATT: It's in-character.
LAURA: Yeah, that's all
in-character. This is great.
(laughter)
TALIESIN: I'm not used
to this part of you.
TRAVIS: I can't make any
of this, give me a break.
Talented people do that.
LAURA: Look, it's perfect
for keeping dice in it.
MARISHA: It's pretty cute.
MATT: You do need more
places to keep dice.
LAURA: I know, lookit.
ASHLEY: It's quite beautiful.
LAURA: It just keeps
getting harder and harder.
MATT: (laughs)
TALIESIN: Oh, that
looks quite nice.
LIAM: It is.
MATT: That's really cool.
LIAM: It's got flowers on it, and vines.
ASHLEY: Well, is there anything
that you all would like me
to put into the hole?
SAM: Let's see.
I don't really have anything.
ASHLEY: The porthole.
The portable.
The portal.
LAURA: The portal.
LIAM: I mean, think of the
things we can put in here,
like that statue
that was so hard.
MARISHA: We do have to go pick up--
ASHLEY: Yes!
MARISHA: -- those cookies.
SAM: Ooh, the statue.
MARISHA: So we could--
LAURA: Oh, yeah,
but we have to wait, wait.
TALIESIN: We'll get the statue
when we go get the cookies.
LAURA: Yeah, yeah, yeah.
SAM: And our fine clothes
from the ball, maybe?
TALIESIN: Yeah, it's good to
have those ready to go.
LIAM: You got to be careful
with breakables, though,
because it looks like, Orym
pops his head in and out,
all the stuff fell
down to the side, so.
SAM: We can wrap things.
MARISHA: We should try
and put it on the floor.
That's right, earthquake
putty also can do wonders.
TALIESIN: We can start
stealing the
sheets and pillows
from every place
we sleep, too,
and just throwing
them in there,
and that will probably
buffer a lot of that.
ASHLEY: That's good.
MARISHA: Pad it to make it
like a padded hole.
TALIESIN: Eventually it'll
just be a giant thing we can
jump into and it'll
be very comfortable
for nine minutes
and 30 seconds.
MARISHA: You know, I was
thinking about that, too,
that's for one person.
If all eight of us get
in there, or seven of us,
including Dorian, of course.
TRAVIS: Oh, yeah.
MARISHA: Get in there,
that's only like 90 seconds
worth of oxygen.
LAURA: Is that how it works?
ASHLEY: Well, okay.
As I'm looking--
TALIESIN: One way to find out.
SAM: You don't got
to count me.
MARISHA: Oh, two minutes.
LAURA: That's right, you don't breathe.
ASHLEY: We only lose oxygen
if the hole is folded up,
so if we were hiding
somebody in there,
we could only do it
for about 10 minutes,
but I think if it's
just on the floor and open,
we can stay in there
just forever.
TRAVIS: Yeah.
MATT: Indeed.
LAURA: That's awesome.
TALIESIN: Oh!
LAURA: That would be great.
That's great for
camping or something!
LIAM: You could even
sleep and then
whoever's on guard
can perch up top
and look around.
LAURA: Yeah!
MARISHA: We could decorate
it, you know?
Put little--
LAURA: As long as it's
attached to the walls.
MARISHA: Yes!
ASHLEY: I'll take it down--
MARISHA: Get little silks
and chiffon and you know.
ASHLEY: -- and put it on the ground.
Okay, do you want to take
a peek in there, just to see?
MARISHA: Yes!
ASHLEY: Okay, yeah.
LIAM: What are the walls and
floor made of in here?
SAM: We're going to spend
an hour in this f*cking hole.
LAURA: I love it.
LIAM: Yeah.
MATT: They feel
like a smooth,
cold slate or steel.
TRAVIS: Xhorhaus to this.
MARISHA: Uh-huh.
LAURA: Look, we have a hole!
TALIESIN: This is like a bank vault similarity.
TRAVIS: Get a flatscreen in there.
MATT: It kind of feels like it.
MARISHA: Caleb's magnificent
tower to--
SAM: Bells' Hole.
TALIESIN: We have a hole!
TRAVIS: A dark hole.
ASHLEY: This is exactly why
I should have taken that rug.
LAURA: Oh gosh.
ASHLEY: It's fine,
we'll find another one.
TALIESIN: Live and learn.
ASHLEY: It's okay. I mean,
it was heavy, anyway.
MARISHA: Laudna jumps in
and she props the crates up
and she arranges the crates
to where they could
be their own almost
double as a little
tea table as well.
MATT: All right.
MARISHA: Just with what's there.
We can work on it, we'll
ideate and get some ideas.
LAURA: I'm going to cast
my Dancing Lights
and I'm going to send them
up to the top like little--
MARISHA: Like little
fairy lights?
LAURA: Market lights.
MARISHA: Little market lights.
LIAM: We went from
Scanlan's Mansion,
to the tower,
to fantasy preppers.
(laughter)
MATT: Yep, yep!
TRAVIS: Spider hole.
100%.
LAURA: Can I, as
a little flavor,
can I split up
my fairy lights
and make them a bunch
of little teeny ones,
instead of the three big,
normal-sized ba*ls?
MATT: I'll allow it.
(laughter)
TRAVIS: Big buckets of food
that anybody can eat,
but it's all cardboard.
TALIESIN: I was about to say,
we should probably get some
non-perishable rations
and some water,
because we are going to--
MATT: 65 pounds of instant
macaroni and cheese.
Just as the Lord intended.
LAURA: Actually, he did say
we needed to get our own
supplies for the
airship because--
TALIESIN: Let's get them--
LAURA: That's right.
We need to stop by the store,
buy a bunch of supplies.
TALIESIN: Let's buy a bunch
of food and water
off-camera
and we'll be super.
LAURA: Yeah.
SAM and TALIESIN: Off-camera.
TALIESIN: In a montage.
LIAM: Maybe a couple different
colored blankets or tarps?
LAURA: Yeah.
LIAM: That we could throw
over it at night when
everyone is sleeping in it.
You know what I'm saying?
SAM: 12-foot by 12-foot.
LIAM: Yeah,
disguise the holes.
TALIESIN: We need one--
Sleeping in a thing
that if someone picks up
and closes it,
we will all slowly
suffocate and die.
(laughter)
LIAM: We're going to post
guards outside of it.
TALIESIN: I'm not going
to say I haven't done
dumber sh*t in my life,
but that's--
LIAM: He's got the horn.
LAURA: Oh, you know
what? Hold on,
I'm going to get in the hole.
TALIESIN: He's going to
die on his own, though,
like any night.
LAURA: I'm going to
get in the hole
and I'm going to try to talk
to-- Who's on the outside?
MARISHA: That's a good idea.
TRAVIS: All of us.
LAURA: Okay, to FCG--
SAM: Via mentally.
LAURA: I'm going to try
to talk in your head.
Can you hear me if I'm
in here and you're out there?
MATT: Let me check something.
SAM: Boy, we are
really testing
Matt's knowledge of
this item.
MATT: Not even
knowledge, this--
TRAVIS: We're deciding some stuff.
TALIESIN: Lock it all down.
MATT: There are few more
things more D&D
than finding out
in how many ways
you can abuse the specifics
of a magical item's utility.
MARISHA: It will all come
in fruition in episode 77--
TALIESIN: Yeah.
MARISHA: -- when--
MATT: The ability
you use is the--?
LAURA: Telepathy.
MATT: Right, just telepathy.
LAURA: Let me look at
what it is exactly.
SAM: If it's cold outside,
is it warm inside?
TALIESIN: I think it's
the same temperature
at all times inside.
I think it's
a solid 72 degrees.
LIAM: Let's also not forget--
MATT: I will say,
it does not continue.
LAURA: Oh man.
MATT: Technically,
the interior of this
is a pocket dimension.
LAURA: Okay, okay.
LIAM: Yeah.
MATT: There is a definitive
separation between the two
that does not allow
your telepathy to continue.
LAURA: Okay, yeah, because I'd
have to be within four miles.
TRAVIS: Do we get cable in here?
LAURA: Okay.
Got it.
TALIESIN: I've got another
weird thing I want to try.
Does anybody--
I don't want to use my rope.
f*ck it.
I'm going to put
a little rope inside,
once everybody's out,
is everybody out?
SAM: Yeah.
LAURA: I'll get out.
TRAVIS: Yep.
TALIESIN: I'm going to try and
start to fold it with the rope
halfway dangling
on the inside.
SAM: You want to see if
it cuts the rope?
TALIESIN: Mm-hmm.
MATT: Okay.
You fold it on the rope.
TALIESIN: And then open it.
MATT: And then open it?
I mean, it seemed to
fold okay on top of it.
TALIESIN: But did the
rope halfway through
because it's still--
LAURA: Hold up,
I'm going to get back in,
and try it again
and I'll see if the rope's
on the inside when--
TALIESIN: Okay, okay.
LAURA: Don't leave me in
here, I don't want to die.
MATT: Okay.
So you open it back up
and as you pull the rope,
the rope is indeed
severed where it was.
MARISHA: Oh.
TALIESIN: Look at this important
lesson we just learned.
TRAVIS: Dangerous.
MARISHA: Sure.
TALIESIN: Yeah.
TRAVIS: We could've learned that the hard way.
LIAM: Let's open it back up.
What did you see in there?
LAURA: I saw a rope
fall from the ceiling.
LIAM: But what happened
to the room?
LAURA: What do you mean?
TRAVIS: It closed.
LIAM: When you were in it.
TRAVIS: What happened?
LAURA: Yeah.
What did you see?
Did the light go away?
LAURA: I just saw the room
and then I didn't see
y'all on the outside
any more and then--
LIAM: Go pitch black, or did
you have your lights in here?
LAURA: I still had my lights.
MATT: What you saw is
from the visual perspective
of where you are,
looking up, right?
As soon as he reached
to the side,
darkness just
closed over top.
It was like someone had
shuttered the doors to it
and you were left
in this dark expanse
with your lights keeping
it somewhat glowy,
your delightful spread
fairy lights.
LAURA: It was still
like a 10 by 10 room?
MATT: Yeah, the room is the same.
LAURA: Okay.
SAM: Okay, we got five
more experiments here.
If we build a 10-foot by
10-foot portable platform,
If we build a 10-foot by
10-foot portable platform,
could we pick it up
and walk with it?
MATT: It's possible.
SAM: Okay, okay,
good to know.
TRAVIS: 10 by 10 platform?
SAM: Just want to know.
MATT: It's like
carrying a crate.
TRAVIS: Jump in the hole!
Once over!
LAURA: What's that
grocery store game show
where you can just run
through and throw things in?
ASHLEY: Oh, Supermarket Sweep.
LAURA: Yes!
ASHLEY: I love that
show so much!
LIAM: Or the Double Dare run
to Toys "R" Us, come on!
LAURA: Oh my god, yes!
MATT: Don't, don't, Sam.
LAURA: We could just
run and throw things in.
MATT: I know,
I hate you for it,
I'll hate you
for that forever.
SAM: Done that.
LIAM: Get out of here.
ASHLEY: That's right.
I blocked it out of my head
because it made me so angry.
(laughter)
TRAVIS: (sneezes)
MATT: Gesundheit. Okay.
SAM: All right.
Back to skyship.
LIAM: Also, wait, last thing,
and this is the
pigeon talking, not Orym,
but don't forget, this
is a pocket dimension,
so pocket dimension
plus pocket dimension
equals danger.
MATT: Yeah, nobody
knows that. Continue.
LIAM: No one in this
group knows that.
(laughter)
ASHLEY: I saw that in
the last paragraph.
SAM: So off-camera, we're
going to get supplies.
Is there anything
else we need
before go to
this f*cking skyship
and get on with
the f*cking episode?
TALIESIN: Cookies and
statues are the last thing.
LAURA: Should we all go
shopping for a
change of clothing?
I'm just kidding!
I'm kidding.
TALIESIN: Well, we
have our fancy clothes.
LAURA: Oh, right, right.
TALIESIN: We're going to pick
up that sh*t.
ASHLEY: But we're supposed
to be, you know, not flashy.
LAURA: Oh, that's right!
ASHLEY: Did we get
some from--
MARISHA: We got the
cloaks from Milo.
ASHLEY: Yes, from Milo.
LAURA: Okay, yeah.
TALIESIN: But let's just
put in the hole--
let's just put our fancy sh*t
from the ball in the hole,
just in case we have
to go to have dinner.
ASHLEY: I just start taking things
off of me and out of me,
just throwing it
in the hole.
LIAM: Out of you?
TRAVIS: Whoa, hey.
ASHLEY: No, I mean,
like out of my fur.
I stuff stuff in my fur.
LAURA: There's just
little dingleberries
thrown into the hole.
ASHLEY: Dingleberries,
all of it.
Pulling things out of
my marsupial pouch.
LAURA: How have you had
this much on you?
LIAM: It is not a porta potty, Fearne.
(laughter)
TRAVIS: The first person
to sh*t in the hole
is in deep trouble, okay?
(laughter)
I got a real good nose.
SAM: Pee pees only!
ASHLEY: Uh-oh!
MATT: "Pee pees only"!
(laughter)
TRAVIS: (laughing)
Pee pees only!
TALIESIN: Technically,
Identify Object
should actually link
somebody to--
MATT: One way to find out.
TALIESIN: It's not like we won't know.
TRAVIS: How did it
get everywhere?
(laughter)
LAURA: Oh gross.
MATT and TALIESIN: Anyway.
SAM: To the skyship!
LAURA: No, we have
to stop at Eshteross'.
MARISHA: Cookies!
ASHLEY: Eshteross cookies.
SAM: All right,
go to Eshteross.
MARISHA: Cookies, stuff
we don't have to do do.
LAURA: And supplies off-camera
and got the cookies and the
statue to put in the hole.
MATT: Okay.
TALIESIN: Foods--
MATT: Any general supplies
that you wish to purchase
that would be available
in the general--
LAURA: We should probably
get some more rope.
MATT: You can do that.
SAM: Food, rope, good.
TALIESIN: Food, rope, water.
MATT: All right.
SAM: Done.
MATT: So you can mark off
the cost of those
as you incorporate them
and you head back
to the Eshteross estate.
TALIESIN: Buy, like,
five gold worth of sh*t.
MATT: Within a short time,
you're let in,
as Evelyn guides you
to the dining area,
and there you see, apron on,
a nice buttoned-up shirt,
the sleeves rolled up
a little bit
to his massive forearms,
a gentle scarf
that's based around
the back of his neck
that dangles down in front,
and this nice, creased apron
that's tied to the front.
He's there, currently
taking cookies off
of a platter
and putting them into a--
LAURA: They're warm!
MATT: Oh, they're fresh.
You can smell it throughout
the interior of the chamber.
He turns around.
"Oh, I'm nearly ready.
Just give me a few moments."
He finishes getting
the last of his batch
and adding them to
a small wooden box,
that he's already prepped.
Within, you can see there's
a gentle mauve fabric
that's lining
the interior of it,
and he puts the last few
cookies onto this stack
of probably close to 50 or
so cookies that he's made.
SAM: Wow.
MATT: Closes the top.
You can see beneath it,
he already has ribbons placed
and he ties the top off,
finishes it.
"I guess, good luck
on your trip."
(applause)
MARISHA: Oh my goodness!
LAURA: Thank you so much!
ASHLEY: Just incredible.
SAM: (glass clinking)
That was my hands.
(laughter)
TALIESIN: We'll take
the statue, also.
MATT: "Please."
TALIESIN: Yes, let's--
TRAVIS: (laughs)
TALIESIN: Yeah. Yeah.
ASHLEY: Are you
ready for this?
Stand back.
(whooshes)
MATT: Leaps back
and reaches--
In a second, you see him
reaches up and grabs
what you didn't even
see was a saber
hidden on the top of
the kitchen cabinet.
(slashes)
ASHLEY: Where's the bust,
the statue?
MATT: "It's in
the other room."
The hole now is
currently occupying
the majority of
the kitchen floor.
You watch as the table
starts to tip a little bit.
ASHLEY: Oh, oh, oh, oh!
MATT: "What have you
done to my home?"
ASHLEY: Nothing, nothing,
it's very--
I'll start folding it up.
TRAVIS: It's temporary.
You need the bust!
What are you folding
it up for?
ASHLEY: But I just didn't
want to scare you.
It's just a thing.
MATT: "It's in the study
where we left it."
TALIESIN: Yep, yep.
MATT: "That is--"
ASHLEY: (whooshes)
MATT: "Oh my goodness!
"It is quite a trick."
He puts the saber
back on top.
TRAVIS: If you want to toss
that down in there,
we'll keep it
on hold for you.
MATT: "I may have a need for
it, but thank you."
TALIESIN: Hole open?
ASHLEY: It's open.
TRAVIS: There's a bunch
of those around here.
TALIESIN: Jump down.
MARISHA: There's lots.
There's so many.
MATT: Okay.
MARISHA: Everything's a weapon.
TRAVIS: Not fooling anybody.
TALIESIN: Climbing back out.
ASHLEY: Okay.
MATT: "How very interesting.
"Seems dangerous, but useful.
"Hmm. You are
a resourceful bunch."
SAM: We are. We sure are.
TALIESIN: Dangerous but useful.
MARISHA: Could say
the same about us,
I feel like we're
dangerous but useful.
TALIESIN: Your hair comes off.
(laughter)
TRAVIS: Are you flirting
with Eshteross?
MARISHA: Look at him.
TRAVIS: Oh, you're
right, yeah.
TALIESIN: Yeah.
LIAM: We're heading out, but--
MARISHA: He cooks. He bakes.
LIAM: I'd like to think
that we'll find our way
back here again
and see you again.
LAURA: I mean, yeah.
MATT: "I hope so, too."
LIAM: But just in case, on
behalf of the Bells Hells,
and Zephrah as well,
we just want to
offer our gratitude
for all you've
done for us here.
MATT: "Mm."
LIAM: I don't think we'd have had
an easy of time in
Jrusar without you.
MATT: "Well, I am grateful
"that our paths have crossed
"and that the memory
of the great Bertrand
"who brought our
paths together,
"it seems that he had an
important role to play,
"more than he expected."
LIAM: Well, he'll be missed.
MATT: "Indeed."
LIAM: And so will you. We're
better for having known you.
MATT: "You as well.
"Do return once you are
able to apprehend Armand.
"There is much he
has to answer for
"and I would very much like
to see it happen in-person."
SAM: It will be done.
TRAVIS: In some form
or another, I mean,
he might be missing a tongue
or a throat, but.
LAURA: A throat?
A tongue or a throat.
LIAM: He has the tongue,
but the throat's gone.
LAURA: Yeah.
MATT: "If you can try and
keep him in one piece--"
TRAVIS: Yes, of course.
MATT: "If not, things
can be regrown."
LAURA: Oh!
TRAVIS: Whoa.
ASHLEY: Oh.
MATT: "Nevertheless, I hope
you enjoy the baked goods.
"This may be
my best batch yet.
"I say that not because
"I stole a few myself
this morning."
(laughter)
LIAM: What kind did
we get today?
MATT: "Oh, well you had
said the other night
"that you were appreciative
of that batch
"so I decided to
add a bit of a...
"A hint of chai
to the flavoring."
LAURA: Oh my god.
TRAVIS: Maybe you
should just marry him?
LAURA: Chai ginger?
ASHLEY: I just don't understand.
You are such a catch.
TRAVIS: Oh, not that much.
LAURA: You really are.
And, I mean, I don't
say this lightly.
You're a very good person.
You know?
There's not a lot
of people that are,
and you are.
MATT: "We've only known each
other for a short time.
"You do not know the breadth
of things I have done
"that might change your mind.
"But I spend my later years
trying to make up for them
"and to live on the
memory of Mistress Prudaj
"and to live on the
memory of Mistress Prudaj
"who was my patron
for so long,
"whose house this was.
"So.
"I guess all
I have to say is,
"keep that heart pure.
"As long as you can.
"So much of this world
tries to pull it away.
"So much of it.
"Anyway, enjoy the
cookies, fly safe.
"Tell Captain Xandis
thank you on my behalf
"and be careful.
"Things get stranger
to the south."
TRAVIS: Awesome.
MARISHA: We'll bring
you back a souvenir!
ASHLEY: Just a quick question,
because I'm very curious,
and if this is massively
inappropriate,
you do not have to answer.
MATT: Clears this throat and
slams his cane on the ground
getting his footing
for whatever is
about to come.
ASHLEY: Was Prudaj...
more than a patron?
MATT: "You really must
be on your way."
ASHLEY: I'm very sorry,
so, you're such a catch.
You're so wonderful, I
just don't understand
how you're here alone.
MATT: "It's a long journey ahead, and--"
ASHLEY: Okay, we're
going to leave.
MATT: "Have a good day.
Be safe,
"and we'll catch up
when you return."
ASHLEY: Excellent, okay.
MARISHA: Did you ever see
someone dismissed so quickly?
SAM: When he answered,
did I get any sense that,
I mean, obviously--
MATT: Make an insight check.
SAM: Obviously,
he's uncomfortable,
but is it because?
ASHLEY: He's so wonderful.
SAM: Okay. Insight, huh?
16.
Ooh!
(oohing)
SAM: I get a whisper
sponsored by D&D Beyond!
LAURA: I think we need
to match make, because.
(laughter)
ASHLEY: He's really so dreamy.
TALIESIN: Some people
are wonderful
and comfortable.
SAM: Okay, okay.
Okay. Okay.
He said that D&D Beyond
is an excellent platform.
(laughter)
MATT: My god. Okay.
Quickly ushers
you out of the house
and the door slams
behind you.
But rest of the day is yours.
LIAM: Oh, I'm going to have
to do so many crunches.
MARISHA: Does anyone
want one right now?
I do. All right.
LIAM: Just one, sure.
MARISHA: Sorry, FCG.
SAM: I'm okay, I'm good.
Maybe I'll taste someday.
LIAM: I flip you a copper.
LAURA: Gosh, I wish we could
turn you into something.
SAM: You can! Doesn't someone
have the spell that does that?
LAURA: No.
SAM: Oh.
LAURA: That was the
Nightmare King
that did it to you.
SAM: Oh, you're right.
Well, that's
a good one to learn.
LAURA: Yeah. If I ever.
Yeah.
ASHLEY: This is delicious.
TALIESIN: Actually,
I've been meaning,
does anybody know
how to do that thing
where they can make their
face not their face?
Not actually change
the shape of it
but do the thing where you?
LAURA: Yeah, that doesn't
look like Orym.
TRAVIS: That doesn't
count, man.
Although that is
very impressive.
Oh wow.
MARISHA: I have this
disguise kit
that I've been carrying
around for so long
and it doesn't...
LAURA: I don't have--
LIAM: Water!
ASHLEY: Oh, like
an illusion of sorts?
TALIESIN: Yeah, like
an illusion of sorts.
ASHLEY: I feel like
Dorian did that
every once in a while.
LAURA: Did he?
ASHLEY: Did he?
TALIESIN: The first time that
that guy would've been useful
and now he's
not f*cking here.
(laughter)
TALIESIN: f*ck!
SAM: Well, maybe it's something
we can get an object for.
TALIESIN: Yeah, I just want to
try and experiment at some point.
I got an idea.
SAM: Okay.
LAURA: Do you have thoughts?
TALIESIN: I do, I have
so many thoughts.
I keep them keep
them all up here.
SAM: (coos) Burn!
(laughter)
MATT: Now, the disguise kit
you do have does have makeup
and all number of
things that can be done
for very simple stage
makeup applications.
MARISHA: My disguise kit?
MATT: Disguise, yeah.
MARISHA: Yeah, but
my disguise kit,
it looks like a Ben Nye
kit you had in college
that is 15 years old
and it's like,
all the sponges are
starting to mold.
TRAVIS: What did you do
with your makeup kits?
MARISHA: I'm describing it.
TALIESIN: No, it sits in
storage and slowly rots.
LIAM: That's a brown recluse.
That's a brown recluse.
MATT: Yes, that one.
TALIESIN: But that
would be good
on one of the cookies.
TRAVIS: Where do we go
for this skyship?
Is there a port
that we go to?
SAM: Yes.
MATT: There is.
MARISHA: Go to the Aerie Spire.
TRAVIS: Captain Xandis.
MATT: Yes, the Aerie Skyport.
MARISHA: What was the
name of this ship again?
MATT: The Silver Sun.
ALL: Silver Sun.
LIAM: Captain Zambis?
MATT: Captain Xandis.
TRAVIS: ♪ Captain Xandis,
Captain Xandis ♪
MATT: (laughs) Jesus.
So you do require
one final gondola ride
up to the Aerie Spire as
you all step into it,
this one's a little bit
smaller than the others.
LAURA: Great.
MATT: But it does,
as you all step in,
the door closes behind.
It's your troop
and two other people
that are currently--
This older couple that
look a bit frumpy,
like they've had a bad day
and they're just quietly
just holding the silence
in the room as
the door closes
and it begins to set off to
the peak of the Aerie Spire.
ASHLEY: Oh no!
LAURA: Stop it, Fearne.
ASHLEY: Okay.
LIAM: You'll be okay.
LAURA: We're almost
out of this place.
ASHLEY: I won't do it
on the airship
because I don't think
it'll work.
LAURA: I don't think
it'll work.
ASHLEY: My tail's
still going.
MATT: Slowly it climbs
and climbs and climbs
until it opens and sets
you all onto the exterior
of the Aerie Spire, the
tallest part of Jrusar.
As you all step off
of it and turn around
you can look down around you.
This one final glance
at the city
that has set forth a
lot of unexpected paths
and motions in your lives,
brought you all together
and have sent you
into an odd series of
adventures and mishaps.
You can see the mists
of the jungle below
just barely intertwining with
the green, varied canopy
of the Wilds themselves.
You can see the bustle
of the tiny, tiny
thousands of people that
currently spread and weave
between the city streets
and the Fatewalk below.
LIAM: It's just as
beautiful on the way out.
TALIESIN: Well, take it
in right now.
MARISHA: Haven't seen it
from this perspective.
LAURA: I know. It's nice.
ASHLEY: Wow.
MATT: You glance around and
beyond the Conservatory,
beyond the other
buildings here,
you can see the walkway that
leads to the Aerie Skyport.
There is a singular solid
tower that rises up
with interior and
exterior staircases
that wind towards
the pinnacle
where you can see there
is a very, very thick,
spread out dock system.
All series of metal cables
and moorings
that keep it standing up.
You can see currently
affixed to it
are two skyships,
from this distance,
that are currently anchored
at the port itself.
You all climb the towers,
familiar to those of you
who took the skyship here,
which would be just Fearne--
Actually, you probably took,
would you take a regular
ship or skyship?
TRAVIS: Regular.
MATT: Yeah, I don't know
if you would be able
to afford
a skyship over here.
So the two of you
remember the view
and the sense of traveling
via such a majestic vessel
while the rest of you stand
at what is the highest point
you've probably ever
stood in your life.
A bit precarious as
you begin to walk
along the interior
of the tower
that leads to the skyport.
Other individuals who are
eager to be off their ship,
stepping down past you,
looks like
some individuals that
are running maintenance
while they're pushing
past you quickly,
"Excuse me. Excuse me!"
Bringing tools and other
elements up to the top.
You occasionally
look off the side
and see the window and you
get higher and higher above
and you can see faint
bits of the soft,
low-set clouds in the sky
are starting to meet
you. As you glance out,
you can see just that
faint diffusion
that comes with the beginnings
of the stratosphere.
As you step up and emerge
from the exit doorframe
that leads out into
the skyport,
you can see the walkways,
the high walls
that prevent people
from just tumbling off
to their death and demise.
There is a--
LAURA: At least they're
high, they're high walls.
MARISHA: Just keeps going.
MATT: There is--
You having fun?
There is--
TRAVIS: Jackass.
MATT: There is the central,
for lack of a better term,
the booth or business
center of the skyport.
There is one ship that
is up to your left
that is massive.
This is like a sky
galleon, if anything.
At an immediate glance,
you can see the name is not
that of the Silver Sun.
LAURA: What is it?
MATT: This one is...
SAM: The Bilver Bun.
(laughter)
MATT: No.
This one is the Stormkeeper.
(oohing)
MARISHA: The Stormkeeper?
MATT: But this is a
very massive skyship.
You can see it has
attached to it
five different points
of brumestone
currently affixed to it
and they're in the process
of slowly taking off cargo
and getting it ready
to a large elevator.
A heavy, multiple
chain elevator
that is on the
edge of the skyport
that they're loading it up
to lower it to the
actual Aerie itself.
You gather, by process
of elimination,
that the other ship, which
is a little more small,
a little more modest
by comparison,
to be the one you seek.
As you come upon it,
you can make out the details
of this magnificent ship,
of lighter wood, two
straddling pairs of sails
of lighter wood, two
straddling pairs of sails
that fire off to the sides and
outward like open hands
to two sides of the ship.
There are small
entryway staircases
that can be stepped
upon through,
well, from where
it's moored right now
would be just to
the left hand side
of where it's anchored
to the skydock itself
with these roped edged
g*ng planks, essentially,
that step precariously
onto the skyship.
They only have about a
five-foot walking distance
but it is a bit nerve-wracking
as you approach
and glance to it,
especially as the wind
is picking up.
TRAVIS: No, there's no wind that day.
(laughter)
ASHLEY: No way.
MATT: But you can see
there is well-polished,
brass trim and detail along
the light colored wood
and the off-white to
tan colored sails.
The whole ship has a very
sandy color scheme to it
beyond the shining bronze
that marks the edges
of the very, very
well-crafted ship.
You can see off to
the very front of it,
there are two thick
wooden platforms
and the edges of those
look double-sided,
and the edges of those
look double-sided,
but it's a singular piece
of brumestone to each side
that is about 10, maybe 15
feet from top to bottom
and it is wrapped
around the center
and anchored at those points.
You can see the ship
has two other tiers
towards the back of it.
And--
TRAVIS: That's called
the a*s of the ship.
MATT: It would be
considered the quarter
and the poop decks
of the vessel,
is what they would be
from those two portions
back there.
Upon the quarter deck,
there is a larger central
mass of brumestone
that is about 15 feet wide
and is just glowing faintly
embedded in that
portion of the floor.
You can also see, as you step
up the staircase, there are,
actually, you only see right
now from your perspective
the single ballista
that is affixed to,
that would be the starboard
side, I think, of the ship.
As you see a figure
step out and go, "Ah.
"Excuse me, what are you,
and what are you doing?"
This gentleman approaches.
You can see he's a male human
in probably his 30s or so.
Very short, dark hair,
deeply tanned skin
with these glasses over
this unwavering smile
and a ragged sailing jacket
that's just gently flapping
as he's holding onto
one of the sail ropes
and glancing at all of you
with an expectant look.
Still grinning, but
definitely through the eyes,
more emotion is conveyed
as to confusion
and a sense that he's
about to kick you off.
LAURA: Captain Xandis?
MATT: "No. Are you looking
for Captain Xandis?"
LAURA: Yes, we were
sent by Lord Eshteross.
MATT: "Ah. All right.
"Come with me.
"I will introduce
you to the Captain.
"So you are Bells Hells,
I believe?"
TALIESIN: Bells Hells, yup.
SAM: That's us!
MATT: "Very well. This
will be interesting."
He looks over
past each of you
with a curious
turn of the head.
"Well, my name
is Khalil Benes,
"I'm the first mate
of this ship
"and it is my pleasure
"to be one of the
bare bones crew
"taking you to wherever it is
that you're needing to go.
"But yes,
please walk with me,
"and be careful not to get
too close to the edge."
ASHLEY: You're
the first mate,
did you say?
MATT: "I am, yes."
ASHLEY: So you're the
captain's best friend?
SAM: (laughs)
MATT: "More or less. Yes."
ASHLEY: Cool.
MATT: "But come with me."
Then as you all
come up the stairs
you are brought briefly
inside of the ship
before it leads up and opens
in a large double door
onto the front deck itself.
There you can see the two
now matching ballistae
on each side, the port and
starboard sides of it.
Other than that, it's
just a wide open deck
with some crates
and supplies.
You can see there are
barrels containing large,
long, metal ballista
ammunition.
These pointed harpoon,
for lack of a better term,
these massive bolts
that are set. There's
probably a good 25 or 30
set into each barrel.
You can also see there is
anchored to the ground
around each of
these ballistae,
a heavy-wrapped chain,
probably a good
200, 300 feet of chain
that is affixed to the
back of a full-on harpoon
that could fire
from this as well.
So there are backup means
of anchoring the ship
if it needs to make a
quick stop somewhere.
What does catch
your attention, too,
standing onto it,
and those of you
who have been on a skyship
before would know this.
While it is anchored,
it is still shifting
with the wind.
It is not magically
affixed in the air.
It is not an arcanely
held, gravity-less piece.
LIAM: Not an Immovable Boat.
MATT: Exactly.
The sails do very much
keep it moving forward.
The brumestone keeps it aloft
and keeps it weightless
comparatively,
so that there is very
minimal wind drag,
but it is still very
affected by the weather
and affected by the winds.
LAURA: Oh wow.
SAM: It doesn't have an engine?
MATT: It has no engine.
SAM: So if we're
going into the wind
we have to tack and stuff.
MATT: More or less, yeah.
SAM: Wow.
Cool.
TRAVIS: ♪ Windin' it ♪
TALIESIN: Tack?
MARISHA: I know.
LAURA: Look at this sailor.
MATT: Turning around
and looking upward--
SAM: Learned from Fjord.
MATT: That's true.
(laughter)
MATT: Turning around and
looking up to the back,
up onto the poop deck area,
there's a small walk way
and there's a third ballista to
the back that is also there.
So you immediately point
out the three points
of defense and/or exterior
mooring to the ship.
TRAVIS: Yeah, yeah, dude.
MATT: It's about this time
that a figure emerges
from within the ship.
You see a strong-looking,
squat tiefling,
You see a strong-looking,
squat tiefling,
nonbinary, faintly gray-blue
skin with no hair,
just these curved,
pointed ears
and these horns that
just jut straight back
about seven or eight
inches or so,
before coming to
a gentle curve upward,
just ever so faintly.
You see there's a pair
of facial tattoos
that carve these dark,
dark black tattoos
that go under the eyes
and then point down,
like daggers down the
cheeks on each side.
LAURA: sh*t, that's awesome.
MATT: Like a dark Harlequin vibe.
MARISHA: So cool.
ASHLEY: (gasps)
MATT: You see they're
wearing billowing clothes
of fiery reds and orange
that contrast strongly
with their skin tone
and a massive saber
at their side.
They walk up and go,
"So, can I help you?
"You're supposed to
be the people coming
"from the Eshteross, right?
"Said you're the Bells
Hells, that's right?"
TRAVIS and ASHLEY: Yes.
LAURA: That's us.
MATT: "I'm Captain Xandis,
your captain.
"You listen what I say.
"You don't do what I say, we
throw you overboard, okay?"
ASHLEY: Whoa, whoa, whoa.
(laughter)
TALIESIN: Well,
that was easy.
MATT: "No, I'm serious.
I'll throw--"
ASHLEY: Have you ever
thrown anybody overboard?
MATT: "Like, 20."
ASHLEY: Oh, okay.
MATT: "So many.
"So many people
make problems.
"They just keep
making a problem.
"Don't make a problem.
Don't throw you overboard."
ASHLEY: We will not.
LIAM: Can I make a quiet insight check.
SAM: No problem.
MARISHA: Yeah, yeah.
LIAM: This is pretty good.
That's 19.
MATT: 19.
LIAM: Yeah.
MATT: It hits you first.
But everyone else
picks up on it quickly
as the intense expression begins
to curl into a mad smile.
The eyes go wide and the
laughter begins to burble up.
"(laughs)
"I love it when new people
come on board. You're so fun.
"This is going to be a
great ride, you guys.
"I can't tell you
excited I am."
SAM: Hi, Mark.
(laughter)
MATT: Didn't know if you'd pick
up the inspiration that quick.
(cheering)
MATT: "Nevertheless,
I am Captain Xandis.
"Welcome to the Silver Sun."
MARISHA: I love them.
MATT: "Been running stuff
all around Exandria
"for the better part of
about 15, 16 years now.
"I know my way,
so don't get in my way.
"You know what I say?"
LIAM: We saw your giant
black and white billboards
all over the city.
(laughter)
MATT: "That sh*t's
expensive."
(laughter)
LIAM: When I first
moved to Los Angeles,
day one, driving around,
I'm like,
Who is that guy?
Why is he everywhere?
MARISHA: Just there.
TRAVIS: It's everywhere.
LIAM: Everywhere!
MATT: "Anyway, we're running
a very bare bones crew
"because this is technically
not a paid venture.
"This is all coming out--"
LAURA: Secret mission.
MATT: "Sure, whatever.
"I don't know
what the deal is.
"I don't ask questions.
"I just get paid enough
to move the ship
"and then I take you
where you're going.
"First off, any questions?"
TRAVIS: Yeah, well we--
MATT: "Concerns?
What you got?"
SAM: How many-- Oh, sorry.
TRAVIS: You go ahead.
SAM: How many crew?
What are their names?
You know, if this
is a free journey,
we want to be
extra nice to them
and make sure that they're
well taken care of.
TRAVIS: And help,
we can assist.
SAM: We can also assist.
MATT: "This here's
Khalil, my first mate."
SAM: We met Khalil.
MATT: "Yes, very charmed
to meet all of you."
LIAM: Do you prefer Captain,
or Captain Xandis or...
MATT: "Captain works for me.
"You can say Cap, could
say Cool Person.
"You can call me Leader.
"You can call me Most Gorgeous
Thing You've Ever Seen Before.
"You can call me Savior.
"I'll get you
a list tomorrow."
MARISHA: So many titles.
TRAVIS: Savior or saber?
MARISHA: Maybe.
TRAVIS: Either one.
MARISHA: Cool Person, would
you like a cookie?
MATT: "(laughs) I would.
"You are frightening,
and I like it."
MARISHA: (laughs)
MATT: "There's no
ginger in these, right?
"I'm allergic to ginger."
LAURA: Oh, take it out
of your mouth right now.
MATT: "I'm kidding."
LAURA: Oh my god.
(laughter)
MATT: "It's so easy!
Look at this!
"Not even five minutes,
they're already falling.
"This is going to be
a great ride."
MARISHA: Instant mom mode.
MATT: "Oh, Khalil."
MARISHA: Take it out. Spit it out.
MATT: "This is going to be great."
(laughter)
TRAVIS: Clawed out
your tongue.
MATT: "Any way, all right.
"So, do you have
de facto leader?
"Somebody within your group
"that I go to for any sort
of concerns or questions?"
SAM: Ashton is our leader.
MATT: "All righty. Which
one of you is Ashton?"
TALIESIN: I guess that's me.
Yeah, yeah, just let me
know anything you need.
That's fine, sure.
MARISHA: I feel like we all
have like-- specialties.
You know, we all have,
heads of our own
department, you know?
You go to Fearne in terms of
itemization and organization.
You go to FCG for, you
know, counseling--
LAURA: Morale.
MARISHA: Morale, yes.
MATT: "That will probably
be important."
MARISHA: Our morale booster.
You go to me for
anything art department,
arts and crafts related.
Chetney, of course,
he's an MC.
TRAVIS: Master craftsman.
I can help with the ship
repairs or artistry as well.
LIAM: Sounds like
mutiny, boss.
TALIESIN: Yeah,
I think it's ready.
We've got to take care
of this right now.
MATT: "Take care of it
before we start.
"I don't want to have mutinies
while we're on this ship."
SAM: There won't be any
mutiny. This is a tight group.
TALIESIN: No more mutinies.
I think we've completely
cleared that off
in the last couple of weeks.
MATT: "Great, perfect,
all right.
"Well, and what is
your specialty?"
LAURA: Um.
SAM: People!
LAURA: Y-y-yeah.
MARISHA: She's like our
human resources department.
LAURA: You hear in your head:
I'm good at
weird head things.
MARISHA: Human resources.
MATT: "Don't do that
to me ever again,
"but that excites me. Have you
do it on other people."
TRAVIS: (laughs)
"And you're the small one."
LIAM: Security detail.
MATT: "I mean, you're
the small one, too.
"Don't get me wrong,
but you're security?
"All right.
"Yeah, you got some
nice tats over there
"and you got not a lot of
the fats on the muscles.
"You look very cut."
LIAM: I do the Marisha Ray.
(laughter)
MARISHA and LIAM: Push them out.
TRAVIS: Knuckle biceps.
MARISHA: See if you can double
it up with the boobs, too,
and get nice cleave.
MATT: "I believe you.
Don't got to show it off.
"I believe you."
SAM: All right, it's Twitch.
There's a TOS.
(laughter)
LIAM: They're pretty perky, guys.
MARISHA: We know.
TALIESIN: So yeah, let us know
where we should be sleeping,
some places we shouldn't
actually go
if it's not an emergency,
and how we can help
around the ship,
and it should be fine.
MATT: "All right,
don't go in my quarters.
"The rest of them,
I don't give a sh*t."
TALIESIN: That's fair.
MATT: "Just don't go
in my quarters."
TALIESIN: All right.
LIAM: What do we have
in the way of quarters?
MATT: "Well, I'll
show you in a second.
"I'll take you down below.
"Actually, you
know what? Khalil,
"you take them down below.
I got sh*t to do."
ASHLEY: Where are
your quarters?
MATT: "Khalil will tell
you where they are."
ASHLEY: Okay, got it.
MATT: "But--"
ASHLEY: I didn't mean
it in any way.
MATT: "You're going to work."
ASHLEY: They need to
know where it is.
MATT: "You're going to help with the sails."
ASHLEY: So they know not go there.
MATT: "You're going to help
with keeping it clean.
LIAM: Insight check.
MATT: "And Khalil will show you
how to do that as well.
"I am going to
finish my sandwich.
"Pleasure.
"And we'll be
shoving off here.
"How soon you need
to go, eh?"
LAURA: As soon as possible.
SAM: As soon as possible.
TALIESIN: Yeah.
MATT: "All right.
"Takes me about 20 more minutes--
LAURA: Yeah, we're bonded.
MATT: "-- to finish
my sandwich.
"So we'll go in 20 minutes."
TALIESIN: It's a very
big sandwich.
LAURA: 20 minutes.
LIAM: Sounds good.
MATT: "I like to
take my time."
TALIESIN: Mm.
MATT: "Bye."
They turn around and
rush back into the ship.
LAURA: A sandwich sounds
so good right now.
MARISHA: I know,
we should tell them
to make us some
for the whole class.
LAURA: Did we buy the stuff
to make sandwiches?
TRAVIS: Yeah, we did.
TALIESIN: We've got
bread and meat and cheese.
MATT: "Well, we do
have Denalia here
"which is our chef on board
"so she will help."
MARISHA: We have a chef!
MATT: "Don't get too excited.
"We are only given
a certain budget
"for the food on this trip."
LAURA: We brought some.
MARISHA: So we can contribute.
MATT: "Very well.
"Then you can contribute,
if you feel it is necessary.
"Denalia won't be
difficult to see.
"They are the big furry one.
"There's also Terana and Gordi
which are my deckhands.
"They are--"
LIAM: Terana and Gordi.
MATT: "They're very helpful
on board the ship.
"Don't think they have
much of a reason
"to have to bother
you, necessarily,
"but if you need help,
and one of them is nearby,
"they understand
what we're doing.
"Anyway, I will show you
how to prepare the sails
"and I will show you
how to load the ballista
"and generally
keep the deck."
So from there, Khalil
begins to run you through
just basics of
running the ship,
very quickly and
with the idea
of "we'll go into more
detail as we're traveling,
"but right now we
got to shove off.
"We got to do it soon
to get on the sky."
LAURA: Got to get
on the wind.
MARISHA: (laughs)
TRAVIS: (laughs) Yeah.
MATT: Khalil begins to lead
you then below the deck
where you can see there
are a number of chambers for,
it looks like they could
hold up to 10 passengers
in relatively small
cramped quarters
whenever this was or
needed to be utilized
as a passenger-loading ship.
There was a large
cargo hold below
for the actual
moving of cargo.
Beyond the 10 small rooms,
when I say small,
you walk in and there's a cot,
and a bucket, and that's it.
you walk in and there's a cot,
and a bucket, and that's it.
And a small, glass-reinforced
porthole that looks outward
into the sky beyond.
As you're heading
down, you do see
a very young-looking
female dwarf
with pale skin
that's been sunburned
and rosy at the forehead
and the cheeks and the nose.
She's got her hair
pulled up tight.
It's bright, vibrant,
red-brown auburn hair
with a polka dotted
scarf across the head
that's tied in the back.
A leather vest and
then carrying
a pack of tools on one side.
"Oh, hi. Terana.
I'm working."
She darts past and heads up.
Eventually you hear
a door (slamming) open.
At first, you see
the arms emerge.
These heavily clawed,
deep, deep brown,
Sasquatch-like arms emerge.
You see heavily hunched,
and it's not terribly
high in here.
It's probably about
five and a half feet.
So most of you
regular-sized folk or taller
have to hunch as
you walk through
once you're below deck.
Smaller folk don't have to
worry about that so much.
TRAVIS: Cavernous.
MATT: But this figure,
which you quickly make
out to be Denalia,
has to hunch horribly.
As she steps out, you
can see the hair
on the outside of the arms
and the mane around her head.
She is a bugbear.
(gasping)
TRAVIS: Hell yeah.
MATT: But then the
rest of the fur,
the softer spaces of
her body and face
are more of a light
sand color, sun bleached,
almost matching the
exterior of the ship
in a lot of ways.
But wearing this really
nice summer dress.
MARISHA: Aww.
MATT: She steps out.
SAM: That's cute.
MATT: "Oh, hi, I just
wanted to meet everybody.
"My name is Denalia.
I'm making meals.
"I'll be right over here
cooking if you need me.
"If not, I'll be
probably sleeping."
LIAM: Looking forward to it.
TALIESIN: Yeah.
That must be rough
on your back.
MATT: "Uh, uh--"
Backs up and closes the door.
Get the sense there's a bit
of social anxiety in this one.
But still a pleasant smile
in that brief interaction.
LAURA: That was so brave of
her to come and say hi.
MATT: Khalil points out the
various small chambers
in the side and goes,
"Well, these are the rooms
of which you can pick.
"The ones that are
not occupied,
"the choice is yours."
You hear some sound
like a bell. (ringing)
"Looks like we are
about to take up anchor
"and head out shortly.
"So pick your rooms,
set your things down
"and be ready shortly."
ASHLEY: Are we allowed to
sleep up top, ever?
MATT: "I mean, I would
recommend if you do,
"fastening yourself to one
of the outskirts of the ship
"in case there is
a sudden move.
"We don't want you to
roll off and bye bye."
ASHLEY: How exciting. Okay.
MATT: "But yes.
"Welcome aboard the Silver Sun,
"and... enjoy your stay?
(disappointed sigh)"
(laughter)
SAM: Thank you.
TALIESIN: Everyone on this
ship is so f*cking nervous.
TRAVIS: I don't think
they're used to people.
TALIESIN: I don't know.
It's making me nervous.
MATT: (laughs)
LIAM: Nothing happened,
though.
TALIESIN: Yeah,
what the f*ck?
SAM: Well, I don't know.
It seems like you're
a person of action and--
TALIESIN: I'm not
a person-person,
but I'm going to go for it.
I'm going to go
for it because
clearly you think
this is a good idea,
but I'm not a person-person.
SAM: You can do anything
that you set your mind to.
TALIESIN: I enjoy the
company of people
when I've knocked
them unconscious
or when they're kind of iffy
and they're trying
to figure out
if they should punch
me again. That's fun.
SAM: This is a good opportunity
to work on your social skills.
TALIESIN: f*ck.
LIAM: You do seem
fearless in social settings.
LAURA: That's true.
TALIESIN: It's just--
Yeah, okay, fine.
No, no, it's just--
SAM: You can reinvent
yourself for this journey
and if you don't like it,
then you can switch
again when we land.
TALIESIN: It's so much easier
if you're never going
to see them again.
TRAVIS: Plus you care so much
about other people's feelings
and you know, you've got
a (laughs) tender heart.
TALIESIN: What was
your name again?
MATT: (ringing) The bell
continues to ring.
MARISHA: We should go to the deck.
LAURA: Yeah, we should see.
TRAVIS: Yeah, yeah!
MARISHA: Are you all right?
LAURA: I'm fine.
MARISHA: It'll be good.
LIAM: Are you fine?
LAURA: I'm fine.
LIAM: This is different
than the gondolas?
LAURA: N-- yes, it is.
LIAM: Because?
LAURA: Because we're not
attached to a tiny little cable.
We'll see how it feels when
we actually get in the air.
I thought I would feel much
better than I actually do.
LIAM: I don't want
to say anything
because I don't
want to jinx it.
I believe in you.
Let's go watch the--
TALIESIN: Yeah, I've never
been on one of these before.
I'm actually, this is pretty--
SAM: I will calm you if you need.
LAURA: I know, no, it's fine.
TRAVIS: I bet people are
going to cheer for us
as we're leaving.
MARISHA: Do we get
to wave to them?
TRAVIS: Yeah!
MARISHA: I hope so.
TRAVIS: We have streamers?
SAM: We have rope.
TRAVIS: Let's throw
all the rope!
(laughter)
MARISHA: Just bludgeon someone
with 50 pounds of rope.
TRAVIS: f*ck!
MARISHA: (laughs)
TALIESIN: Somebody here has
some basic Prestidigitation.
LAURA: I do. I do.
I have Prestidigitation.
I'm going to light
fireworks as we take off.
MARISHA: I join on
the other side.
LAURA: Oh, you have it, too!
MARISHA: Yes!
LAURA: We both have it.
I love it.
TALIESIN: Pew pew.
TRAVIS: I'm shaving wood chips.
MATT: As you all step up
to the outside of the ship--
LIAM: Making it rain.
MATT: Getting onto the deck--
TALIESIN: I'm ashamed.
MATT: Immediately
begins to shift
and you can feel the wind
begin to pick up
as it begins to drift
away from the skyport.
Blowing past, you can see
the dotted clouds
in the distance from you.
You can see the horizon
beyond as it begins to shift.
You glance over the side
and you can see below you
getting smaller and
smaller and smaller.
You can see the skyport
beginning to just vanish.
The city of Jrusar beginning
to shrink before you
as the Oderan Wilds
get wider and wider below.
(gasping)
TRAVIS: Come on.
MATT: The ship begins
to shift.
The sails whipping up
on each side.
One begins to shift and turn.
The whole ship creaks
as it begins to rotate.
Then you hear them fill wide
as it catches the wind.
The brumestones begin
to pulse and glow,
and the ship begins to lurch
and take speed
faster and faster.
You glance back and you
can see Captain Xandis
there up at the top,
holding onto
the wheel, turning it.
"All right, everyone!
"Don't know what's
going to happen,
"but at the very least,
I brought sandwiches."
LIAM: Orym has already sprung
up onto Fearne's shoulders
and is holding onto her horns
like tricycle handlebars.
Here we go again.
ASHLEY: Here we go again.
TALIESIN: How does
she not know
what's going to happen?
LAURA: Holding on the railing.
MARISHA: Uh-huh?
LAURA: Uh-huh.
MARISHA: I've got my hands
on Imogen's shoulders.
LAURA: (laughs nervously)
MATT: "All right.
All hands on deck.
"Heading to the
Hellcatch Valley.
"Oh boy."
(laughter)
MATT: As you all glance
backward to see the city
and the Wilds
vanish behind you,
the clustered jungle shifting
and the distant glance
of the heavy mountains
of the Serpentwind Peaks
to the southeast
beginning to approach,
we're going to go to break.
(groaning)
TRAVIS: We're doing it!
We're doing it!
MARISHA: We're doing
it, Peter!
TRAVIS: Oh man!
LAURA: It really feels like
we're in a skyship now.
ASHLEY: This is very cool.
TRAVIS: Look at the flex.
TALIESIN: We're going
south right now, right?
MATT: Southeast.
TALIESIN: We're moving
southeast. Okay.
LIAM: Oh man, Travis, opening
vignette. (chef's kiss)
LAURA: What the sh*t?
MARISHA: Oh my god!
SAM: Why are you
a horrible person?
MARISHA: So good.
TRAVIS: What are you talking about?
You don't know anything.
SAM: Horrible person.
TRAVIS: No!
LAURA: Mm-hmm.
TRAVIS: Charge fairly.
LIAM: What a ride.
MATT: (laughs)
All right, we're going
to take a break.
We'll back here shortly.
Yeah, we'll pick up for
the leg of this journey
that we've begun
to embark on.
We'll see you back
here in a few minutes.
Narrator: The tale of Arora
and the Five Realms
is ancient.
It began long ago when
the dragons arrived
from another world.
But a great evil had
followed them.
(intense music continues)
Together, we stood against it,
the dragons at our side.
Yet evil does not release
its grip so easily.
And in our most desperate hour,
a powerful being was set
forth to turn the tide.
Alas, our victory
came a great cost.
The world of a Arora
broke into five realms,
each its own plane.
They became harsh
places to survive,
each realm with its own
unique challenges.
Exploring these hell scapes
was pivotal to survival,
though rarely an easy task.
Then the dragons
turned on Arora
and our survival
became harder still.
The dragons changed
and became savage.
But we learned to adapt and
overcome these challenges.
The time is nigh, you are
our final hope for survival.
But first you must survive Arora.
(intense music continues)
D&D is for everyone,
and D&D Beyond makes
it super easy to play.
And I am about to
start a new campaign,
so today I am going to
create a new character.
You know what I love to be?
I love to be a gnome.
All right, I'm thinking about
what class I wanna be
for this campaign.
And I know that some
of the rest of my party
are gonna do magic users.
So I think it would be fun to
play someone very practical
and down to earth.
I think we're gonna
go barbarian.
I would like her to go ahead
and have some athletics
and you know, survival.
I like to choose the standard
array for the ability scores
when I'm determining what I'm
good at and what I'm bad at.
Let's put our highest
score in strength,
and then our constitution.
And I feel like I have a nicely
balanced set of skills now.
All right, now for background.
There is a sailor background.
"You sailed on a seagoing
vessel for years."
This maybe gave me
some intimidation.
Add that starting equipment.
So I think the right name
for my gnome is gonna
be Rip Scrumble.
And then what does
she look like?
I think that's gonna
be a good fit for us.
But that is not the
only thing I get to set.
Let's give Rip Scrumble
the spirit board frame,
this beautiful one.
And for theme, I mean, let's
stick to what we're doing here.
Let's go living blood.
Rip Scrumble is good to go.
Anyone can register and start
creating characters right now.
You can subscribe to get
unlimited characters,
you can unlock more options
by picking up various books,
but the free basic rules
will always be there for you.
So I hope you will join us.
D&D is for everyone
and D&D Beyond
makes it super easy to play.
(whooshing)
(flames roar and crackle)
Matt: What mighty hands
now turn the Age's wheel,
As godly grace gives
way to mortal foe
Our champions have
fallen prey to comfort,
As Dire Children chase
the Matron's wake.
(wings flapping)
Aabria: Cities soaring,
framed by ebbing stars,
Shake against the echoes
of an old hunger
And festering wounds from
schisms long since past.
"Surely they knew," a
distant future reckons,
"Surely they heard the
howl of the Calamity?"
(intense music grows)
How could they?
Brennan: The wheel
must always spin,
Its gilded fulcrum
rotting from within.
(eerie music)
(people screaming)
Laura: Hey Critters,
Laura Bailey here
to guide you through what's new
in the Critical Role shop.
(lively music)
The cuteness,
it's overpowering.
Look at this, isn't it fashion?
So much fashion
happening here.
(whooshing)
Style should never be
a dump stat, darling.
(whooshing)
You need this?
You probably need this.
And hey, if you want,
you could head over
to the Critical Role
shop right now.
(lively music fades)
(light music)
(whimsical music)
(typewriter clacking)
(whimsical music continues)
(light, classical music)
(curtain rings jingling)
(regal music)
Announcer: We now go live
to a special address
from the president.
Hey dweebs.
Now as your president, I've
been kind of k*lling it lately.
I gave global warming an atomic wedgie.
I balanced the budget by
selling my Pog collection.
And I saved the Queen of
England from that octopus.
But my kick assery
is far from done.
According to this
chart that I made,
an estimated 35% of you are
still a bunch of nasty goobers.
But don't worry, I have a plan,
operation gag me with a spoon.
It's easy sleazy.
According to this
study that I wrote,
if every citizen subscribed
to Critical Role on Twitch,
we could reduce maximum
goobage be a metric butt load.
Twitch is the only place
where you'll get live
and moderated chat.
And if you subscribe to Critical Role,
you instantly get access
to all their shows
as soon as the live
broadcast ends.
So while you're ogling
these Critical Role dorks
with their sick goof-'em-ups,
their nutty voices,
think of me, Gale,
the current president of
(blows raspberry) whatever.
Now I gotta go make a
fresh batch of spitballs,
but I guess I have some time
for your boring questions.
You.
Audience Member: Gale, is
it true that if you subscribe
to Critical Role
through Prime Gaming,
you have to resubscribe
every month?
Yeah, I do it right after
my monthly prank call
to peon O'Brien.
Next question.
Audience Member: Does Critical Role
have exclusive emotes
for their subscribers?
Doi, of course they do.
I like the hello bees one,
'cause bees are cool.
I replace my whole
security detail
with a bunch of bees that
think I'm their queen.
Last question.
Audience Member: Yeah,
with all due respect,
is operation gag me
with a spoon a real policy,
or are you mad goofin'?
(Gale gasping)
Am I mad goofin'?
What, do you see my
scarfing Milk Duds
while doodling ding dongs
on the SkyMall catalog?
Listen, I know I'm new to this.
And I admit that when
I made the wish
to be the boss of
everything, I did not know
the witch that works at
Woolworth's was listening.
Well, Faustian bargain or
not, I am the president now,
and I have an obligation
to lead this country.
So to answer your question,
no, I am not mad goofin'.
Security, take him out.
(bees buzzing)
(man screaming)
(Gale laughing and
blowing raspberries)
Later, chuddruckers.
(bombs exploding)
(eagles whistling)
MATT: And welcome back.
So, as you all
have now gathered
here on the deck of the
skyship, the Silver Sun,
you continue the first leg of
your journey to the southeast,
to the Hellcatch Valley.
First off, I guess, is there
anything you want to do
in these early moments
of your journey?
No, okay?
SAM: Just look and marvel.
MATT: There you go.
LIAM: These are
the first minutes,
you're saying, of takeoff?
MATT: Well, saying if
there's anything
you needed to do in that time,
but if not, we'll move on
through the journey.
SAM: Move on.
TALIESIN: Take in the view.
MATT: So taking the journey,
and following
the map as you go
looking down, you can
see that the jungle
continues to wind to
the Serpentwind Peaks.
You can follow glimmers
of the rivers
that push through,
and the canopy is still
thick enough to the point
where you can barely make out
the signs of civilization
and the small cities,
now very distant,
and some of which you've
passed over before.
There's Evishi,
there's the small little
point of Troll Ferry
that you avoided on
your journey northward.
Then, as the day progresses,
and the sun pushes
its way through the sky,
you can also see what's
referred to as The Rift.
So The Rift is where
the greenery stops,
and for the number of
you that have traveled
through the
Hellcatch Valley before,
which would be both
Laudna and Imogen,
when you were accompanying
a caravan heading north
to the Oderan Wilds,
and for FCG and Ashton,
when you were both
traveling from Bassuras.
The Hellcatch Valley
is the central region
of Marquet,
and it is a region that
was heavily impacted
by the Calamity many,
many, many centuries ago.
Where the green lush jungles
of the Oderan Wilds
come to an end,
there is about
a 300-foot drop
where the land just
fell about 300 feet.
Now, what was once
a very lush valley
has been left a
pockmarked, dusty badlands
has been left a
pockmarked, dusty badlands
of grays, and browns,
and cracked top soil
that can't really
retain water,
with all manner of ravines
that carve through
as large pillars,
and tall hills,
and mesas, and plateaus,
rise up from the rock
from ancient seismic activity
or as portions
of mountain ranges
have just eroded and fallen
from the multitudes
of sinkholes
and collapsing underground
tunnels that sometimes
unexpectedly just collapse.
TRAVIS: What?
MATT: And sometimes
unexpectedly fill back up.
SAM: What?
TRAVIS: No, dude.
MARISHA: Sounds like death.
TRAVIS: What's that about?
MATT: Now, this rift is where
the shelf of the valley
initially fell,
from the Calamity,
and you can see as you
coast further into the day,
begin approaching
the later hours,
maybe a couple hours
before the sunset,
you can make out the edge
of where the green stops
and the rest of the valley
between the
mountains progresses.
There you can see
along the ridge,
to the northern side
of it, a city.
A city that you've
passed beyond before
making a beeline northward,
maybe stopped briefly in
your first journey outward,
known as Gujjar-Serai, or
also known as the Green City,
and is known as the jewel
of the Bassur Republic.
The Bassur Republic is
one governing force
that is central to the city
that believes it
has jurisdiction
over the entire
Hellcatch Valley.
I say "believes,"
because the denizens of
the valley proper disagree.
The denizens of the
Hellcatch Valley are a
roving cluster of various
contested factions
of what are referred to
as Crawler gangs.
Now the term, and you learn
and ask questions
of the captain
as you go along this journey
and the other members of
the ship and you know,
some of you know this
information intrinsically,
and you share this with
the rest of the group.
Now, the Crawler gangs,
"Crawlers" is a term--
It's used as a blanket term
for both these factions
and these faction members
who live outside
of a centralized law.
There is no centralized law.
Any local law is held by
whoever is currently
in power in that place,
and any sort of
contested portions
usually lead to some sort
of violent cl*max
or a tense agreement to
go their own separate ways.
But the members of
these Crawler gangs
often ride the crawlers,
which are constructs
of various sizes
that they use as vehicles
to race across
these dust-encrusted planes,
leaving tracks behind them
that can be seen
from miles away,
if they want to be seen,
and often they want to.
ASHLEY: Witness me.
LAURA: Yeah.
MATT: Yeah, there's very
much a Mad Max vibe
in places here in the valley.
LIAM: Can we tell what
material they're made from?
MATT: You haven't seen
one, so you don't know.
LIAM: Okay, just making sure.
MATT: But you do know
that a lot of these
Crawler gangs are scavengers
and will find whatever
w*r materials
are outside of the trade
protected jurisdictions
and utilize whatever
is necessary
to be cobbled and added to,
or used to repair the crawlers
should they undergo
any sort of damage
or unfortunate circumstance.
So as you begin to push over
the sight of the beautiful
last bastion of green society
before delving into
the valley proper,
the sun begins to slowly set
and the night comes for you.
For this first day of travel,
I would like somebody
to roll a d20.
MARISHA: I'll do it!
SAM: "I'll do it!"
TALIESIN and ASHLEY:
"Get over here."
SAM: What could happen?
MARISHA: An 11.
MATT: An 11. Okay.
SAM: That seems normal.
MARISHA: Yeah.
LIAM: I love the random
table rolls. So fun.
MATT: It's a beautiful view,
and the weather has
been very good, actually,
for this first
leg of the journey.
There's been
barely any issues
or turbulence or buffeting
of the skyship.
The meals being
presented by Denalia
are delicious, if simple.
A lot of them a combination
of fried flatbread or--
LAURA: That sounds so good.
MATT: I know it
really does, too,
like simple tomato-based
soups with chickpeas
and you know, other things
that travel well for distances
and the different types of
weather and temperature.
As the night slowly creeps in,
it does get colder on board
and eventually you find
yourselves having to
find things to bundle up.
Some of the cloaks that you
had purchased on the way out
or any other means
of keeping warm
if you want to stay
above deck to keep an eye out,
but it is a beautiful night.
Broken clouds
dotting the horizon
here and there for
the most part.
You can glance up and see just
an incredible array of stars,
thick in some places,
thin in others.
This far away from the
light pollution of Jrusar
or the darkening canopy of the
jungles you traveled beneath,
here it is vibrant view
of the starscapes
that surround Exandria
and beyond.
You can see slowly
the white glow of Catha
rising up in the distance,
and on the opposite side,
you can see maybe
a quarter into the sky,
the looming, ruddy,
familiar moon of Ruidus.
But the night and day
is uneventful,
and if you wish to, you can
rest for your first night.
If there's anything else
you want to do for the day,
we will continue forward.
TRAVIS: I'm just a pile
of wood chips,
working feverishly.
LAURA: I'm just going to stay
up for a little bit extra
and not do anything special,
I'm just going to
stare over the side
and stare at Ruidus.
Being higher,
I feel closer to it.
MATT: Okay.
TALIESIN: I'm going to just
stare down at the ground
and take in the sh*t wastes
and just keep an eye out for
anything moving down there.
MATT: Okay.
The ship descends slightly
as the temperature drops
and you get the sense that
as the night goes on,
the temperature becomes
an issue for people who
are manning the ship as well.
So it tries to
sit in that pocket
where it's high enough,
where it's not
in danger of crashing
or impacting anything,
but also isn't so high that
it freezes everyone on board
and it finds
that gentle pocket,
and the captain keeps
it in that space.
Eventually, you watch as
the captain trades off
Eventually, you watch as
the captain trades off
with their
first mate, Khalil,
so they can get rest
for the night,
and you get the sense
in that first day of travel
that there is a shift turn
to prevent the ship ever
moving on its own accord
without being manned
by somebody at the helm,
just in case.
Glancing down,
make a perception check.
TALIESIN: Perception.
That's right,
I have that on
my list somewhere.
That's a 18.
That's a weird die.
MATT: 18.
As Catha climbs higher
in the sky,
the moon does cast
a blanket white light
across the dusty landscape,
as you just begin to
reach where below you,
The Rift, the shelf falls,
and you can see now
the numerous, numerous,
thousands of lights that
glimmer and glitter
from the city Gujjar-Serai,
and you can see
the line of lights
that trail out to the
main roads through the jungle,
and eventually as you
pass over The Rift,
looking back you can
see the trail of lights
that heads up
the switchback roads
that climb up
The Rift cliff walls.
It's odd, because at this
height and this lighting,
the texture and detail of
the valley seems to blend,
and at certain points you
have to adjust yourself
because the perspective
begins to grow fuzzy.
Oddly beautiful,
oddly lonely,
but nonetheless, calm.
LAURA: You hear in your head:
You're from the
valley, right?
TALIESIN: I'm going
to walk over.
Just further southeast.
It's complicated, but yeah,
I'm more or less
from Bassuras.
LAURA: What made you leave?
TALIESIN: Oh, you'll know
when we get there.
It's not a good place
for people.
LAURA: Oh yeah?
TALIESIN: It's not a
good place for anything.
You go there--
Honestly, the only reason
I could think of
anyone going there
is if they are running away.
No one runs there.
They run away
from somewhere else.
I feel bad y'all
have to see it.
LAURA: I'm interested.
TALIESIN: Yeah, you're going
to hear some shitty thoughts.
LAURA: (laughs)
Well, everywhere's got
shitty thoughts, so.
TALIESIN: How is it up here?
LAURA: Peaceful, peaceful.
I mean, you know,
Chet is pretty loud,
but outside of that, yeah.
TALIESIN: I mean, I could
think real hard
about the last time
I knocked somebody unconscious
and that fight at the--
I'm going to
think a lot about
that fight at the ball
real hard. Does that help?
Is that--
Mm. Oh, that hurt.
LAURA: Mm-hmm, yep.
I'm seeing it.
TALIESIN: There you go.
A little bit of that
migraine right there.
LAURA: Thank you.
TALIESIN: Oh, you know.
LAURA: I don't know
whether to--
I don't know if
I should thank you,
but thank you.
TALIESIN: Oh no, pain is
better when it's shared,
like accents.
LAURA: (laughs)
TALIESIN: Not to tell you
what to do with your time,
but that f*cking moon
ain't going anywhere.
You should probably
get some sleep.
LAURA: Yeah, well, so should you.
TALIESIN: Yeah.
LAURA: I think the city's
going to be there
when we get there.
TALIESIN: f*ck.
Yeah.
Well, I apologize for anything
you might see tonight.
LAURA: I'm looking
forward to it.
Go sit down.
TALIESIN: You're scarier than
I am. You know that, right?
Yeah, it's time for sleep.
MATT: Okay, you all eventually
get back to your chambers
and get a night's rest.
Waking up the next morning,
a warm day greets you
and glancing down you can
see, through the night,
you've traveled beyond
The Rift quite a bit.
You can look behind
and just barely make out
the cliff shelf.
A little bit to the north,
you can see signs
of a small city
that's tucked into part
of the mountain range
of the Aggrad Mountains
to the north
and the captain
points out at it,
"That there is King's Fall.
It's another city.
"We're not going there.
Do not worry about it.
"So here's the thing.
"The weather here
can be very, a lot.
"There's-- I mean,
"there's high winds,
dust storms.
"It's generally considered
"not a great place to take
a skyship directly through,
"so usually the trade routes
circumvent it.
"We go around it.
"That's why there's not
a skyport in Bassuras because
"you know, it's really bad
to bring a ship there,
"but we're doing it.
"So just be at the ready.
"If things go
real bad, hold on."
TALIESIN: Should we be
down below for this?
Or do you want us up here
just in case something
goes wrong or--
MATT: "I ain't going to
tell you what to do."
LAURA: H-H-How often
do skyships--
MARISHA: Crash!
LAURA: Yes, that's the word for it.
MARISHA: Burn.
MATT: "(laughs) Not too much,
because it's expensive,
"and you know we-- generally,
"a lot of them go on routes
"specifically to avoid
dangerous weather patterns.
"We normally do, too,
"but you have friends
in high places
"who pay my monthly income,
so here we are."
MARISHA: I'm sensing
a bit of frustration
with all of this, Xandis.
I really hope we didn't
put you in any imposition.
MATT: "Not yet. Just...
"Look, it's a little
nerve-wracking
"coming through this place,
"but I'm also
very good at my job,
"and I just don't want
to feel responsible
"for a bunch of people
"I just met dying
because of mistakes
"or falling off the side
and going splat or anything,
"so I'm just doing
my best to stay focused
"and just follow my lead.
"If you got any questions
"about why we do
the things we do,
"I might answer them.
"Oh, you should also
know for skyships,
"there isn't
a skyport, right?
"So we can't really
anchor in a skyport.
"That makes it
situational when it comes
"to landing places.
"Can't really leave
it in the air,
"because wind will blow
and just wee, gone ship.
"Also, don't want
to leave it too close
"to the ground overnight
"near places where
Crawlers might come
"and you know, take it
or burn it down.
"So...
"Going to probably just have
to drop you off at the city
"and then go find a safer
place to the moor the ship,
"and you're going to have to
summon me to come pick you up.
"It'll take about a day or so,
depending on where I find.
"You got any means
of letting me know?"
LAURA: Yeah.
SAM: We do, yeah.
MATT: "Right, you did
the creepy brain thing.
"All right, good,
I like that.
"You need help after
we drop you off, let me know.
"Give me a little
bit of lead time.
"It'll all be just perfect."
LAURA: You hear in your head:
Does that mean
I have your permission
to talk to you
when necessary?
MATT: You hear loudly as they
return with their voice.
"You have permission when
it's absolutely necessary."
LAURA: Got it.
MATT: "(uncomfortable shiver)"
You can see the
chills on the exposed skin.
"But yeah. We might
be taking it up at times,
"taking it down at times.
"If we have to bring it
down in case of bad weather,
"just once again, hold on.
"We don't have a lot
of hands on deck,
"so if I ask you to help
out, just do your best.
"We've shown you
some of the basics.
"Yeah, that's it."
They turn around and go
back up to man the front.
ASHLEY: Wait.
So-- just a question.
Usually you circumvent
around this particular
route that we're taking?
MATT: "That is correct, yes."
ASHLEY: We're not
doing that now?
MATT: "Nah."
ASHLEY: Oh.
Have you ever
done this before?
MATT: "Not directly, no."
ASHLEY: Oh. Interesting.
So why are we doing it?
Just to hurry up
and get there?
MATT: "I was told that there
was an immediate rush for time,
"and it's much safer
than going by foot.
"I mean, if you wanted
to follow a caravan--"
ASHLEY: No, no, no,
I was just seeing.
I was was just seeing.
MATT: "Maybe you wanted to
"go by yourselves,
and I don't know,
"get robbed on the
highway or something,
"get put up on pikes,
or you know,
"put as a warning for other
people, totally up to you.
"You could, I don't know,
burrow underground.
"You got big claws. You
could just dig your way.
"Take a few months.
"You have options
at your disposal.
"So if you're
going to go there,
"you don't have to
take the skyship.
"But I was notified by my boss
that you wanted to go soon,
"because you're
chasing a person."
ASHLEY: This is true.
This is true. I mean,
we want to get there very--
MATT: "So, we go in the sky."
TRAVIS: Do you know
who we're chasing?
MAATT: "I have no idea.
I don't want to know,
"because plausible
deniability is what I do."
TALIESIN: That's even
less deniability.
TRAVIS: That city
that we passed,
you said it's King's Fall?
That's a dramatic name.
Do you know why
they call it that?
MARISHA: Do a lot of
kings fall there,
trip on their face, and--
MATT: "I don't know. I
have not been there.
"I just know
what it's called.
"I'm not a huge
history buff. I'm sorry.
"I, once again,
I generally go straight
"from Jrusar to Ank'Harel,
or from, you know,
"Jrusar up to Vasselheim or
over to Whitestone recently
"to drop off a dead body.
"That was kind of freaky."
TALIESIN: Well, yeah--
MATT: "Don't normally
do that."
SAM: We know about that.
MATT: "But--"
MARISHA: Sorry, that, I'm sorry.
TALIESIN: That wasn't
really us.
I don't know why
you're apologizing.
MARISHA: On behalf of
us, I guess.
ASHLEY: I cannot
place your accent.
(laughter)
ASHLEY: Where are you from?
MATT: "Where am I from?"
ASHLEY: Yes.
MATT: "I'm from
kind of all over."
ASHLEY: Oh, okay.
MATT: "But earlier
from Issylra."
ASHLEY: Okay.
TALIESIN: Do I know why
it's called King's Fall?
MATT: Roll a history check.
LAURA: Is that where--
I can't remember.
SAM: What?
LAURA: Where's Issylra?
TRAVIS: It is--
TALIESIN: Eight. Nah.
MATT: Eight. Nah, all
you do know is that
the Order of the Red Raja
bases itself out there,
which is a faction
you've heard of.
It's another one
of the competing
factions here in the valley.
TALIESIN: Yeah, another
group of assholes.
MATT: Yeah.
TALIESIN: Yeah.
Okay.
TRAVIS: So it's not
good place to be.
TALIESIN: Nothing here
is a good place to be.
TRAVIS: I'm just checking.
LAURA: Got it.
Oh, right.
TRAVIS: Didn't know
why they called it that.
LAURA: Got it.
MATT: Well, let's have
somebody roll another d20,
and see how this
next day of travel goes.
LIAM: Hold on. I'm going
to toss something in there.
MATT: Okay, yeah.
LIAM: So after all that
morning conversation,
Orym, before it gets
too late in the day,
will wander to the--
He jumps off.
TRAVIS: (screams) No!
MATT: (laughs)
LIAM: He wanders to
the prow of the ship.
The feel of the wind up
here is very familiar to him.
He's going to go up to
the prow of the ship,
and take out a rope
because he's not a fool,
and tie one end
around his ankle,
and tie another end
to a secure point
on the edge of the ship.
LAURA: Oh no!
LIAM: Then he's going
to start to practice
the Zeph'aeratam
and start to move
from slow to fast,
and fast to slow
with his blade out,
moving through his forms,
leaping up onto
the-- what I assume--
There is a rail of the ships,
so people won't go off.
MATT: There is, yeah.
MARISHA: Cool.
LIAM: And is
just stepping,
stepping, stepping,
and freezing in place.
Then stops and sees
the sun rising in the sky,
and feels the wind push him,
and uses Gust to counteract,
like he's been training to do,
and hold his balance
and looking at the sun.
Morning, Dad.
Then just continue on.
Step, step for a half hour.
MATT: Okay.
As you're doing so, you
finish your form and step off,
and you see a
tall, thin goliath
who currently
has a heavy broom with
a leather strap on it,
just watching, leaning on it.
LIAM: Morning.
MATT: "Morning, that's
pretty cool what you did."
LIAM: Oh, thanks.
TRAVIS and MARISHA: (laugh)
LIAM: Do you dabble?
MATT: "No! No. I just,
that's pretty cool.
"I haven't really."
LIAM: What's your name?
MATT: "Gordi."
LIAM: Gordi.
MATT: "What's your name?"
LIAM: Orym.
MATT: "Orym."
LIAM: Pleasure.
MATT: "That's really
f*cking dangerous."
LIAM: (sighs) Well,
I have ways to mitigate.
MATT: "Well, that's what
makes it really cool.
"When I was a kid, I used
to do really dangerous stuff
"like that all the time."
LIAM: I didn't--
MATT: "I got in trouble for it
"all the of time."
LIAM: I never got caught.
MATT: "I did.
"That's why I don't
do it anymore.
"I kind of get caught."
LIAM: Well, I did rope myself
to the side of the ship, so,
just in case.
MATT: "I didn't see that. That
makes it a little less cool,
"but you know."
LIAM: Didn't need it,
though, did I?
MATT: "Are you going to
do it again next time?"
TRAVIS: (laughs)
LIAM: Probably.
MATT: "Okay."
LIAM: I trip every
once in a while.
Every 200 times.
MATT: "Well, if you ever
get a wild hair,
"and want to do it without
the rope, let me know.
"I want to come see that.
That's cool."
SAM: (laughs)
LIAM: Okay, bring your broom.
LAURA: (laughs)
MATT: "All right, all right."
LIAM: All right.
Orym catches up
with the others.
MATT: Gordi just sweeps off.
He goes, and you see now,
as the weather
of the day picks up, too,
the wind starts
kicking up a little bit.
The ship does list a
little bit at times gently.
You can see there's
layers of dust
starting to
crash in at times,
and Gordi just sweeping
it off in chunks,
just getting it off
the edge of the ship.
It seems like a trivial task
that never quite ends,
but he's just busying
himself along the journey.
Yeah, that was the day.
So if somebody wants to--
SAM: I will roll.
MATT: Roll a d20.
LIAM: Yeah!
SAM: Five!
MATT: Five. Roll a d6 for me.
SAM: Oh!
MARISHA: Oh...
SAM: Something happened.
TALIESIN: (claps)
LIAM: Gelidon's back.
SAM: One.
TRAVIS: White dragon.
(laughs)
MATT: One.
LIAM: You!
(laughter)
TRAVIS: Son of a b*tch!
LIAM: I don't care what
you're playing. I'll k*ll you!
(laughter)
ASHLEY: I'll find you.
MATT: Okay.
About the middle
the afternoon or so,
the day's gone
by without issue.
The clouds have gathered
a little bit now at times,
and it's not a super
cloudy day or a gray sky,
but the clouds
are thicker now,
as the weather shifts a bit.
I'll say, honestly,
probably you, Orym,
with the most ridiculous
passive perception ever.
LIAM: Not as high as Vex's.
MATT: Yet.
(laughs)
LAURA: It's that
Observant feat.
MATT: Mm-hmm.
LIAM: Yeah.
Yeah.
MATT: Makes makes it absurd.
LAURA: Mm-hmm.
MATT: You glance out.
LAURA: God!
MATT: In one of
the nearby clouds--
I'm talking to you.
In one of the nearby
clouds off to the side,
there's a shadow
or something.
You think maybe
it's a denser cloud,
or a bird or something,
but there's a little
shadow in that cloud.
LIAM: Gordi?
MATT: "Yeah, what's up?"
LIAM: Is that common?
MATT: "No, is it a bird?"
LIAM: I'm asking you, man.
MATT: "Captain.
"Captain, there's
a thing on the side.
"I saw a thing on the side."
(laughter)
Captain,
"I don't like it. Anyone got
a good idea what that is?"
LIAM: Can I make?
MATT: Make a perception check.
LIAM: Stare intently, yeah.
SAM: I didn't.
I can stow away.
LIAM: Yeah.
MARISHA: Oh yeah.
That's right.
We have a looking glass.
SAM: Do we?
LIAM: Come on.
Not too great.
That is a 16.
MATT: 16.
You eye it for a bit, and
there's a brief break
in the clouds slightly, where
just the dark shadow
seems to solidify.
It just looks thin,
almost like an eel
or some sort of
a longer, thin thing,
just moves from
one cloud to the next.
LIAM: Snake in the cloud,
Gordi. Snake in the cloud.
MATT: "Snake in the cloud!"
(laughter)
TRAVIS: Snake in the cloud!
SAM: Hey, what's going on?
TALIESIN: What the hell
is happening?
LAURA: Would we know anything
about snakes in the clouds?
TRAVIS: (alarm bell rings)
LAURA: Would we have
heard anything?
MATT: Not in particular.
TALIESIN: These g*dd*mn
snakes out of these clouds.
MATT: It's at this point,
you glance off to the side,
and on the opposite
side of the ship,
you can see another shape,
but this one's not
quite in a cloud.
This one's just
out in the open,
and you see it gliding.
At first, it looks...
Does seem like
long, thin shape,
but you watch as it turns,
and as it does, it's wide.
It's thin and wide, like
a skybound manta ray,
but it has a dull brown
sand coloration,
like something that would,
that if it was seen
against the surface
of the Hellcatch below,
would almost blend.
MARISHA: Cool.
MATT: But as it turns,
you can see there
are rows of long spines
across its back,
and a lengthy tail that comes
to a jagged point at the end.
It (whooshes) and then dips
below the side of
the ship out of sight.
LIAM: Hey, if you can't
be safe in the sky,
where can you be safe?
(shouts) Heads up!
MATT: The captain shouts out,
"Oh goodness. Look. We
got skirath hunters.
"Everyone to the front.
"We got skirath hunters!"
LAURA: What, what, what?
LIAM: Skirath hunters.
MATT: The ship suddenly--
MARISHA: Skirath hunters?
MATT: The ship begins to--
TRAVIS: Dive?
MATT: Go into a slight dive.
TRAVIS: Yeah!
MATT: All of you watch
as the various bits
of boxes and crates that
are currently on the deck
and off to the sides slide
forward a little bit
before it adjusts again.
As the ship begins to dive
you all feel your stomach
rise for a second,
and then you catch
yourself and hold on,
and as it begins
to pick up again,
you can see one of them,
(whooshes)
the one that was ducking
below is now coming around
towards the front
where it is.
It is moving fast!
This ship is moving fast,
and not only was it
keeping pace with it,
but it's almost outpacing
it when it wants to.
The one that vanished into the
cloud before you can now see.
It's coming right
towards you all.
I need you
to roll initiative.
(shouting)
TRAVIS: We're doing this?
On a ship?
SAM: Oh my god!
TRAVIS: We haven't seen
the ship in years!
MARISHA: We haven't--
Yeah, yeah, yeah.
It's been what? Since
Vox Machina days?
LIAM: There's the ground!
TRAVIS: Yeah!
MARISHA: Since we've had--
MARISHA and TRAVIS:
A skyship?
LIAM: A ship is coming out.
A ship is coming out.
LAURA: Is the ship coming out?
SAM: Is that true?
MARISHA: Oh my god,
a ship. (gibberish)
LIAM: I ship it. I ship it!
SAM: Oh my god.
LAURA: Do we have a ship?
Do we have a ship?
Do we have a ship?
He's going to get a ship.
SAM: Oh my god, guys.
D&D Beyond is ready for this.
LIAM: Guys, ship's about
to hit the fan. Let's go.
MARISHA: Ship-- (laughs)
LAURA: Oh, come on.
SAM: Oh boy.
MARISHA: I know.
I rolled like sh*t.
SAM: Like ship.
MARISHA: I rolled like ship.
TRAVIS: I finally rolled a good
initiative, which is
worthless because I'm--
ASHLEY: Skirath?
TRAVIS: -- not real close.
(excited yelling)
TRAVIS: It's a new one!
Oh sh*t!
(yelling)
TRAVIS: (joyful screams)
LAURA: This is awesome!
(cheering)
TRAVIS: Bro!
LIAM: (high-pitched laughter)
TRAVIS: Bro!
MARISHA: Did you
make the wings?
MATT: No, no, these were put
together by Howard Andrews.
SAM: Thank you, Howard.
MATT: Who is also the same
fantastic person that
made the Squalleater
for the last campaign.
TRAVIS: Look at the
brumestones are metal!
LAURA: All the little
tiny planks
are actually little planks!
ASHLEY: No, they're not!
TRAVIS: Wow!
ASHLEY: Oh my god!
MATT: It's coffee stirrers,
if I recall.
SAM: They're coffee stirrers!?
TALIESIN: Yeah.
SAM: That must have
taken days!
MARISHA: What the f*ck?
MATT: So--
TRAVIS: Wow.
ASHLEY: That is beautiful.
MARISHA: Oh my god, and it
lights up!
MATT: Where are you?
LIAM: Days, even!
Orym will be way up at
the front, where he was--
I can't reach that far.
Practicing his Zeph'aeratam.
TRAVIS: I gotcha.
LIAM and LAURA: Oh no!
TRAVIS: You're doing the
Leo up at the front, right?
LIAM: Yeah, you can put
me right at the--
MATT and LIAM: Yeah.
MATT: Gordi would be
up there with you.
TALIESIN: I had just come
from our quarters
because I had
heard some yelling.
MATT: You would be below
from below there.
MARISHA: I'll mirror Ashton.
MATT: Okay.
ASHLEY: Same.
LAURA: I'm going to
be on the--
What's the second deck?
TRAVIS: Poop deck.
LAURA: Is that the--
No, poop deck is the top.
I'm going to be on the--
TRAVIS: Second is
the quarter.
LAURA: I'm on
the quarter deck.
LIAM: I got to see
it from the front!
LAURA: Over by the side.
TRAVIS: It's really cool, man.
It's really cool.
LAURA: Right there.
MATT: There's the captain.
LIAM: (impressed exhale)
MATT: There's the first mate.
TALIESIN: Oh f*ck.
MATT: FCG?
SAM: I'd probably be
up just around the
captain again, yeah?
MATT: Okay, over there.
SAM: Just sort of observing.
MATT: Okay, right there.
Then Chetney.
TRAVIS: I'm up on
the poop deck
to keep eyes on everyone,
but also so nobody
can see my creations.
MATT: Okay.
Now, for the ease
of viewing this,
if we want to, we can
actually remove these.
TRAVIS: Oh, yes!
TALIESIN: Is that
some magnets?
TRAVIS: Can we get a round of
applause for just a second?
Absolutely gorgeous.
LAURA: (gasps) Neat!
TALIESIN: Oh no.
LIAM: There's one
in the back-- oh!
LAURA: (gasps) You can
go inside of it!
MARISHA: You can go inside!
MATT: Technically, yeah.
This--
this picks up.
ASHLEY: This is so--
(yelling)
ASHLEY: Oh my god!
That's so cool!
MATT: ♪ Howard did a great
job. Thank you, Howard ♪
TRAVIS: The talent
of Howard, man.
MATT: All righty, well,
to that point,
let me roll
initiative for them.
Okay.
SAM: What spells do I have?
TRAVIS: That back corner,
I'd want to be about-- yeah.
LAURA: Do you know this is--
MATT: Back here?
TRAVIS: Yes, sir.
LAURA: -- so close
to what I was
envisioning based
on what you said. I mean--
TALIESIN: Yeah, this is real--
TRAVIS: Oh.
MATT: Well.
TRAVIS: It's so cool.
MATT: 25 to 20?
LIAM: 25.
TRAVIS: All right.
MATT: All right.
TRAVIS: Damn!
Coming out.
MARISHA: ♪ I'm coming out! ♪
MATT: Okay. 20 to 15?
TRAVIS: 20!
MATT: All righty.
TRAVIS: sh*t!
SAM: Boy, I don't got much.
MATT: All right.
MARISHA: Question is, how do I
spend my--
TRAVIS: No, I'm sorry. I had 18.
I apologize.
MATT: That's okay.
What's your dexterity?
MARISHA: Concentration...
TRAVIS: My dexterity is
two. Plus two.
MATT: Got you, all right.
LIAM: sh*t.
MARISHA: Bane...
There's two of them.
MATT: 15 to 10?
TALIESIN: 14.
ASHLEY: 11.
SAM: 11.
ASHLEY: Oh, Rollies?
SAM: Rollies.
MATT: Rollies it off!
SAM: Five.
ASHLEY: 16.
SAM: All right, you win.
ASHLEY: Okay, okay.
MATT: Okay. 10 to five?
MARISHA: Seven.
MATT: All right.
TRAVIS: Imogen?
LAURA: Four.
MATT: Okay.
TALIESIN: Should've gone
to sleep earlier.
LAURA: (laughs)
MATT: I'll say-- for this--
TRAVIS: Yeah, right,
I told you!
TALIESIN: Should've
had a breakfast.
Going to get
our asses kicked.
LIAM: Are there--
LAURA: Wow!
LIAM: -- folks mounted
on these things,
or they're just creatures?
MATT: They're
just creatures.
LAURA: Cool.
TALIESIN: Skirath
hunters are creatures.
SAM: Whoa!
LAURA: Oh, whoa,
look at their weirdo faces!
MATT: Yeah, and these are
my proxy minis for them.
LAURA: Whoa!
MATT: The best I could find
that fits the shape of them.
LAURA: Creepy.
MATT: All right,
so beginning,
as they're both darting
forward towards the ship,
Orym, you are up first.
LIAM: Oh, well,
I can't reach them.
I am going to step, step,
step on the railing,
and block Gordi
from this one.
So, I'll be at--
Nope, the other side.
MATT: I'm going put
a piece up here.
LIAM: I'm just going to,
at this point,
hold my action
and protect Gordi.
MATT: You got it.
Are you holding your action
until something
comes within range?
LIAM: That's correct.
MATT: Okay,
that finishes your
turn. It is their turn.
Since y'all rolled
decent to low,
and they actually
rolled pretty high.
This one here,
actually-- this is
going to be important.
This one--
TALIESIN: Those f*cking--
MATT: -- is going
to go ahead and--
TRAVIS: Skirath.
MATT: It's going to dart
down towards you, Fearne.
ASHLEY: Hello?
TRAVIS: (laughs)
MATT: At the speed of 90 feet,
it is able to do so.
MARISHA: Speed of?
TRAVIS: Whoa!
SAM: Oh god!
MATT: It (whooshes).
TRAVIS: Nine-zero?
MARISHA: Feet.
TALIESIN and MATT: Yeah.
LIAM: Go wherever it wants.
TALIESIN: They're a jet.
MATT: Not to mention, the
ship is moving this way,
and they're moving this way.
So it actually, technically,
depending on the direction
can move more or less,
but it darts down,
and as it does,
it curls its wings in,
and all the spines extrude,
and then (whooshes)!
Fire out--
LAURA: Ugh!
MATT: In a radius around.
TRAVIS: Shut up!
MATT: I need Ashton,
Laudna, and Fearne
to all roll
dexterity saving throws
for me, please.
TRAVIS: (laughs)
MARISHA: Jeez Louise!
ASHLEY: Okay.
TRAVIS: Excuse you!
MARISHA: (sighs)
TRAVIS: Come on. Come on.
ASHLEY: Okay.
TRAVIS: Quit f*cking around.
All right?
LAURA: What did you roll?
What did you roll?
TRAVIS: Get it out of the way.
No more of that.
MARISHA: Seven total.
MATT: Okay.
14 points of piercing
damage to you, Laudna.
TRAVIS: Damn!
MARISHA: 14 points.
ASHLEY: 16.
MATT: You take seven
points of piercing damage.
TALIESIN: 21.
MATT: Seven points
of piercing damage.
SAM: Wow.
TRAVIS: Not a joke.
MATT: Also,
Terana also takes seven
points of piercing damage.
She is nearby.
Okay.
Finishing that go, it's
also going to follow up--
MARISHA: It's taking a lap!
MATT: -- with a slam attack.
LAURA: Oh!
MATT: Which it
should've done first.
Well, it's figuring
it out as it goes.
This one's going to be
against you, Ashton.
LIAM: It's learning.
MATT: 16 to hit.
TALIESIN: AC is 16.
MATT: It just hits you.
You go ahead and take
17 points of
bludgeoning damage
as the spines
sh**t out of it.
It does a flip in the air
and comes back and just
slams its body into
you from the side.
Not terribly damaging,
but enough to almost
knock you off your feet.
You catch yourself
on the ground.
Then it's going to lift up,
since it actually has
a little more movement
because it was moving
against the ship.
It's going to move 15
feet up into the air.
LIAM: Attack that m*therf*cker!
TALIESIN: Do we get a--
MATT: Which means
the three of you
can get attacks of opportunity
on it, if you'd like.
MARISHA: We can get
attacks of opportunity?
MATT: If you'd like to.
TRAVIS: Look at that!
MARISHA: Yes, I would
absolute-- Oh wait.
Can I do that with a spell?
LIAM: No, you'd have
to be a w*r Caster.
TRAVIS: Look at this encounter, man!
MARISHA: I don't have w*r Caster.
LIAM: So you can hit it.
MARISHA: I cannot hit it.
LIAM: You can.
TALIESIN: I'll give it an attempt.
MARISHA: I cannot hit it.
SAM: Punch it!
TALIESIN: I want to know
what its AC is.
That's 28 to hit.
MATT: That definitely hits.
LIAM: You'll hit it.
SAM: You would get zero.
MARISHA: My strength is negative three.
TALIESIN: I'm not raging,
so this is my
not raging damage.
MATT: Exactly.
MARISHA: My strength is
negative three.
LIAM: That's cool.
MARISHA: I would break my knuckles.
TALIESIN: 15 points of damage.
MARISHA: Break my hands.
MATT: 15 points of damage to it.
You got it.
As it winds up where
you just hit it
in the middle of the air
and it has to arc around
and catch itself.
MARISHA: I think this is
my lowest stat.
MATT: Fearne, do you
want to take
an attack of opportunity
or not?
ASHLEY: Yes, of course.
SAM: (as Fearne)
Yes, of course!
ASHLEY: Absolutely.
TRAVIS: (as Fearne) Just
want to put it in my pocket.
ASHLEY: Okay, I rolled...
Wait. What am I adding for
attack of opportunity?
Why am I having a brain fart?
MATT: Just your physical attack.
ASHLEY: It's got to be
a physical attack,
so let me get my...
Okay, so that would be 18.
MATT: 18 just hits.
ASHLEY: Okay.
LIAM: Ooh, that's high.
MATT: It's very quick.
SAM: That is high.
MATT: They are dextrous
and maneuverable.
With a little bit of
natural armor on them.
LIAM: Eels, you said?
Winged eels?
MATT: They look more
like large manta rays
with an extremely long tail.
TALIESIN: Like a ray Kaiju.
MATT: With spines across the back,
three rows of spines
on the top and bottom.
LIAM: Cool.
ASHLEY: I rolled a d4.
I rolled a one,
but it also says minus one?
MATT: Yeah, did you roll--
so whatever you roll,
you rolled a one and
you got a minus one.
You did zero damage.
LIAM: Did you punch it?
ASHLEY: I used my
Moon Sickle.
LIAM: A sickle's got to
have more than one damage!
SAM: When you
just touched it,
it showed up on all of
our D&D Beyond screens
as three points of
damage is what it said--
ASHLEY: Well, no, I was--
SAM: Oh, now it says one.
ASHLEY: I was pressing
it to see if it,
but I pressed the wrong
thing, went to more info.
Yeah, I didn't do anything.
MATT: We'll say minimum
of one damage.
So you strike,
because you did hit it.
ASHLEY: Oh, I got him good!
MATT: All right so, after a
heavy slam, you just streak
and it nicks part of
the base of the tail
before it (whooshes) and
is now gliding above.
This one here is
going to (whooshes).
SAM: Oh god!
MATT: Rocket full speed
towards you.
LAURA: Me?
MATT: Yeah.
MARISHA: Lord have mercy.
LAURA: On me?
SAM: Lord have Mercer-y!
LAURA: Lord have Mercer-y.
MATT: This is a swooping charge
if it hits.
That is going to be
another 16 to hit.
LAURA: Oh, yeah, that hits.
MATT: Okay.
You take--
SAM: Oh god.
MATT: This is going
to be bad.
MARISHA: Silvery Barbs.
SAM: What's that mean?
MARISHA: It's a new
thing I've got.
TRAVIS: Do you just
shout it out?
SAM: You just say it?
TRAVIS: Silvery Barbs!
MARISHA: It's a reaction
that I can do
where-- it happens if
a creature I see
within 60 feet succeeds
on an attack roll,
ability check,
or saving throw.
I distract the creature
and, woo, spooky shadows,
and they have
to reroll the d20
and must use the lower roll.
SAM: Oh!
MATT: Okay.
That'll bring it to a 12.
(oohing)
LAURA: I'm 13!
TRAVIS: Go Silvery Barbs!
LAURA: Laudna saved me!
MARISHA: I've got my girl.
TALIESIN: Did you just Large
Marge that thing? g*dd*mn!
MATT: So as it (whooshes)--
MARISHA: So as it--
MATT: -- through the air.
MARISHA: Yeah, and it sees--
As it's trying to
go for Imogen,
shadows between
the planks of the woods
that look like they're
almost splintering through
for a second.
MATT: It has to avoid itself
and it thinks it's going
to impact towards you
and as the shadow darts
up in front of it
it darts off to the side
and ends up slamming instead
to the side of the ship.
The ship, it impacts,
doesn't do any damage to it
but you watch as it
has to right itself.
So--
MARISHA: Then I choose
a different creature that
I can see within range,
which I believe I can look
up and see... Where's Chetney?
TRAVIS: I'm up in
the back corner.
MATT: Chetney, you do not
have eyes on, unfortunately.
MARISHA: Damn it!
SAM: You have Fearne and--
MARISHA: Can I see Ashton?
MATT: Ashton's
to the right of you.
MARISHA: Ashton's right next to me.
I take a little bit of
that shadow magic
and it wraps a little
bit around your head
and around your hammer and
you have an advantage on
your next attack roll,
ability check,
or saving throw.
SAM: Whoa! This is
a cool ability.
TALIESIN: Cool. (laughs)
SAM: ♪ Silvery Barbs ♪
MATT: So it missed its
swooping charge slam attack;
however, it is going to--
LIAM: ♪ Silver Barbs ♪
MATT: Where it's standing,
it's going to
do a tail spear attack on you
because you were
right in front of it
and it's frustrated
that it missed.
So that's going to be
a natural one.
SAM: Hey!
MATT: Its tail--
You watch as its tail
rears back like a whip.
As it does, you can see
the spine in the end of it,
this long, barbed blade that's
emerging a good two feet
from the tip of the
prehensile portion of it,
it has a dark oily
sheen on it.
As it pulls back and whips
it strikes from underneath
right towards you
and you just barely
duck out of the way
as it sticks into the wood.
It has to withdraw
so now you see it being
dragged a bit by the ship
before it pulls itself free.
That sucked for them.
LIAM: Watch me whip.
MATT: All right.
That finishes their go.
Chetney, you're up,
with Ashton on deck.
TRAVIS: Oh, oh sh*t, oh f*ck!
LAURA: f*cking awesome,
Laudna.
TRAVIS: Could I run
over to the giant
ballista cannon thing--
MARISHA: New spells!
that's back here?
MATT: Right here?
Yeah, you can.
LAURA: I saw that spell, too.
TRAVIS: Can I tell if
that b*tch swivels 360
or if it just
points the direction?
MATT: It does. I mean,
I have it taped down here
but I could say yeah,
it swivels here.
TRAVIS: Is it loaded,
or do I need to load
a harpoon and/or--
MATT: You would need
to load into it, yeah.
TRAVIS: Okay. I'm going to--
MATT: It takes
an action to load--
TRAVIS: Uh-huh, uh-huh.
MATT: -- and an action to fire.
TRAVIS: I'll try and--
f*ck it. I'm jacked, homie!
I'm going to load
a harpoon into that.
MATT: Okay.
You reach over
and take the large,
heavy iron bolt
and pull it into there.
(creaking)
TRAVIS: (screaming)
(laughter)
MATT: With a strength of
16, yeah, you're fine.
You load it in there
and then get
behind it and now,
that's your movement
and your action.
It'll take another action
to fire it next turn
but you have it loaded
and ready to go.
SAM: Nice.
TRAVIS: Amazing.
MATT: All right,
finishing Chetney's go.
Ashton, you're up,
with Fearne on deck.
TALIESIN: First off,
I'm going to f*cking rage.
MATT: There you go.
TRAVIS: Yes, you are! (growls)
MARISHA: What you get?
TALIESIN: What am I getting?
MARISHA: Make it a good one.
TALIESIN: This is going
to be weird.
MARISHA: He says every time.
TALIESIN: I got Space which
might actually turn out
to be really helpful.
MATT: I will say
before you go,
since it can and it will try,
because it's the end of
its turn, it will try
and fly up again to try
and stay out of range.
Up here.
That leaves you with
the ability
to make a reaction attack,
if you'd like to.
SAM: Hit it!
LAURA: Oh, can I use
my dagger on it?
MATT: Yeah.
LAURA: I just, okay.
(grunts)
(laughter)
TRAVIS: With a question
mark expression?
Pointy end!
LAURA: Okay.
I roll to attack. (laughs)
MATT: Do it.
LAURA: Oh!
21!
MATT: That hits. Roll damage.
ASHLEY: Yes!
SAM: Dagger damage!
MATT: As it quickly--
LAURA: (gasps)
Six points of damage!
(cheering)
MATT: Six points of damage
as you quickly--
SAM: She's a
stone cold k*ller!
MATT: -- arc outward and
cut into this portion
of its softer underbelly
where you can see--
Now it's close up
in front of you,
it has a harder large,
scale, sand-colored armor
on the outside and then
right where it dissipates
where the prehensile
part of the tail is,
you can see a slight opening.
You arc up with
the blade and carve it
causing this dark blue
blood just to (spurts)
across the wood
in front of you.
TRAVIS: Whoa, take it
easy, headhunter!
Leave some for
the rest of us!
(laughter)
LAURA: Ah!
MATT: Awesome, that brings
it back to Ashton.
What are you doing?
TALIESIN: Oh sh*t,
this is going to be fun.
LIAM: Blue bloods.
TALIESIN: Where am I?
LAURA: Rage!
(laughter)
LIAM: (like Imogen)
I would like to rage.
TRAVIS: Uh-huh.
TALIESIN: Okay.
SAM: Are you going
to lick the blade?
MATT: Both of them are
about 15 feet in the air,
just so you know.
TALIESIN: Good luck
for them. Okay.
MARISHA: Oh! Yes, queen!
TALIESIN: The one I hit
the first time.
LIAM: That swagger.
MATT: Yeah?
TALIESIN: So the crystal
in my head starts to
almost become transparent,
but all the way
through my head,
like it's a little bit of
a bad Photoshop effect,
including the hammer
gets a little weird that way
where there's almost
a lens in the center.
MATT: Mm.
I know what's going on.
TALIESIN: Yeah, you do.
I'm going to charge up
and a portal is going to
open in front of me.
SAM: What?
TALIESIN: I'm going
to stick my hammer
and I'm going to
toss my hammer
straight down into it,
and a small portal
above that as*h*le
is going to come down.
ASHLEY: What?
TRAVIS: Shut the f*ck up!
ASHLEY: That is so cool!
TRAVIS: Shut up!
LIAM: He's got an
occasional Portal g*n!
MATT: Roll an attack.
MARISHA: Yes!
TALIESIN: That's a--
Let's actually go to my--
that's a lot to hit.
MATT: What's the
range on this?
TALIESIN: 60 feet.
MARISHA: You have advantage
on that attack.
TALIESIN: Yeah, I took it.
That's 20 to hit.
MATT: That hits. Roll damage.
TRAVIS: Whoa!
ASHLEY: That is so cool.
TALIESIN: That rolls
a Chaos Burst, too,
so that's one of those out.
TRAVIS: Especially if
you're out of melee.
TALIESIN: f*ck, I lost
the f*cking thing again.
That's the only problem.
TRAVIS: What is going on
in his dome?
TALIESIN: Where does
that live?
Fundamental Force,
yeah, sorry.
TRAVIS: He's got
that gray juice.
LIAM: ♪ This is
Rage Science ♪
TALIESIN: That's
an additional 1d10.
TRAVIS: Got that gray liquid.
TALIESIN: So that's--
SAM: Greymoore.
TRAVIS: Greymoore.
MARISHA: Greymoore!
TALIESIN: Seven, 15.
(laughter)
TRAVIS: (alarm sirens)
(laughter)
TALIESIN: That's 16 points
of force damage.
MATT: 16 points.
The additional force
damage on top of it
but it's all bludgeoning
and then force?
TALIESIN: Bludgeoning and
then one force damage.
MATT: Got it.
So yeah, as you slam
the hammer down
and you basically shove
it into a folded space,
the portal beneath you,
and then it slams overhead
before being
withdrawn back out
and both portals close
as fast as they did.
The creature has to right
itself for a second
from the impact.
TALIESIN: I'm rolling right back up
for an uppercut.
MATT: Okay!
MARISHA: Get it, Thor!
SAM: Is his hand going
through a portal, too?
TALIESIN: Yep.
MATT: Another portal
opens in front of you
and an upward swing
and both of your arms
and the hammer just vanish into it.
TRAVIS: Shut the hell up.
LAURA: What? That is so--
TRAVIS: Amazing.
MARISHA: (claps) The cake is a lie.
LAURA: f*cking cool.
TALIESIN: f*ck it, reckless.
LAURA: My gosh.
TRAVIS: Yes, yes, let's go!
TALIESIN: Thank god.
17?
MATT: 17? Just misses.
TALIESIN: Oh f*ck!
(oohing)
LIAM: 18.
TALIESIN: sh*t.
MATT: It goes wide. It's
learning your tricks.
The second portal opens
and now that you're
this close, you can see
there is no real sign
of a face on it.
It's just a blank
of flesh in front.
There's no eyes or any
discerning characteristic.
Then you watch as
right in front of it
where the portal opens up,
the slit opens up and there's
this pure black orb of an eye
that seems to notice
and then it pulls back
and the hammer just misses
it by about a foot.
TALIESIN: All right, I'm
going to use my movement
to get some cover.
MATT: Okay.
Where are you going?
TALIESIN: Probably just in
and around the corner inside.
MATT: Inside? Okay.
TALIESIN: Just behind,
just so I can get to them.
Just behind everybody
who's out.
It's on the left side,
on the starboard, yeah.
MATT: Little finicky
for me to get there
but we'll keep that in mind.
Okay, that finish your turn?
TALIESIN: Yep.
MATT: Fearne, you're up.
FCG, you're on deck.
SAM: Okay.
ASHLEY: Okay. I'm going
to summon Mister.
MATT: Okay. Where do
you want him to go?
ASHLEY: As a bonus action.
Just right next to me.
MATT: All right.
ASHLEY: Okay, here's
a question.
MATT: Yes.
ASHLEY: If I put him on the
other side of something,
would that be
considered flanking?
I know it probably
wouldn't work
in this situation
because he's flying.
MATT: If it's a melee
flanking circumstance,
he is technically
a creature. Possibly.
I'll think on this.
ASHLEY: Okay.
MATT: Circumstantially,
I'll think on it.
ASHLEY: Yeah, yeah,
yeah, okay. For later.
Okay. So I am going to cast--
MATT: I'd say, just for the
circumstances, probably not
because he's not a continuously
harrying creature.
He's more of awaiting for
your command to do it.
ASHLEY: Okay.
MATT: Flanking is more about
two creatures that are
always at the ready, so.
ASHLEY: That makes sense.
I am going to cast
Speak With Animals.
MATT: Okay.
ASHLEY: I'm going to
say, oh, okay, okay.
Just hang on for two seconds.
What do you want so we can
just speed up this process
because we have
somewhere to be.
What do you need?
What do you need?
What do you need?
MATT: As you're
shouting outward,
you see the one dark orb
glaring out of this opening,
this heavy, faint yellow-
brown blubber fold
this heavy, faint yellow-
brown blubber fold
that's opened up
to show the eye.
It opens up in a weird
twist. (squelches)
It makes no sound.
It makes no response.
You get the sense quickly
this is not
considered a beast.
LAURA: (groans)
ASHLEY: Okay.
TRAVIS: Oh.
SAM: What does that mean?
ASHLEY: Okay.
MARISHA: It's a fiend or something.
SAM: Abomination?
MARISHA: Yeah, or a monster.
MATT: There's many other
creature archetypes.
ASHLEY: Interesting.
SAM: Classifications.
ASHLEY: Okay.
Then I am going to
walk towards--
MARISHA: Fleshy blubber fold.
ASHLEY: The other harpoon.
MATT: Over here?
ASHLEY: Yes,
I'm going to get behind him.
Yeah, yeah.
MATT: Okay.
ASHLEY: Okay, that's good.
MATT: Mister going to stay put?
ASHLEY: I'm going to
keep him there.
MATT: Okay, you got it.
So Mister remains there,
finishing Fearne's go.
FCG, you're up.
SAM: It's not a creature?
MATT: It's a creature.
SAM: Oh, okay.
LAURA: Yeah, just not a beast.
MATT: It's not a beast.
SAM: Oh, it's not
a beast, okay.
LIAM: Like wolves, cats.
SAM: Oh, cool.
MATT: You now know
this is not an animal.
SAM: Got it.
I will
wheel on over towards Imogen.
MATT: Okay.
SAM: I don't like
these birds!
I'll get right
under that one.
MATT: Right here? Okay.
SAM: Yeah.
15 feet above me, right?
MATT: Yep.
SAM: The other one's probably
15 feet in front of me?
MATT: The other one's about
10 feet from you that way.
SAM: Even better.
I will, at level three,
I'll cast Blindness
on both of them.
MATT: Oh, damn! Okay.
(oohing)
LAURA: Cool.
MATT: Okay.
SAM: I'll do it by, like...
I'll say that my lens
is finding the light
and sort of reflecting
up into their eyes
trying to blind them
with sunlight reflection,
like a watch.
TRAVIS: Intense.
MATT: That is fantastic
and good to know.
SAM: But they have to make
a constitution 14 save,
not very big save and they're
probably very constitute-y.
MATT: So for the one up top
that's right above you.
That's a 13.
That's a failure.
TRAVIS: Got one. Got one.
MATT: So this one is
now considered blind.
LIAM: That was a very nice move.
MATT: The other one...
That is going to be a
15, so that one succeeds,
but that one is blind.
SAM: All right.
They can't see us! Or maybe
they can. I don't know!
(laughter)
MATT: Oh god.
TALIESIN: We will find out
soon enough.
SAM: We'll find out.
MATT: Indeed.
SAM: Do I have any
bonus actions?
Oh yeah, I do!
I'll cast Spiritual Weapon!
MATT: Technically, you can
only cast one
spell a turn.
SAM: Oh, you're right. You're right.
I won't do anything, then.
MATT: That's okay.
Are you staying put?
SAM: Yeah, I'll attach my
bolt thrower attachment
SAM: Yeah, I'll attach my
bolt thrower attachment
as the rest of my action.
MATT: Okay.
You got it, all right, that
finishes FCG's turn.
It is now the ship's go.
The captain is going to
shift things this way.
SAM: Oh god.
MATT: And begin to move, turn.
SAM: Look at that!
MATT: Both of these get
moved back slightly this way
which I'll say for the
sake of height.
SAM: 3D graphics!
TRAVIS: Holds up great.
MATT: Right about there.
MARISHA: Whoa.
MATT: This one here
will shift back.
Just, we'll say it's
a little higher
than than that one there.
TRAVIS: Guys, this game is awesome.
What the f*ck?
MATT: With that.
LAURA: But it is
higher than that?
MATT: Gordi's going to
move and load that one.
Terana is going to--
watching you Fearne,
as you get up behind it,
Terana the young dwarf girl
is going to go, "Uh," and grab
and use her action
to load the ballista
that you're behind.
ASHLEY: Oh my god. Okay, amazing.
MARISHA: Yes. Yes.
MATT: The first mate
is going to
duck underneath
the stairs and hide.
SAM: Not a fighter?
LAURA: Now you said
the lower one
is actually higher than
what we're seeing now?
MATT: Yeah, I would say....
For the sake of
just keeping this
a little more above board.
Precariously place it there.
LAURA: Okay.
LIAM: Okay.
MATT: All right, that
finishes the ship's go.
Laudna, you're up,
with Imogen on deck.
MARISHA: All right.
LIAM: I think you
might've jumped me.
TRAVIS: You're the top.
MATT: You're at the very top.
LAURA: You were the very first
one. You went right away.
LIAM: Didn't you already go?
Oh, that was
a reaction you did.
It was so cool for
a reaction, sorry.
MATT: It's all good.
Good looking out.
MARISHA: I'm going to
rush out and go up
towards the foot of the
stairs a little bit
so I can have a
view on both of them.
Okay.
I'll cast Bane
on both of them.
MATT: What's the
save on that?
ASHLEY: (like Bane) Oh!
MARISHA: 16.
MATT: 16.
ASHLEY: Would you
like a sandwich?
LAURA: What is that?
MATT: Constitution--
Every time.
Constitution or dexterity?
LAURA: Does that count
as a spell on your turn?
How does that work?
TRAVIS: You can do it
with your hands.
LAURA: It can't be, right?
SAM: The Silvery Barbs?
MATT: At the start
of your turn,
you get your reaction
back and does not count.
MARISHA: So it doesn't
count as your spell?
MATT: Reaction spells don't
count against your spell per turn
because it's not part of
your turn, technically.
It's a reaction.
LAURA: That's awesome.
MARISHA: It's
a 1st-level spell.
MATT: Is it wisdom, con?
Is Bane constitution or dex--
MARISHA: Charisma.
MATT: Charisma? Charisma.
TALIESIN: That's right.
MATT: Nope!
TRAVIS: (laughs)
MATT: Nope.
TALIESIN: This is why
it's my favorite spell!
TRAVIS: Damn.
ASHLEY: Damn!
MARISHA: Not a lot of
charismatic monsters.
TALIESIN: Bless and Bane.
(chef's kiss)
MARISHA: Yeah.
SAM: Both Baned?
MARISHA: I will Quicken.
MATT: Both Baned.
LAURA: What does
that do to them?
MATT: Minus 1d4 to all
their attack rolls.
TALIESIN: And saving throws.
LAURA: Yes.
LIAM: My mother says
I'm very handsome.
MARISHA: I'm going to Quicken
that spell to make
that a bonus action
or this next one,
doesn't matter,
to do Eldritch Blast!
MATT: There you go.
Bust it out.
Roll some attacks.
MARISHA: All right, I'm going
to do one to each of them,
taking that shadow
energy from below deck
and then using it
like a javelin
to both of them.
TRAVIS: (high-pitched)
Javelin!
MARISHA: Yes, both of those
hit with an 18 and a 20.
MATT: Both hit, yeah.
Roll damage to each.
TRAVIS: Crack-a-pow.
MARISHA: Jesus f*cking, why?
MATT: Actually, this is valid.
Reroll for-- not reroll
but roll disadvantage
for both those attacks.
SAM: Oh.
LAURA: Why?
MATT: We'll find out
here in a second.
TRAVIS: Because
they're poop heads!
MATT: So just roll
them both again.
MARISHA: 16.
And a three.
MATT: 16 total on the
first, or you rolled a 16?
MARISHA: I rolled a 16--
MATT: All right.
So one of them hits,
one of them misses.
MARISHA: What?
SAM: Oh.
TRAVIS: Uh-oh.
MATT: So--
TRAVIS: There's more to that.
MATT: You watch as
you throw both out,
one of them,
the Eldritch Blast looks
like it's about to impact.
And then, just deflect away,
almost like there's
a barrier of wind around it.
They have an ability
called "Aerodynamic,"
where ranged attacks against
them have disadvantage
because as they rush around,
they carve through the wind
and create a wind barrier
around them
that makes ranged attacks--
MARISHA: Spell sn*per, does
that have anything to do with--
MATT: It's not cover, technically.
It's a deflection.
MARISHA: I thought I'd try.
MATT: A good try.
LAURA: Is one of them blind?
SAM: One of them,
the top one is blind.
LAURA: Okay.
MATT: Which means, technically,
you would have advantage
against the top one
if it's blind.
TRAVIS: Oh really?
TALIESIN: Which means
it would just be a straight.
LAURA: Yeah.
MATT: So yeah.
So you know what? I'll say
they both hit then
because you would've
missed one there.
They both hit.
Little bit of weird
(gibberish), but we got there--
MARISHA: I don't know
which one's which now.
TRAVIS: Got to recognize
their ability--
MARISHA: Okay.
MATT: Yep.
MARISHA: Three damage
to the lower one.
MATT: All righty.
MARISHA: No, what did I just say?
MATT: You said three damage.
MARISHA: Sorry. 10 damage.
MATT: That's a little different.
MARISHA: Seven plus three.
TRAVIS: Yeah, that's it.
MARISHA: I'm an idiot.
MATT: That's okay.
MARISHA: And then the same thing.
Another 10 damage.
MATT: Got it.
(impacts) You watch as
the Eldritch Blast
pushes and pierces through
that little wind barrier
that it's gathered
as it's gliding through
the sky, and impacts it.
(screeches) It rears back and
begins to loop around
to catch itself.
The one that's blind, you
just slam it in the back,
and it takes a second
to even ground itself.
You can see that dark sphere
that's currently open
is wildly trying
to glance around
and it's just trying
to listen
and feel for the
environment around it.
SAM: Nice.
TRAVIS: Crazy.
MATT: All right, that
finish your turn?
MARISHA: Yes.
MATT: All right.
Finishing Laudna's go.
Imogen, you're up,
with Orym on deck.
LAURA: Okay.
I'm going to turn
around and face them.
MATT: All right.
LAURA: I'm going to put
both my hands to
the side of my head
and I'm going to whisper--
LIAM: (whispers) Brain stuff.
LAURA: (laughs) "Brain stuff."
MARISHA: Brain stuff.
LIAM: I was just excited
for brain stuff.
LAURA: I'm just going
to whisper...
I don't know what
I want to whisper.
TRAVIS: Brain stuff.
LAURA: Brain stuff!
ASHLEY and TALIESIN:
Brain stuff.
LAURA: And I'm going
to twinned spell this--
SAM: Twinned spell.
LAURA: -- at 3rd-level.
LIAM: Twain stuff.
LAURA: And I'm casting
Dissonant Whispers at both.
MATT: Ooh.
LAURA: So that's a wisdom save.
MATT: Wisdom save.
MATT: All right.
LIAM: Boy, these things are beset.
MATT: Natural 20
on the top one.
SAM: (groans)
MATT: Down below.
LAURA: Did he--
MATT: Natural one.
I've got both sides of
the spectrum on that one.
LAURA: Okay.
TALIESIN: What's your save,
out of curiosity, again?
LAURA: My save is 15, so
even with a d4 he wouldn't get--
TALIESIN: Okay, even with a d4,
it wouldn't matter.
LAURA: Yeah.
MATT: Yeah, unfortunately,
but the other one--
TALIESIN: Remember the d4--
LAURA: So that is--
MATT: Oh yeah.
TRAVIS: Remember the d4.
LAURA: Okay.
MATT: Still would've put it at a 17.
LAURA: On a failed save, it takes--
On a successful save, it
takes half as much damage.
MATT: Okay, so roll damage.
LAURA: Okay, so that is 5d6.
MARISHA: What dark tongues
is this brain stuff?
(laughter)
LAURA: (whispers)
Brain stuff.
MARISHA: Don't
understand Common.
LAURA: That is--
Okay, fine, whatever.
(laughter)
LAURA: 13.
On the one that didn't save.
I rolled really sh*t.
MATT: Got it.
LAURA: And six on
the one that did.
MATT: Okay.
LAURA: But--
The one that did not save,
it has to use its speed
to move as far away
from me as possible
SAM: Dude, that's huge.
MATT: Okay.
TALIESIN: That's very far.
MATT: You've got it.
Okay, that finishes your go.
LIAM: Which one did
you do that to?
The one that's high or low?
LAURA: I don't know which
one didn't save.
Whichever one didn't
save is the one--
TALIESIN: The bottom one
didn't save.
MATT: Oh, the bottom one
didn't save. This one did.
SAM: Well, that's the
end of the fight.
MATT: (laughs)
SAM: One's blind and
one's flying away.
MATT: There you go.
All right, that
brings us to Orym,
Orym, you're up.
LIAM: Orym, without
even looking back,
just twirls his blade
in his hand and uses--
MATT: Oh, it must
immediately use its reaction,
as far away from
you as possible.
And it does have a reaction.
So that would
put it at 90 feet.
LIAM: 90 feet.
MATT: Yeah, this guy.
TALIESIN: It has to use its
action and movement as well,
if I recall,
when it hits its turn.
MATT: No, it immediately uses
its reaction to move away.
So I'll put it here.
As it just darts
away from the ship.
Okay, and that finishes--
back to what we
were doing there or--
LIAM: Yeah, well, I have no
idea if this'll work now,
because of range, but
I'm going to do it anyway.
LAURA: Oh, sorry.
LIAM: No, it's fine.
That's what happens.
So Orym doesn't
even look backward
but just use this as
a attack to slash the rope,
cuts it and then runs--
SAM: Oh god, wait, what, no.
LIAM: -- along the railing.
LAURA: I hate it.
MATT: Slaps the goliath
on the shoulder
and says: Teamwork makes
the dream work.
And I leap down and whip
around the harpoon g*n--
TRAVIS: Yeah!
LIAM: -- and aim at the one,
I don't know if it's
close enough or not,
And fire at that.
Yeah, because it
it's primed already.
Yeah, because the
goliath loaded it.
MATT: Yes. So you
fire that one.
LIAM: No idea, if it's
close enough.
MATT: You roll an attack
roll for me.
LIAM: Okay.
MATT: Let me bring up
the tools for ship here.
SAM: (arrow vibrating impact)
ASHLEY: That was good!
LIAM: I rolled a 14.
MATT: Rolled a 14,
add six to it.
LIAM: 20.
MATT: That hits.
Go ahead and roll 3d10--
Sorry, 6d10 points of damage.
SAM: 6d10!
LIAM: 6d10!
TRAVIS: What?!
SAM: 60 tens.
LIAM: Okay, I'm going to roll
two of them three times.
So I got 15.
SAM: 600 points of damage.
LIAM: 20, 21,
24--
30 total.
MATT: 30 points of
damage to that one.
SAM: Perfectly average.
MARISHA: Cool, cool, cool.
MATT: You fire, and you
watch as it just vanishes,
from the top perspective,
Imogen, the air
above you just (whooshes)
as the ballista misses
you by three feet.
And you feel the
impact of the wind
just cutting around.
LAURA: I just slowly turn back
to Orym like--
LIAM: Well, you see,
Orym do like--
You hear: Did I hit it?
And he does a pull up
and goes (grunts) I hit it!
MATT: As it impacts,
it sticks through and almost
goes completely through.
It pierces out in the back,
but there's a little bit
still stuck in it,
as it falls for about 10 feet
and catches itself.
These are hardy creatures,
but that is a heavy hit.
You can see now,
that dark blue blood is
dripping out from the wound.
SAM: Is that just a bolt,
was it attached to
a cord or anything?
LIAM: It's a harpoon
on a chain or no?
MATT: These are just
standard bolts.
There is a chained harpoon,
but you have to actively
utilize that if you want.
LIAM: I love airships.
MATT: (laughs) All right, does
that finish your turn, Orym?
LIAM: Yes, sir.
MATT: All right,
it is now their turn.
SAM: Oh no.
This one used its
turn to move away.
It's now going to move here.
It does not get
a slam attack.
LIAM: Oh, so it can come back--
MATT: Let's see if it--
TRAVIS: Pop some pimples.
LAURA: But at least it didn't
get to stay up or close--
MATT: It does get its body
spines ability again.
TRAVIS: Body spines.
MATT: As it swarms forward,
it's going to release the
body spines a second time.
I need Laudna--
LIAM: Release the body spines.
MATT: And Mister--
Actually no, Mister's
just out of range.
And I'll have--
Terana to make an
dexterity saving throw.
MARISHA: It's better, 16.
MATT: Yeah, she succeeds.
TALIESIN: Oh, was that
with that d4?
LIAM: Good job, Laudna.
MATT: They're making
a saving throw.
TALIESIN: Okay.
MATT: But good looking out.
TALIESIN: I thought you
were rolling a thing.
MATT: No, it's good.
ASHLEY: (tongue roll)
TRAVIS: That's impressive.
LAURA: Oh right,
it's not rolling--
MATT: Oh, whoa!
Okay.
So you both succeed,
which is good.
So that brings you down to
11 points of piercing damage.
LAURA: Holy moly.
That would've been 22.
MATT: Terana is really hurt.
Terana's really hurt.
Terana's like, "Ah!"
Like after loading up
for you, Fearne,
you watch as the
spines sh**t out,
and one goes through
her shoulder
and actually sticks to
the bottom of the ballista.
She's now pinned like, "Ah!"
Is trying to pull herself
free from the base of it.
Then after that,
it's going to
do a tail spear attack
against you, Laudna.
Since you're the only one
within range of that.
TALIESIN: Got to get you
to cover it next time.
MATT: Minus d4 to the attack.
LAURA: Shield on this.
MARISHA: I don't think I
can do Shield on that.
LIAM: They descended
on her position.
There's nothing she can do.
MATT: With the minus d4,
that brings it to 17.
MARISHA: Shield.
MATT: Ah, there you go.
MARISHA: That will clear it.
MATT: The tail comes
right towards you.
As you put your hands up,
a little bit of
that inky-liquid
just lifts itself from
under your fingernails
and forms this
shield of shadow
that deflects the tail
as it splinters off
and withdraws back in.
MARISHA: (groans) Ouch.
SAM: Oh boy.
MATT: This one here.
Trying to figure out
where things are,
is going to try and dart
back to where it was,
but slams into the deck.
It doesn't quite know
where the ship is,
hits it and glides
and spins around.
It's going to do its
own body spine attack.
So I need both FCG and Imogen,
as well as the captain
to make dexterity saving
throws for me.
Dexterity save--
MATT: Captain succeeds.
LAURA: Hmm, hmm.
SAM: 12.
MATT: 12,
you take 14 points
of piercing damage.
SAM: Okay.
LAURA: Five.
MATT: 14 points of
piercing damage.
Captain takes seven.
Behind the wheel and
is like trying to hold it
and getting ready to
turn more on its turn.
Then it's going to
follow that up with
a tail attack,
we'll say at you, FCG,
since you're the
one right behind it,
but it has disadvantage on
it plus the Bane on it
because it can't
see anything.
LIAM: Real bad.
MATT: (scoffs) No. Nah.
(laughter)
TRAVIS: Not even worth
saying out loud.
MATT: Nah.
The tail whips around and
you're getting ready for like,
"Oh god," it just
goes (whooshes)
shoots out in the middle
of the air at nothing,
before retracting and--
SAM: Dumb bird.
MATT: -- sticking beneath
the bottom of it.
That's going to
finish their turn.
Chetney, you're up,
with Ash on deck.
TRAVIS: From Laudna's seat--
MATT: Ashton.
TRAVIS: -- it looks like I
could still see the big pigeon
on the quarter deck from the--
MATT: Yes, you can.
TRAVIS: I'll take a harpoon
shot at that son of a b*tch.
MATT: Roll a d20.
You have advantage against
it because it is blind.
TRAVIS: Oh, amazing.
LAURA: (laughs)
TRAVIS: I just roll a d20
and add nothing right?
MATT: Add six.
TRAVIS: Dirty 20.
MATT: That hits.
Roll 6d10 damage.
TRAVIS: 6d10.
LIAM: That's the one that
took the first harpoon.
TALIESIN: Yeah.
ASHLEY: Are you eating this?
What's happening?
SAM: I like some roughage.
MATT: Yeah.
TRAVIS: 29 points of damage.
MATT: Woo!
A secondary harpoon shoots
through its body,
this one actually passes
clean through it,
and into the floor, right
on the opposite side.
Right next to Gordi,
who's like, "Ah!
"Whoa, that was so cool!"
(laughter)
SAM: He loves it.
MATT: The thing is just
dripping with blue goo.
Oh, they do get to try and
save against blind and--
TALIESIN: You do not get
to save against Bane.
MATT: Yeah, Bane,
they just keep.
But blind they can--
SAM: At the end of
each of its turns,
it can make
a constitution saving throw.
MATT: Indeed.
That's an 18.
SAM: That saves.
LAURA: Does it get minus d4?
MATT: Minus four.
16.
SAM: Still works.
LAURA: Ah.
MATT: Okay,
but good looking out.
TRAVIS: After
the harpoon goes,
can I draw my chisel
and I'll run it
across my forearm
using my Crimson Rite?
And I'll use my movement to--
Can I jump onto the
(laughs) giant--
LIAM: Oh!
TRAVIS: -- blue stone
and try and
slide down one of
the angled sides
so I can get down
to the quarter deck
with everybody else?
MATT: You can certainly try.
TRAVIS: Yeah, that's right.
MATT: Make an acrobatics
check for me.
TRAVIS: It's going to
burn my a*s (laughs).
LIAM: Or you'll
bounce off at like--
TRAVIS: f*ck, five!
(laughter)
MATT: So you drag the chisel--
TRAVIS: Yeah!
MATT: -- leap and you land,
but you land--
You didn't quite go far enough
to reach the other side.
So you land and
slide backwards.
(laughter)
TRAVIS: (yells)
MATT: Landing onto a barrel,
cracking your head
and falling prone.
ALL: Aww!
LAURA: Poor Chet.
TRAVIS: Any damage?
MATT: Actually,
you fell quite a bit,
so I would say you take--
Five points of
bludgeoning damage.
TRAVIS: Oh, son of a b*tch.
LIAM: You should have saved
the 20 from the Prism Emporium.
(laughter)
MATT: That's valid.
TRAVIS: You know about that?
MATT: Is that your turn?
TRAVIS: That's it.
MATT: All right.
Ashton, you're up,
with Fearne on deck.
TALIESIN: All right,
I'm running back out,
now that I took my
second to breathe.
MATT: Okay.
sh*t, this is--
TALIESIN: Yeah, I know,
it's terrible.
I can get them.
LIAM: Oh my god.
LAURA: I just got
a weird feeling
they're immune to
lightning damage.
I don't know if
they are, but--
MATT: There we go.
Just get Ashton,
put you too far in.
TALIESIN: Yeah, you did,
too far.
It was just around the door.
TRAVIS: That's so freaking cool.
TALIESIN: In theory,
are any of them--
How long would it take me to
get up there to that one--
MATT: To here?
TALIESIN: -- that's up top?
MATT: What's your movement?
TALIESIN: 40 feet.
LAURA: 40 feet.
MATT: You'd get about--
TALIESIN: I couldn't
get close enough
to hit the damn thing, though.
MATT: Probably not,
unfortunately,
because you moved
back into hide,
that was just enough
to get to top,
10 feet from it.
TALIESIN: And that thing's
not close enough to hit.
MATT: You don't know.
It's got a long tail.
TALIESIN: If I were
I eyeballing it,
when I came out, I was
just going to go with
whichever one
I actually thought
I could actually hit.
MATT: Right, right. Well,
I mean, you could
hit this one,
if you get up on the railing.
TALIESIN: f*ck no.
MATT: (laughs)
TALIESIN: Okay.
TRAVIS: Live a little.
TALIESIN: Yeah, I can't quite
get close enough to this one.
That's as far--
I'll stay about
right here, then.
MATT: Okay.
TALIESIN: Because if
it doesn't matter,
it doesn't matter.
Actually, I'm going to
go a little closer
and just get next to Laudna,
just in case sh*t goes weird.
MATT: You've got it.
TALIESIN: Yeah, right behind.
MARISHA: Help.
TALIESIN: Yeah.
Or right next to, actually--
Yeah, right behind is good.
Then the one
that's up there--
f*cking around up
there with those people.
I'm just going to open
a portal, look through it
and knock them right through.
MATT: Got it, roll an attack.
TALIESIN: Hmm, and I will
make this reckless.
Which is very good because
otherwise, it
would've been a one.
20.
MATT: 20 hits.
Go ahead and roll damage.
TALIESIN: That's a--
There we are.
MATT: As a note,
the one that's been
shot twice with the ballista,
starting to look rough.
TRAVIS: Okay.
LAURA: Okay.
MATT: The blood is visible.
It's looking like it's
seen some wear and tear
from two massive
ballistas shot into it.
One that's still stuck,
and one that went--
TALIESIN: 14 points of damage.
MATT: 14 points damage.
All righty.
Gets slammed again and
hit the edge of the deck
before righting itself.
Pulling around the eye.
It's now looking around,
you can see the dark shadow
that was enveloping it,
dissipates
and the eye closes.
TALIESIN: Yeah,
that's my turn.
Okay, that finishes
Ashton's go.
Fearne, you're up,
with FCG on deck.
ASHLEY: Okay, we'll get to
you in a minute, Terana,
very sorry, just lay here.
(laughter)
ASHLEY: With my hoof,
I'm going to--
SAM: Is Terana down?
ASHLEY: -- get the base of
the harpoon and kick it
so I can grab it
with my hands.
MATT: Okay, you hold it
ASHLEY: And I'm going
to take a shot
at the big boys on
the side of the boat.
MATT: Right there?
ASHLEY: Yes.
MATT: All right,
roll a d20, add six.
These ballista are not affected
by its aerodynamic ability.
ASHLEY: Ooh, natural 19.
MATT: That's going to hit,
roll 6d10 points
of piercing damage.
Yeah, these ballista
have so much power--
the aerodynamic ability
that it has
it just cuts right
through the wind.
No disadvantage on these.
ASHLEY: Okay. So nine.
TRAVIS: Can you misfire
on a ballista shot?
MATT: You don't know.
No one's rolled a one yet.
ASHLEY: Two.
LIAM: (screeches)
ASHLEY: That's c*ck.
TRAVIS: Ah!
MATT: Yeah.
ASHLEY: Seven.
MATT: Who knows.
MARISHA: Oh my god.
LAURA: She's rolling
one at a time.
ASHLEY: I'm sorry, I think
I only have one.
MATT: It's okay.
ASHLEY: Five.
LAURA: (laughs)
LIAM: It's okay,
it's forward math.
TALIESIN: Absolutely
done this before.
MATT: It's all good.
ASHLEY: Okay, let's do
some math here.
LAURA: 11, 18, 20, 31.
ASHLEY: 31 points of damage.
MATT: 31 points of damage.
SAM: Pretty average.
Math is great.
LIAM: Blam.
MATT: Oh, that's to
that one there.
Sorry, I did it
to the wrong one.
TRAVIS: That's
the highest one.
LIAM: Yep.
LAURA: Yeah.
LIAM and TRAVIS: 29, 30, 31.
MATT: All righty.
LIAM: She's huge.
MATT: And you're pretty
close to this point.
It turns around and you can
see its weird eye slit open up
with the dark orb,
and you release,
and it tries to pull up
and the spear just
sticks into its torso
as it tries to fly up
to avoid it,
immediately it folds, and
they're not making any sound.
It's just weird, odd,
silent combat from it
as it pierces all the way
through and it's now stuck,
like a good like two feet on
each side, just sticking out.
ASHLEY: Oh, I want one.
(laughter)
ASHLEY: So now Mister is going
to take a flame shot poop.
ASHLEY: So now Mister is going
to take a flame shot poop.
MATT: You got it.
(monkey chittering).
Go ahead and roll an attack.
ASHLEY: Oh god,
where's all my stuff?
Let's go into it.
Ooh, the anticipation.
LIAM: Really trying
to crank one out.
ASHLEY: Yeah.
LAURA: (groans)
MATT: (monkey chittering)
TRAVIS: (like a child)
It's stubborn.
LAURA: (like a child)
It's stubborn.
MARISHA: "It's stubborn?"
ASHLEY: 18.
MATT: 18 just hits.
ASHLEY: Okay, so.
MARISHA: Aw, it's stubborn.
ASHLEY: Oh, that
is so stupid.
Okay, I rolled two ones.
ALL: Aw!
ASHLEY: Two.
MATT: Two damage?
ASHLEY: Two damage.
MATT: Does he get any bonuses,
for your--
LAURA: It was a teeny poop.
LIAM: He just turtled it out.
ASHLEY: He didn't have
enough to eat today.
He hasn't had his coffee.
MATT: Does it add in your
proficiency bonus to damage?
ASHLEY: Say again.
MATT: Does it add
proficiency bonus to damage?
ASHLEY: God, I'm sorry.
MATT: That's okay.
TRAVIS: It's the
old Robin Williams.
Robin Williams'--
ASHLEY: I'm rusty.
TRAVIS: -- standup routine
about morning coffee. Waah!
(laughter)
ASHLEY: Yes.
What is his
proficiency bonus?
MATT: Yours, which is three.
So, it'll be five.
ASHLEY: Jeez Louise,
okay five, sorry.
MATT: So five points
of fire damage to it.
ASHLEY: Well, is
that plus two?
MATT: Right, that's five total.
ASHLEY: So, seven.
ASHLEY: Okay.
LAURA: No five total,
because your proficiency--
MATT: You rolled two damage,
and then its proficiency
bonus is three, so it's five.
ASHLEY: I understand.
MATT: I got you, girl.
I got you.
ASHLEY: I know.
I don't know why I'm questioning
like I know better.
MATT: No, it's all good.
It's all good.
ASHLEY: No, no, no.
I actually know the rules, so.
MATT: We're
learning together.
It's all part of the fun.
All right, does that
finish your turn?
ASHLEY: Yes.
MATT: You're going to
stay put? Okay.
ASHLEY: Yes, I'm going to
stay put.
MATT: FCG, you're up.
ASHLEY: It's hot.
SAM: I will--
MARISHA: I know.
SAM: I will move
down the stairs,
away from this creature.
TALIESIN: Doesn't it get a--
MATT: Okay.
SAM: Does it get
an attack on me?
MATT: It does.
Its tail is going to
lash out towards you for--
SAM: I'll take it.
TRAVIS: No!
SAM: I'll take it.
MATT: 22 to hit.
SAM: That hits.
MATT: Okay.
As your wheel, you start
coasting down the stairs
and you all watch as FCG
is now coming down to join
both Laudna and Ashton.
Before the tail pierces
you from behind--
MARISHA: You know what?
Let's try it again.
Silvery Barbs,
it's a new turn.
SAM: Woo!
MARISHA: New turn.
MATT: You used
Shield last time.
SAM: You did, that was your--
MATT: We haven't
gotten back to you.
MARISHA: But it was at
the top of the round now.
MATT: It doesn't
matter rounds,
it's until it comes back
to your next turn.
MARISHA: That's fair.
MATT: But good looking out.
The reactions, you got
to be careful how use it.
But you saved yourself.
You, however--
TRAVIS: Selfish.
(laughter)
MARISHA: You b*tch!
MATT: You take nine points
of piercing damage
and I need you to make
a constitution saving throw.
SAM: Boy.
Constitution?
MATT: Mm-hmm.
TRAVIS: Have we
done that yet?
SAM: Ooh, terrible.
MARISHA: No, I don't think so.
SAM: Eight.
MATT: Eight?
LAURA: Uh-oh.
MATT: You take an additional
16 points of poison damage.
TRAVIS: (high-pitched) No!
LAURA: 16?!
MARISHA: Can you be poisoned?
MATT: And you are poisoned.
LAURA: Can FCG--
SAM: I am
resistant to poison.
So that's only eight points
of poison damage.
MATT: Exactly.
SAM: But I can be poisoned.
MATT: Yes, you're just
resistant against it.
SAM: I'm resistant to it.
All right.
MATT: All right.
TRAVIS: Dang.
SAM: I stumble down
the stairs.
Which one of those
guys is looking rougher?
TRAVIS: Top side.
MATT: This guy is
looking real rough.
This guy's looking rough.
SAM: I'll turn around
and fire a bolt
with my bolt thrower at it.
MATT: Go for it.
You have disadvantage
on this attack.
SAM: I do?
MATT: Because it's
a ranged attack
and it has a wind
protective field on it.
SAM: Doesn't it have
something on it?
Bane or something,
I don't know.
MARISHA: It's when it
does something.
MATT: Yeah.
SAM: Shut up.
(laughter)
SAM: All right,
well then, six.
MATT: Six.
MARISHA: Damn.
MATT: (bolt fires)
(whoosh)
SAM: Damn!
MATT: You reel it back in.
SAM: Was I able to get--
Oh sh*t.
Cure Wounds is an action.
Okay. Then I'll
use bonus action,
Healing Word on Lowd-na.
ASHLEY: Lowdna.
MATT: All right, roll that.
MARISHA: Yes, please.
TRAVIS: Nice.
SAM: What's that?
It's a one and a--
Nope, that's c*ck.
Come on.
Three.
So four plus three,
seven points.
TRAVIS: Is that good?
MARISHA: I will take it.
Not bad.
SAM: Okay.
MARISHA: Halfsies now.
MATT: All righty, does
that finish your turn?
SAM: That's it.
MATT: Okay.
End of your turn,
Captain Xandis shouts,
"All right,
everyone, hold on!"
SAM: Oh boy.
MATT: And spins
the wheel hard.
The ship arcs this way
and slams into this way.
LAURA: Oh, cool.
SAM: Nice.
MATT: I'm moving this
out of the way here.
MARISHA: Slams into it?
MATT: Slams into it.
LAURA: Cool!
MATT: Wham.
As it does, it takes
additional 15 points
of bludgeoning damage.
TRAVIS: Yo!
MATT: It is looking
real rough.
MARISHA: Very cool.
MATT: Then coasts forward--
SAM: Rammed it into it.
MATT: Essentially, yeah.
TRAVIS: Got to get one of these things
on the ship, so we can
check it out after.
SAM: Oh yeah.
ASHLEY: Oh, good call.
MATT: With that--
SAM: Eat it.
MATT: -- is going to load
this ballista again.
She pulls herself free
from being pinned
and is really hurt and is not
even going to f*ck with this
and just runs below deck.
TRAVIS: Yep.
TALIESIN: Well done.
TRAVIS: We got you.
LAURA: Would the
big one on the--
What's the middle deck?
TRAVIS: Quarter deck.
LAURA: Quarter deck, would it
have shifted that way then?
MATT: I'd say--
LAURA: Or would it be
attached to the ship?
MATT: I'd say it's following,
it's moving--
You know what? Sure.
Because you're asking,
it shifts this way,
and that's about it.
LAURA: Just wondering.
MATT: That's valid.
Because it is flying,
you're right.
It's not like on
the ship itself.
I would like everybody to
make a strength saving throw.
LAURA: Oh no.
TRAVIS: Woo, yes!
Let's do this!
MATT: It's not a
terribly high DC, but--
MARISHA: Oh, well.
LAURA: Saving throw?
MATT: Mm-hmm.
TRAVIS: 16.
MATT: 16, you hold on
tight, no issue.
SAM: 18.
MATT: All right, you're good.
TRAVIS: Got these barrels.
MARISHA: 10.
MATT: 10, you hold on, keeping
your stance as it moves
and you ride it along.
Fearne?
ASHLEY: Nine.
MATT: Nine?
It slides slightly
beneath you
and you skid a bit
further this way.
SAM: Okay.
MATT: But that's fine.
SAM: That's the
good direction.
LAURA: 10.
MATT: 10?
You manage to just hold onto
the edge, guide it over there.
LIAM: 19.
MATT: 19?
You put your arm
against the rail
and use the momentum
to hold you
against it without issue.
Ashton?
TALIESIN: 26.
MATT: I figured that.
You're fine.
TRAVIS: Dismiss it.
MATT: All righty, that
finished their turn.
That one ballista is loaded.
Now it brings us to Laudna,
with Imogen on deck.
Laudna, what're you doing?
MARISHA: All right.
I'm going to Ray of Frost
both of them, twinned spell.
I'm going to Ray of Frost
both of them, twinned spell.
MATT: Okay.
MARISHA: Mark that off.
Disadvantage?
MATT: Yep.
MARISHA: Which one?
MATT: So to which
one here first?
MARISHA: I roll
separately, right?
MATT: Correct.
MARISHA: For each one?
MATT: This one first?
MARISHA: Yeah, we'll do that one first.
Yeah.
19 is the lowest.
MATT: Yeah, that hits.
This one?
MARISHA: Miss.
MATT: Okay.
But that one does get hit
with your Ray of Frost.
Roll damage for that.
MARISHA: Not bad.
12 damage.
MATT: 12 damage.
MARISHA: They...
Their speed is
reduced by 10 feet.
MATT: Got it.
Okay.
TALIESIN: You should
take some cover.
MARISHA: That's probably
a good idea.
I'm going to take my movement
and head towards under deck.
MATT: Under deck. Okay.
LAURA: You hear in your head:
Stay safe.
MARISHA: All right.
I yank one of the
barbs out of my rib cage.
MATT: Got it.
That finishes
your go, Laudna.
Imogen, you're up,
with Orym on deck.
LAURA: Okay. My eyes are
going to flash white.
I'm going to throw
my hands to each side
and twinned spell
a Witch Bolt.
TRAVIS: Let's go!
MATT: Okay.
TRAVIS: Come on!
LAURA: 3rd-level.
SAM: These twinned spells.
MARISHA: 3rd-level.
LAURA: (lightning crackles)
MATT: All right,
roll with disadvantage
the ranged attacks
on each of them.
LAURA: Okie dokie.
MATT: Adding your spell
modifier, this one here.
LAURA: 14 on one.
MATT: 14, it glances off of
its aerodynamic wind barrier.
LAURA: I miss on
both of them.
(groaning)
MATT: Both them arc off
and the energy itself
just dissipates in the
sky to each side of you.
They're hurt, but they're
slippery little f*ck
when they want to be.
Good try, though.
LAURA: All right.
I can't think of anything
to do with my bonus action.
TRAVIS: Double birds?
LAURA: (laughs) Double birds.
TRAVIS: Well, one of them can't see.
SAM: No, no.
He can see again.
TRAVIS: Oh, he can see again?
SAM: Yeah.
LAURA: Wait, for
my bonus action.
f*ck it. I'm going to--
Oh wait. Can I do this?
No, I probably can't
because I just did a spell.
I can't do it because
I just did a spell.
MATT: Okay.
LAURA: I want to run away
because I don't want
him to get me.
He's real close to me now.
MATT: Run away from this guy?
LAURA: Yeah. I'm going
to run down the steps.
SAM: Down the steps?
Where all of us are.
MATT: Right there
or keep moving?
LAURA: I'm going to-- I was--
No? Is that the wrong way?
SAM: No, that's great. Do it.
LAURA: I'm just going
to run away.
MATT: Over here?
LAURA: Yeah.
SAM: She's just going
to jump off the ship.
LAURA: I'm just going
to leap off
and hope that
the wind carries me.
MATT: You got it. Okay.
That one had already
taken its reaction--
LAURA: Oh good.
MATT: -- previously
against you. So.
Or on somebody.
SAM: Me.
MATT: You-- that's
what it was. Yeah.
So it does not get
an attack of opportunity
against you.
LAURA: (screams)
MATT: As you go running,
screaming along the deck.
Orym, it's your go.
MATT: All right, I was about
to go into protection mode,
but she protected herself
because she's awesome.
So instead I'm going to--
LAURA: I'm awesome.
Yeah, things are going well.
LIAM: To there.
MATT: Yeah. Yeah. You got it.
LAURA: (crackling) No no no!
LIAM: Then I don't know if I
MATT: I can do that.
LIAM: -- can stay.
There you go.
TALIESIN: ♪ Stay in
the night ♪
♪ When the beat is enough ♪
LIAM: I will watch its
tail whipping around
and try to hack
the end of it off.
So we chase that.
TRAVIS: Ooh!
MATT: Yeah, yeah. Go for it.
So are you just doing damage
or are you actively trying
to remove its tail?
LIAM: Yeah, I'll actively
try to remove its tail.
MATT: Okay, cool.
So it gives it
a minor AC bonus.
Go for it.
LIAM: Okay.
Okay.
That's ba*ls.
And I slash again.
Also ba*ls.
Both miss.
MATT: (groans)
SAM: Double ba*ls.
TRAVIS: Two ba*ls?
SAM: Two ba*ls!
LIAM: So it's a 14 total,
so it doesn't hit.
TRAVIS: Two ba*ls in a pouch.
MATT: A good attempt, but--
SAM: ba*ls!
MATT: Oh no.
LIAM: (groans)
MATT: That's what happens
when you roll double ba*ls.
(laughter)
LIAM: It's always
double ba*ls.
MATT: I'll mark that there.
Okay. All right--
LIAM: Cool.
MATT: -- that
finishes your go.
It's now their turn.
SAM: Oh boy.
MATT: This one here
is going to fly up.
LIAM: Slash.
MATT: Yep, you do get an
attack opportunity against it.
LIAM: I will not try to
take its tail off.
I will just try to
get it as it goes.
That is 18 to hit.
MATT: 18 just hits!
Roll damage.
LIAM: Goading attack!
MATT: Okay.
TRAVIS: Yeah.
LIAM: So it's got to roll.
SAM: Goaded!
LIAM: Beat that.
Goadie-do-dee-do-dee.
Where'd it go?
Where'd you go, goad?
That is a--
It's got to beat to 16.
MATT: 16?
Nope.
LIAM: Okay.
MATT: Roll damage on that.
LIAM: Yes, sir. Yes, sir.
MATT: Oh no, you fell again.
LIAM: Four plus five is nine,
plus the superiority die.
Nine.
16 total.
MATT: 16 points of damage?
LIAM: Yeah.
MATT: How do you
want to do this?
(yelling)
LIAM: Well, I will just,
in a panic, try to get it
as it goes, and before I
was trying to get the tail,
but I'll just strike out
and go (impact) and pin it,
pin the tail.
As it pulls away,
the tail just splits
and slices along and it splits
in half as it trails away.
MATT: All right. Awesome.
Two halves of it
slap onto the deck,
leaving a bit of a nasty
trail right in front of Gordi
who's like, "Oh god, I'm
going to have to clean that."
LIAM: Third time's the try and
I'll yank it out of the deck
and then spray the
blood on the wood.
MATT: Hell yeah.
MARISHA: That's it. Nailed it.
SAM: Third time's the try.
(laughter)
MATT: Okay. Okay.
The other one, it's
going to float upward.
See this happening as
you carve the other.
Then it's going to
(whooshes).
It's going to rush
towards you
as you flick the blade.
It does have
Bane on it still.
Right? Because you cast
Bane, but you took damage.
Roll a concentration check
for me, technically,
which I forgot to do earlier.
SAM: (Bane groan)
MARISHA: Plus my
constitution, right?
MATT: Correct.
Constitution saving throw.
MARISHA: 10 total?
MATT: 10 total.
You took--
MARISHA: I didn't
take over...
MATT: I can't
remember the number,
and that's on me
for not remembering.
10 usually is enough.
MARISHA: Damage by half, though,
right? Yeah.
MATT: Yeah.
MARISHA: Then--
TRAVIS: You didn't take 20.
MATT: You didn't
didn't take 20.
So you're fine. You
maintain concentration.
So it maintains that there.
TALIESIN: I--
I remember my winces.
MATT: With a minus four,
that is still a 19.
LIAM: Hits.
MATT: Okay.
LIAM: That's my armor class.
MATT: Oh sh*t, it just
hits you. Okay. Okay.
So it does do its swooping
charge as part of that.
LIAM: Third time's
the try (impact).
(laughter)
MATT: I know.
Essentially.
So.
Oof, okay.
LAURA: That was with Bane?
MATT: That was with Bane.
TALIESIN: Just barely.
LAURA: Dang!
MATT: I know.
MARISHA: I know.
LIAM: I love it.
ASHLEY: (Bane groan)
(laughter)
ASHLEY: (like Bane) Would you
like a side salad?
TALIESIN: (like Bane)
Raised in the sky.
MARISHA: (laughs)
MATT: You take 29 points
of bludgeoning damage.
TALIESIN: Ooh!
LIAM: Okay.
MATT: From the additional
swooping damage that it did.
LIAM: Quite a bit. Yeah.
MATT: I need you to make a
strength saving throw
for me, please.
LIAM: Yes, sir.
SAM: How many points did he?
LIAM: Nine.
MATT: Nine.
You get pushed 20 feet.
TRAVIS: Which way?
MATT: Away from it.
SAM: Oh no!
MARISHA: Feather Fall.
SAM: Wait, are you--
MATT: Hold on.
SAM: -- there?
MARISHA: Yeah,
I'm right there.
SAM: Oh, thank god.
MATT: You ran inside and
do not have visual.
MARISHA: No, no,
I'm right there.
I'm right there.
From my perspective, I'm
not fully under the thing
and I would be
able to see him.
TRAVIS: That's--
TALIESIN: Actually--
LIAM: She's like right on the cusp--
TALIESIN: That is actually--
MARISHA: I'm standing in
the door, still looking out
even though I'm facing him.
TRAVIS: But if he
goes over the rail...
MATT: Roll a perception
check for me.
TRAVIS: Oh, I see.
MATT: Because this is--
LAURA: No!
MATT: I'm letting the
dice decide on this one.
MARISHA: Natural 19.
MATT: Okay.
MARISHA: 24 total.
MATT: 24 total.
As you get knocked off side--
What's the range on
Feather Fall, by the way?
I think it's
pretty decent range.
LIAM: 30 or 60.
MARISHA: g*dd*mn it!
g*dd*mn it!
SAM: This is not
D&D Beyond's fault.
This is her finger nail.
MARISHA: This is-- Yeah, sure.
(shushes)
TALIESIN: We've been
saying this all day,
for like three days now.
SAM: Feather Fall.
Range 60.
MARISHA: 60 feet.
MATT: 60 feet.
TALIESIN: The terror of long nails.
MATT: As you glance
off the side, you--
ASHLEY: That was hard.
MATT: Barely, you don't even
see the creature attacking.
You just hear the (impact)
and you see the very edge
of Orym's arm, the impact,
and just him go off the side.
MARISHA: My perception.
I just instinctually
throw it out.
MATT: Yeah.
The corner of your eye.
You go ahead.
Yeah, and you did get
your reaction back
because you already
took your turn
previously.
MARISHA: Yes, I did.
MATT: (whooshes)
You immediately, after
the impact, watch the edge
of the ship begin to vanish
and that horrible
sensation of like,
is this it?
LIAM: I'm done.
MATT: -- creeps over.
Then suddenly this feeling
of wind beneath you,
and you're just drifting.
LIAM: There goes the boat.
MATT: The boat is definitely
coasting around you
at a rapid speed.
TRAVIS: Sickening,
sickening feeling!
(laughter)
MARISHA: Can't help
you beyond this.
TALIESIN: Did he not
hit the sails or no?
MATT: We'll get there.
TALIESIN: Oh, we'll get there.
Okay.
MATT: All right.
TRAVIS: All right, I'll do it.
You know I'll go.
It'll be me.
MATT: So that is the impact.
It still has
some movement left.
Let's see if it
gets its spines back.
TRAVIS: How long does
Feather Fall last?
MATT: It does not.
LIAM: A while.
TRAVIS: Okay.
MATT: It will then...
MARISHA: One minute.
TALIESIN: Yeah.
MATT: Down below.
MARISHA: I know.
TRAVIS: How?
MATT: I will say,
because you're still poisoned
by the previous tail.
It wouldn't see Laudna.
It would be
able to see Ashton.
So it'll go after you.
TALIESIN: Yeah.
MATT: That is going
to be a 25 to hit.
LIAM: Ooh!
TALIESIN: Really? No d4?
Yeah, that hits.
TRAVIS: Oh boy.
MATT: Well, yeah. With the d4.
TALIESIN: No, it doesn't
matter. 25 to hit.
MATT: Yeah. 23.
TALIESIN: Nah.
MATT: It rolled really
high on that one.
All right, so you take,
as the tail whips into you,
you take 11 points of piercing
damage, reduced to five
because you're raging.
TALIESIN: Yep.
MATT: And I need you make to a
constitution saving throw
for me, please.
TALIESIN: Ooh, hoo, hoo, hoo!
Oh, that angled on the one,
but no, that's a 25.
MATT: 25?
So you take only five
points of poison damage
and you are not poisoned
as the blade of the tail,
the barb sinks towards you,
you grab it with
one arm and force it
to only pierce maybe an
inch or two into your skin.
You feel the poison begin
to try to inject itself
into your body and
you just yank it out
and it just like
trickles out.
Doesn't actually take root
into your body or bloodstream.
So good on you.
All right, that's going to...
and then it's going
to attempt to fly up.
TALIESIN: I'm going to
take an attack.
MATT: It attacked you
from 10 feet away.
So you do not have an attack
of opportunity against it.
TALIESIN: What?! Bullshit!
TRAVIS: "What?! Bullshit!"
MATT: So it's going to guide
upward right above the deck
and attempt to
stay out of melee.
Okay. That finishes its go.
That one's a little
tall for what I need.
TRAVIS: Oh god!
LAURA: Oh no.
A little one next...
MATT: Oh, oh, you're right,
that's much better.
Less precarious like that.
TRAVIS: Whoa!
SAM: Why would that
one even exist?
MATT: It's meant
for small minis.
Like you guys.
It was just available.
TRAVIS: Hey, hey, hey.
TALIESIN: So he's that high
up, not that high up.
MATT: Correct.
All right, so let's
say 10 feet up,
is what I'm saying right now.
That finishes its go.
Chetney, you're up,
with Ashton on deck.
TRAVIS: Yeah, I'm coming!
I'm back here,
these f*cking barrels
behind the lodestone!
SAM: Have you done anything?
TRAVIS: Not since I fell!
LAURA: He shot a ballista.
MATT: Half your movement--
TRAVIS: Yeah.
MATT: -- to--
TRAVIS: Get up!
MATT: -- to get up.
TRAVIS: Just as I get up,
enjoying this encounter,
can I tell,
just a roundabout,
how high are we?
Hundreds of feet,
or thousands of feet?
MATT: Not thousands of feet.
You are maybe, I'd say,
300 to 400.
TRAVIS: Oh jeez.
SAM: How many
Keyfish high are we?
(laughter)
MATT: The ship rides
low enough
because the higher
up it gets,
the more turbulent
the wind is,
so it has to coast this
midsection of the valley.
TRAVIS: Nice. I will
use the rest of my--
SAM: Uh-huh?
TRAVIS: 12.5 feet to come out
to where the captain is.
MARISHA: That's pretty good.
MATT: You get there.
TRAVIS: How's it
going out here?
MATT: "Oh, sh*t's crazy,
"but you guys really
know what you're doing."
TRAVIS: It's true.
I'm just going to keep
an eye on you, okay?
Go get 'em, team!
Where's Orym?
(laughter)
MATT: "Orym went
over the side!"
TRAVIS: Oh!
LIAM: (falling noises)
TRAVIS: I don't have
any more movement.
I'm not going to throw
this damn chisel
at 300 feet in the air.
I know, but I don't
have anything ranged.
MATT: You can dash if you want
to just move elsewhere.
TRAVIS: No, I'll stay here.
MATT: Okay, you got it.
TRAVIS: I'll hold my action if--
MATT: Something comes towards you?
TRAVIS: Mm-hmm.
MATT: You got it. All right.
TRAVIS: Manta d*ck comes up.
MATT: Finishing your go.
Ashton, you're up,
with Fearne on deck.
LIAM: 20,000 Keyfish
Over the Sea.
TALIESIN: Do I even think that
if I took a jumping attack,
that I could hit this thing?
MATT: From where
you're standing?
No, but if you had enough
leverage off a space,
you could.
LIAM: (whooshing)
TALIESIN: Enough
leverage off a--
MATT: Meaning--
TALIESIN: A running dash.
MATT: Meaning if you were to
get up onto the upper deck
and then jump--
TALIESIN: I'm going to try and
spend my whole movement
running around
and just seeing
if I can take a flying
whack at this thing.
MATT: 20, 25, 30.
TALIESIN: I have 10 more.
MATT: You do, which you can
make a full jump towards it
and get one attack
off in the air.
TALIESIN: That'll do.
MATT: For the sake of this,
you get the attack,
so make it as you
run up the stairs
and then full hammer
in the air, slow mo,
and swing downward,
go for it.
TALIESIN: I took that
reckless as f*ck. That's 23.
SAM: Nice.
MATT: That hits.
Go ahead and roll damage.
SAM: Come on, come on, come on!
TALIESIN: I'm using the
good sh*t. Here we go.
LIAM: Come on.
TALIESIN: Yeah, that's good.
14 points of damage.
MATT: How do you
want to do this?
(cheering)
TALIESIN: I am
going to hop up
and I'm just going
to see that eye
and I'm going to take a spin
and I'm going to
try and baseball
that f*cking thing
out of its head.
I want to see the eye fly.
MATT: As you jump in the air
and yell with it over,
it swoops around,
gets its tail below
like it's going to
try and impale you
in the middle of your leap,
and you're just too quick,
at this point.
The current effect of
your translucent crystal brain
causes you to jump 10 feet
further in an instant
more than you would have,
which means even if
it had been prepared,
all of a sudden you're
right there in front of it,
full on Goku,
"Dragon Ball Z" fight style,
and as you do,
the hammer, whack,
hits the side of its face,
and you watch as
the weird blubber lids
that hold the
orb in place tear,
and it just goes (whoosh)
jettisoned off
the side of the ship
as the body slumps and
then slides across the base.
TALIESIN: I'm going to
float right into a portal.
LAURA: Is that the last one?
TRAVIS: Yeah, this
is the last one.
The other one died
on the deck, too.
SAM: Oh, we did, okay.
TALIESIN: As I'm falling,
I'm going to fall
right into a portal
and I'm going to teleport
right next to
that ballista up there
and start getting ready
to load some chain.
MATT: Okay, you watch Ashton.
MARISHA: Cool.
MATT: In the middle of
the air, leaping, slams,
and is about to
fall into the deck,
and suddenly,
a portal gateway just
opens up beneath Ashton.
Ashton just vanishes
beneath it,
and then appears on
the upper deck here.
SAM: He's an upper decker!
TRAVIS: Dang!
TALIESIN: I'm going to get
ready to load some chain
to try and
deal with this sh*t.
MATT: Okay, you got it.
TRAVIS: It's like
a Misty Step.
MATT: So we are technically
out of battle,
but we're not out of danger.
SAM: But Orym is dead!
MATT: Orym.
LIAM: Yes.
MATT: I need you to make
a dexterity saving throw
as you are currently
drifting back.
At the moment you're
like, "Oh my god,
"I think I'm going
to be okay."
What you don't notice is the
sail coming up from behind you
right as you glance
over shoulder.
LIAM: What are you
asking me to do?
To dodge getting
creamed by the sail?
MATT: This is to
dodge being hit
by the edge of sail
as you're going by.
LIAM: Just to not get hit
and continue to descend?
MATT: Correct.
LIAM: Oh, nice. Okay.
TRAVIS: Orym's like leaf on
the road as a car drives by.
MATT: This is a weird, this
could be a side air version
of the guy in Titanic
that hits the propeller.
LIAM: I see it coming at me.
Can I cast Gust
to help this along
and poof me out of
the way five feet?
MARISHA: Same as the Keyfish
approach. I'm here for it.
MATT: Gust as in the cantrip?
LIAM: It moves a
creature five feet.
MATT: Sure.
LIAM: So how will that affect
the DC, or just roll one die?
MATT: I'll say it'll
affect the DC.
It'll lower the DC
for the roll.
LIAM: Terrible. That is a 10.
MATT: That, unfortunately,
even with the benefit of Gust,
you needed a 12, so.
ASHLEY: Can I try something?
MATT: You will be
in just a second.
ASHLEY: Okay.
MATT: So the impact
of that at the speed,
you take nine points
of bludgeoning damage.
LIAM: Okay. I get clocked.
MATT: As you
get hit by the sail and just,
spinning head over teakettle
in the middle of the
air as the whole ship
just leaves you behind
and you continue to descend.
LAURA: Run to the side. Orym!
MATT: All of you rush
off to the side,
and the captain's like,
"What, am I supposed to--"
SAM: Turn around!
ASHLEY: Go!
MATT: "Okay!
"Normally, this is just
a one and done thing
"when they fall overboard,
but I'll go and make my way!"
They start spinning,
the ship shifts heavily.
I need everyone to make
a strength saving throw
to hold yourself in place
from the immediate
shift to the side.
TALIESIN: Oh, I'm sorry.
MARISHA: ♪ A natural 20! ♪
MATT: Nice.
TRAVIS: Six!
MATT: Six.
You slide and crash
into the captain.
ALL: Oh!
TALIESIN: We're so bad at this.
TRAVIS: I mean, I am!
MATT: But the captain is fine,
and is like, "Ow, come on!"
TRAVIS: I'm here to help!
SAM: 14.
MATT: 14.
ASHLEY: Eight.
MATT: Eight.
Fearne, you slide
and hit the edge
and just hold
yourself on there.
You don't go over.
ASHLEY: Jeez Louise,
they're so slippery!
LAURA: 15.
MATT: 15, you're fine.
ASHLEY: I have no traction!
TALIESIN: 18.
TRAVIS: Gordi,
stop waxing the deck!
SAM: Put some rubber
on those things.
MATT: The whole thing shifts
around rapidly this way,
and as it does,
you all can see now
Orym just slowly
rotating in the air
and just drifting
out of space.
ASHLEY: Can I--
MATT: From your standpoint,
he's a ragdoll.
LAURA: My eyes just flare
white all of a sudden,
and my hair starts
to float up,
and I don't even know
what's happening,
but I am floating
up in the air.
MATT: You all watch
Imogen just--
TRAVIS: What?
LIAM: Dark Phoenix.
MATT: Okay.
LAURA: I'm going to
fly and get him.
LIAM: Ooh.
TRAVIS: You can fly?!
MARISHA: ♪ She can fly,
she can fly, she can fly ♪
SAM: She's a witch!
TALIESIN: What
the living f*ck?!
MATT: What's your fly speed?
LAURA: 60 feet.
MATT: 60 feet.
TRAVIS: Oh sh*t!
MATT: You watch Imogen just
take off into the air,
arcing and over
the side of the ship.
This crackling, purple
energy just emanating
from the back of
her hands and her feet,
just gliding her forward
in this slow,
cannonball-like motion
as you arc downward
over the side.
You see Orym's flipping,
and you're kind of
dazed for the moment,
but you're trying to grasp.
You're floating
slowly downward,
but from the impact,
you're also spinning
over and over again,
and as you're going, you're
trying to put your arms out
to gain some sort of
traction against the wind,
and it's helping
a little bit,
but you're still a little
bit out of control,
and each time you rotate, you
see this spark of pink purple
just get bigger and
bigger, until suddenly,
you reach out
and, if this wasn't
Feather Fall,
this would be a skill check,
but because he's floating
slow enough with Feather Fall
within this minute period,
you manage to
reach out and grab
and prevent him from
falling any further.
LIAM: (nervous laugh)
LAURA: Hold onto me,
I'm not strong.
LIAM: Okay! Me neither!
SAM: Oh boy.
MATT: You take off back
towards the ship,
which is now fully rotated and
stopped its forward momentum,
and the rest of you watch
as briefly, for a moment,
you have no visual
on either of them,
they just vanished,
and then over the side--
(whooshes)
TRAVIS: Yeah!
ASHLEY: Yes!
TRAVIS: Magneto touch down!
ASHLEY: Let's go!
TRAVIS: f*ck yeah!
MARISHA: She's starting
to believe.
(laughter)
ASHLEY: Yes.
SAM: Wow!
TRAVIS: You can fly?
MARISHA: Incredible.
SAM: How did you do that?
ASHLEY: Since when?
LAURA: I don't know, I've
never done that before.
Are you all right?
LIAM: He's totally dizzy
and disoriented.
I clasp your hand
and I just look
for the dead thing.
LAURA: It's dead, it's dead.
LIAM: I drag you over to,
no no, to Laudna.
SAM: Oh.
MARISHA: I take your hand.
You two saved my life.
You two saved my life.
MARISHA: You've done it
for us many a time.
LIAM: Almost.
MARISHA: Head of security.
LIAM: Hold on.
He runs over to the side.
(retches)
MATT: That's viable,
that's viable.
TALIESIN: We keep feeding
the sand worms.
LAURA: Feeding the skiraths.
TALIESIN: Make some spice.
That's how you
make some spice.
LIAM: It must flow.
TALIESIN: Yep, got to flow.
MATT: The ship rights itself
and rotates slowly
back on course,
and the captain, you can see,
after reaching over,
takes a large leather
strap and wraps it
through the actual wheel
to keep it on course
before stepping away
and checking in.
"Everyone okay?"
TALIESIN: Holy sh*t!
LIAM: Very okay.
ASHLEY: Yeah.
MATT: "Yes!"
"That was absolutely
ridiculous and incredible!
"I cannot believe that
happened! Oh my-- wow!"
TRAVIS: Do you not see
those very often?
MATT: "No! We bring
clothes and stuff!
"Occasionally,
when there's a fight,
"we sh**t the things
at the creatures.
"We try and get away
or outrace them,
"but that was crazy. Whoa."
ASHLEY: Whoa!
(laughter)
TALIESIN: Everybody
alive except Laudna?
ASHLEY: Woo!
LAURA: Are you all right, Laudna?
SAM: I think so.
The crew seems okay.
TALIESIN: What're
you guys up to?
LAURA: Who's hurt?
ASHLEY: Terana's hurt, as well.
MARISHA: Look in my back and--
TALIESIN: Oh sh*t.
MARISHA: -- yank out another barb.
ASHLEY: Terana!
MATT: "(groans) Yeah?"
SAM: Oh no, are you okay?
SAM: I'll--
TALIESIN: Gordi?
SAM: You want to heal her?
ASHLEY: (whispers) No.
(laughter)
ASHLEY: I don't
even know her.
SAM: I got you.
I'll do Cure Wounds on her.
TALIESIN: Wow. Wow.
ASHLEY: Sorry, I don't.
MATT: Okay. Roll for damage.
ASHLEY: Not personal,
I just--
I'm really trying
to save it for--
Well, I know you
love it very much.
Maybe we'll get there.
MATT: "Mentally noted."
SAM: I rolled an eight,
so 11 points.
MATT: "Thank you,
little man."
As you reach out and touch,
you can see the wound
with the blood
that's running from it,
the barb is through
her shoulder
and poking an inch out the
side, and as you touch her,
the barb forces
its way out of the wound
before (tinging)
onto the ground.
She's like, "Ah!"
SAM: I'll take the barb.
MATT: "Oh, thank
you so much."
TRAVIS: The barbs
are thick, right?
They're not hypodermic
and thin, they're--
MATT: No, they're--
TRAVIS: A pool stick.
MATT: Yeah, a pool cue's
a good base of comparison,
and about that long each.
ASHLEY: Rough.
TRAVIS: That's a b*tch.
MARISHA: I agree,
we should keep them.
This is great
crafting material.
TALIESIN: Oh, it's amazing.
MARISHA: I'll
also stumble over
and carve out a bit
of its blubbery wing, fin.
LAURA: Gross!
MATT: Denalia wanders
up from off deck
and walks up and sees
you do this, goes,
"Probably make a good soup."
LAURA: Oh.
MARISHA: A good soup? What?
This could be a fine hide!
It could also be good jerky.
LAURA: Yeah, but you could use
the inside for some good soup.
MATT: "Underneath, yeah."
ASHLEY: We do have two.
TALIESIN: There's plenty.
There's plenty.
ASHLEY: Yeah.
TALIESIN: Oh, Orym,
you look like sh*t.
LIAM: Yeah, Orym's just on his
back, staring at clouds go.
TALIESIN: You need
anything, buddy?
LIAM: Just eight hours.
LAURA: Yeah.
TALIESIN: Okay.
LAURA: You should get some rest.
LIAM: I agree.
TALIESIN: Do you want
to go back in?
You want to go inside?
LIAM: How'd you do that
thing with the holes?
LAURA: Yeah, what the hell?
TALIESIN: Oh, which--
ASHLEY: There's a lot
going on on this ship.
TALIESIN: I don't know, I
had a weird dream last night,
and was like,
"f*ck it," and yeah,
that was weird,
but cool, all right.
TRAVIS: (laughs) What?
TALIESIN: I'm going
to pick you up
and start taking you
in to the bed.
That's okay, you did good.
You flew, you flew, come on.
LAURA: You, with the--
LIAM: That was really a non-answer.
LAURA: What was
that shadowy thing?
SAM: And Chetney!
MARISHA: You can fly!
SAM: Chetney was
magnetically attracted
to all the barrels somehow.
(laughter)
TRAVIS: Someone had to
keep an eye on the main--
LIAM: So magnets
is his power.
TRAVIS: Lodestone generator!
TALIESIN: Okay.
ASHLEY: You kept it safe.
TRAVIS: Yep.
ASHLEY: I'd love to take
some spines out of the--
MATT: Yep.
ASHLEY: -- for keeping.
TRAVIS: The body's staying,
right? It's not
decomposing, or--
TALIESIN: Do you want any
pieces before we go inside?
MATT: No more than
any creature
that's been recently
k*lled or hunted,
so yeah, these
bodies are ripe
for whatever harvesting
you wish to attempt.
TRAVIS: Hey, we should get
some vials of that stinger
on the tail.
LAURA: Oh yes,
some of that poison.
SAM: That's a good idea.
LAURA: For sure.
ASHLEY: Okay.
LIAM: Get the stinger.
MATT: Is anyone here--
LIAM: Mr. Rogue.
SAM: I'm medicine-y,
is that a thing?
TRAVIS: Yes.
MATT: Is anyone proficient
with alchemical supplies,
or have some with them?
LIAM: Not I.
LAURA: Can you be--
I didn't even know you
could be proficient.
TRAVIS: Yes, you can.
MATT: You can be.
TRAVIS: I have
alchemical supplies,
but I'm not proficient,
I just have one.
LIAM: I have to work
with certain
epoxies.
MATT: Check under proficiencies
just to double check,
because if I recall,
blood hunters might.
TALIESIN: Horses.
TRAVIS: Under proficiencies.
TALIESIN: Can grind
them up real good.
LIAM: They got several
uses. Riding, gluing.
TALIESIN: It's a good glue,
though it stains.
LIAM: Sorry, Imogen.
TALIESIN: Eh.
ASHLEY: That was so cool.
SAM: That was so
intense and scary.
But we survived.
MATT: So what we can do
is both of you can roll.
You can make a medicine check
and you can make
an alchemical supply.
I'll say roll a d20,
add your
intelligence modifier,
and add your
proficiency modifier.
TRAVIS: Okay.
TALIESIN: All right.
SAM: Guidance myself.
Terrible.
TALIESIN: Put you in the
corner. I'm getting you some--
TRAVIS: 19 plus five, 24.
SAM: Just a 10.
MATT: That's okay.
With your experience
as a physician,
unfortunately the physiology
of these creatures
is far beyond
your understanding.
You, however, have hunted
quite some strange creatures
in your time, and
you watch as Chetney,
with the same glimmer
in his eye that you see
when he pulls a piece of ripe,
uncarved, well-treated wood
from a pocket--
TRAVIS: Wood.
MATT: -- pulls out
a small set
of portable alchemical
supplies and carefully,
with incredible
dexterity and intent,
take one of the heavy,
barbed tails
and find points at
the base where the flesh
covers the bone
and squeezing it
at the right places, you
watch as that same poisonous,
dark, black, oily liquid
begins to pour
from different hidden,
porous sections of the barb,
and you essentially milk the
tail spine for the toxin.
TRAVIS: Nice.
LIAM: Just got to get it out.
TRAVIS: How many vials
would you say? A vial of--
MATT: With that roll,
I'd say three vials.
ALL: Woo!
MATT: You rolled a 24 on that.
That's pretty f*cking solid.
SAM: Am I still poisoned?
LIAM: Look out,
fellow toymakers.
MATT: You were, actually,
it's a valid point.
MARISHA: Oh boy.
MATT: You do take five
points of poison damage.
SAM: Okay, okay.
MATT: Do you have a means
of getting rid of the poison?
Make a constitution
saving throw for me.
LAURA: Really?
MARISHA: Good job, FCG.
SAM: Natural 20.
MATT: Okay, so no, it hits
you once, oof! You--
Thankfully, your mechanical
form seems to be
less eager to retain
toxins in your system,
and as soon as that
burst hits your system,
you just let it out, and
it no longer bothers you.
SAM: Just trickles down my--
MATT: Yes, sure.
SAM: Wheel?
TRAVIS: This would be
a basic poison vial, right?
MATT: Just mark
"Skirath poison vial."
It's not in the system yet.
TRAVIS: Okay, cool.
MATT: You can mark that, and
I can work that up for you.
TRAVIS: Cool.
SAM: Just dribbles out.
TRAVIS: Amazing. What about
the eye? Should we--
LAURA: One of them got
punted off the side.
TRAVIS: That was pretty great.
SAM: By our leader!
TALIESIN: I'm just
coming out of the door
with a bottle of liquor
I had in my room
and was about to
put down for you.
Oh yeah, that's cool,
yeah, leader.
It's not all for you, though. Share.
SAM: The other one might have the eye.
TALIESIN: Leader?
LIAM: Is it the metric system?
ASHLEY: The eye that's--
TALIESIN: Don't know what that means.
ASHLEY: -- in the
blubber fold?
TRAVIS and LAURA:
The blubber fold.
TRAVIS: So are these--
Are they monstrous entities,
or are they fiends, fey?
MATT: Make an
investigation check.
TALIESIN: Make sure you share,
we're all hurt.
MATT: Don't you have--
TRAVIS: I do if
it's fey, fiend,
or undead.
MATT: It is not fey, fiend,
or undead, so you would
just roll add your--
TALIESIN: Yep, yep, come on.
TRAVIS: 16.
MATT: 16, you gather that
this definitely doesn't fall
within, you know,
any of your specialties,
but this would sit
in the monstrosity
field of creature types.
TRAVIS: Okay.
ASHLEY: Of course.
TRAVIS: It was a monster!
SAM: Huh? What?
TRAVIS: It was a monster, but
not a fey, fiend, or undead.
LIAM: Monstrosity.
SAM: Okay.
TRAVIS: Just in case
you were curious.
SAM: No, I'm curious.
TRAVIS: You can't domesticate it.
LAURA: I'm going
to lick your hand.
ASHLEY: Ooh!
MATT: Good looking out.
TRAVIS: Eyeball? Anybody
care about the eyeball?
SAM: Yeah, we should
try to cut it out.
TRAVIS: We going to turn it
into bocce ball deck
out here on the ship?
TALIESIN: I was just
going to poke it.
ASHLEY: I just want to
stick my hand in there.
SAM: Go on.
LAURA: In the eyeball hole?
ASHLEY: In the blubber hole.
TRAVIS: Oh jeez!
MATT: Okay.
ASHLEY: Just to see.
MATT: The one that's
missing the eye?
Or you pull the eye free?
What are you trying to do?
ASHLEY: I want to just get
my hand in the blubber fold
and see what comes out.
Maybe that's--
Is that where the eye is?
LAURA: Yeah, yeah.
MATT: Yes.
ASHLEY: Yes.
TRAVIS: The one that has the eye.
LIAM: (as Fearne)
I found the TV remote.
ASHLEY: I just want to--
I know it's not going to do--
that's not going
to do anything.
MATT: So the one that has the
eye or the one that does not?
ASHLEY: The one that has the eye.
MATT: Okay.
Are you attempting
to remove the eye,
or are you just reaching
in to feel around?
ASHLEY: I am.
(laughter)
MATT: I'm trying to figure out
your intent with this.
LAURA: You want to
just squeeze the eye?
SAM: That implies that
she has intent.
ASHLEY: I just want to
get a little squeeze.
MATT: You want to
squeeze it? Okay.
ASHLEY: If it comes, yes.
MATT: Okay.
ASHLEY: I just want to
see how squishy it is.
MATT: So you thrust
your arm into the fold
and it hits the squeaky,
strangely, solid wet
surface of the eye orb,
and then slips past it.
You're now inside some
sort of brain matter
contained within
a porous skull.
MARISHA: What are
you looking for?
TRAVIS: A small person
that's like, "Whee!"
ASHLEY: Do I feel the eye?
LAURA: You squished
past the eye.
MATT: You can feel the
back of the eye. Yeah.
ASHLEY: Oh. Oh,
I went past the eye?
MATT: You went past it.
You (whoosh) over past it.
You're now inside the brain.
MARISHA: (laughs)
ASHLEY: Ooh.
TALIESIN: It's like
trying to birth a cow.
ASHLEY: Okay, so I'll
try to cut from the back
and try to pull the eye out.
MATT: Okay, go ahead and roll
a dexterity check for me.
Roll a d20,
add your dexterity modifier.
ASHLEY: This is so stupid.
LAURA: You can do it.
TALIESIN: I believe in you.
LAURA: You can guide yourself.
LIAM: For every one she pulls
out there's 10
more hiding inside.
ASHLEY: Okay, Guidance.
This is so stupid.
TALIESIN: This is a good
reason for Guidance.
MATT: This is a great
reason for Guidance.
SAM: c*ck.
ASHLEY: Oh, natural 20.
TRAVIS: Oh, no f*cking way.
MATT: So you
reach behind, and
you can feel two nerve
tethers to the back.
ASHLEY: Huh.
MATT: You go,
"Hmm." Schnip-schnip!
And use your little
claw-like fingernails
and just cut them.
Then kind of--
It's free to come out.
What do you do?
ASHLEY: Okay, so I'ma
keep my hand in there.
(panicked) Oh no! Oh no!
I'm just kidding.
(laughter)
MATT: You withdraw, it's
about this big around and--
LAURA: Oh, it's
like a grapefruit.
MATT: You look at it--
TRAVIS: It's huge.
MATT: Yeah. In the light,
as you see it,
it is jet black,
but it looks like
a massive boba
because it has that
semi-translucent--
TALIESIN and ASHLEY: Yes!
MATT: -- liquid layer, like
fleshy layer on the outside.
On the inside,
there's a harder interior,
but it's too dark
and too opaque
for you to see
any details within.
But it--
LAURA: You should
probably lick it.
ASHLEY: Lick it, I was going
to. I'ma give it a sniff?
MATT: You give it a sniff?
ASHLEY: Yeah.
MATT: It has an oddly--
LIAM: It is
a poisonous creature.
MATT: It has an oddly
citrusy smell to it.
LAURA: Oh, grapefruit.
TRAVIS: (laughs) Yes.
MATT: Not in like
a super delicious way,
but that kind of acidic
you can't place.
TRAVIS: Yep. House cleaner.
TALIESIN: I'm going to--
LAURA: Yeah.
MATT: Yeah.
Kind of a
house cleaner sense.
TRAVIS: Ah! You did it!
ASHLEY: I have to.
I have to. I'm sorry.
TALIESIN: No, no, it's fair.
TRAVIS: No, you don't!
MATT: It tastes
like it smells.
Your tongue goes
a little numb.
ASHLEY: I mean,
it's actually very good.
I think this is going to
be a very delicious stew.
The rest of the body.
If it tastes citrusy
like this.
What do I do with this?
SAM: Put it in the hole.
LAURA: Oh, yeah.
ASHLEY: (gasps)
LAURA: Yeah.
ASHLEY: Okay.
LAURA: Should we wrap
it up at all? Wait.
ASHLEY: Oh, oh, oh wait.
MATT: (laughs)
ASHLEY: No?
TALIESIN: I mean, it's going
to make the hole citrusy.
LAURA: And kind of slimy--
TALIESIN: It's going to be--
LAURA: It's going
to roll around.
ASHLEY: Do we need this?
TRAVIS: Well, I--
SAM: We might.
TRAVIS: You should try and see
what's on the inside of it.
If you're going to pull the
eyeball out of the creature.
ASHLEY: Well, you have all the--
LIAM: Captain,
do you know of any
use for this item?
MATT: "I don't know.
"We usually just sh**t
them down and keep going.
"This is pretty crazy."
SAM: Want me to cut it open?
TRAVIS: Is there a black
market for these things?
MATT: "Oh, probably."
SAM: I'm going to cut.
Just cut it in half.
TRAVIS: Oh!
MATT: The eye?
SAM: Yeah.
MATT: Okay.
God, you're making me
describe this sh*t.
(cheering)
TRAVIS: Come on,
mac 'n cheese.
TALIESIN: Tell us about the viscous humors.
ASHLEY: This is so gross.
MATT: (buzzsaw buzzing)
There is definitely
a gel-like substance
that begins to
spill from the wound.
The taut exterior of it
wrinkles at the top
as it begins to expel
the interior layer.
SAM: It's just a bag of goo.
MATT: It's very much
like an eyeball.
LIAM: It's a water balloon
that is now--
TALIESIN: It's those little
thing, those little dots
you put in water and expand
to 200 times their own size.
ASHLEY: We'll give it to--
MATT: It's like a grape that's
been left out for a week.
ASHLEY: We'll give it
to Denalia, because--
TRAVIS: You're going to
make some eyeball soup?
ASHLEY: Eyeballs are good in stew.
MARISHA: Exactly, yes.
ASHLEY: Yeah.
MARISHA: Exactly.
ASHLEY: Do you want this?
LAURA: I mean, that would make
so much stew.
TRAVIS: That's f*cking gross.
MATT: "I think it might poison
all of us, but I'll try."
(laughter)
TALIESIN: Can it be turned
into an anesthetic?
TRAVIS: (retching)
MATT: "I'm a cook."
ASHLEY: Oh, interesting.
TRAVIS: (laughs)
"I'm a cook."
TALIESIN: Anesthetic soup.
I don't know.
I'm grasping for eyeballs.
TRAVIS: Holy sh*t.
LIAM: Sell it as
an aphrodisiac.
MATT: Well.
ASHLEY: Okay, this was--
I'm sorry,
but there was a lot of really
amazing things that happened.
SAM: Yeah.
LAURA: That was quite fight.
SAM: We did very well.
TALIESIN: That felt good.
SAM: Yeah.
TALIESIN: That felt real good.
LIAM: Most of it.
TRAVIS: You had portals.
You made shadows move.
You f*cking flew.
SAM: And what of you?
TRAVIS: Me?
SAM: No, I mean,
it's a nice background
to have a fight in.
MARISHA: It's true.
ALL: What of you?
SAM: And what of you?
(laughter)
ASHLEY: That's what I thought.
TRAVIS: That's what I heard.
LIAM: That's what
we all heard.
TRAVIS: And what of you?
LIAM: And what of you, my liege?
TRAVIS: I don't know,
my lord.
(laughter)
LAURA: When y'all flew
from your continent,
did you fight anything on
the air ship on the way over?
LIAM: No, it was--
Well, DM will tell.
MATT: I would say that
on the journey over,
from the ocean standpoint,
there was occasional
opportunities
for other flying beasts
of the ocean, predators
to harry the ship.
But the ship was also
well-manned with a full crew,
and had enough
onboard weaponry
to essentially shoo off
anything that got that idea.
LAURA: Shoo now.
LIAM: Okay.
MATT: You know, for the large
international treks like that,
for that particular reason,
there's a lot of money
put into the trek.
There's often a lot
of important people
that are on the
journey as well.
So they make sure
that they have
a well-manned defense crew
for those type of trips.
LIAM: Right.
So I'll relay that.
ASHLEY: We fought a dragon.
LIAM: We're the
skeleton crew.
LAURA: You fought a dragon?!
ASHLEY: It was intense.
TALIESIN: Bullshit.
MARISHA: It's two very
different stories.
TRAVIS: Captain Xandis,
I just want to let you know
that it looks like those
two ballistas up front
were well stocked and ready,
but that m*therf*cker
in the back was empty!
So I feel like you need
to blame Khalil
because he's
obviously asleep.
It was probably his fault.
MATT: "Well, I appreciate
you tattling on my own crew.
"I will ensure that he
is thoroughly punished
"when he awakes."
TRAVIS: Ooh.
Pirate punishment.
MARISHA: Are you pirates?
SAM: Are they pirates?
TRAVIS: Probably pull
thumbs off and stuff.
Yeah, you heard them.
They take,
you know, clothes
around the seven--
MATT: "That's not true at
all. We start with the toes."
ASHLEY: Do you make
them walk the plank?
MATT: "No, we don't
have a plank.
"We make them walk the edge."
TRAVIS: I could craft you
an excellent plank.
MATT: "Okay."
TRAVIS: We could make little
steps out to the edge
and they have like
little messages as it goes.
Like it gets more and more,
intimidating.
MARISHA: Very existential, right?
MATT: "Make them think
about things
"before they don't have
to think anymore."
TRAVIS: That's right.
MATT: "I like it.
"No. That's so weird.
"I just--"
SAM and LAURA: (laugh)
MATT: "Not a pirate,
you guys.
"Yet."
(laughter)
TALIESIN: I'm going to die.
ASHLEY: There's still time.
SAM: Wow.
MATT: "All right, anyway."
TALIESIN: It's so good.
MATT: Looks over to
some of the deckhands,
"Pull the sail forward again,
"and nobody else
get hit with them.
"We're moving on."
(whoosh) The ship picks up
the wind once more
and the brumestone glows
and the pulse gives
that low hum behind it
that begins to vibrate
the ship ever so slightly.
It picks up once more
and it continues forward
for the remainder of the day.
So that'll close the
day's events in tonight
as we progress into
an evening of rest.
Unless anybody
has anything else
they want to do
while on the ship.
We can progress to
the next day of travel.
That would mark two days
of the possibly four
to five day travel journey.
TRAVIS: I'm furiously--
LAURA: Can I just--
TRAVIS: Furiously whittling away.
LAURA: -- ask a question?
MATT: Yeah.
TALIESIN: There's a ship to fix.
LAURA: Why don't we just keep
those ballistas loaded?
SAM: Yeah.
TALIESIN: Wood?
LAURA: Pointing outward
and loaded.
That way we don't
waste time loading them
if something--
TALIESIN: The stress.
MATT: "That is exactly why.
"If we leave it out
there too long--
"See the thing is,
that much tension
"for an extended
period of time
"causes them to
fall apart much sooner,
"which is very expensive.
"Plus, there's always a chance
that if we turn very quickly
"and it's loaded and
it spins on its mooring
"it might, I don't know,
sh**t one you.
"And we don't want
that to happen."
LAURA: All right,
that makes good sense.
LIAM: The next time we spot
something in the clouds,
you know, half a mile away--
TALIESIN: Straight to it.
SAM: We'll load.
LIAM: First thing is load.
LAURA: Yeah.
LIAM: Preload.
ASHLEY: Yeah.
MATT: "But good looking out."
They go ahead and streak
some of the sweat off
of their bald head and
hold it up for a second.
Winds are picking up.
Maybe stay inside for the night.
LAURA: Storm's coming.
MARISHA: Storm is coming?
I look up in the sky.
What do the moons
look like tonight?
You said a storm's coming.
Do I see anything
on the horizon?
MATT: Mm. Said winds
are picking up.
You don't know if
a storm's coming.
LAURA: No, sorry, that was me.
SAM: She said that.
MATT: But looking up
Catha, at this point,
is just starting
to barely crest over
the distant mountains, and
Ruidus is moved a bit further
from the previous night.
Ruidus is a much
slower rotation.
Catha does
the continued rotation,
while Ruidus is a gradual.
They are often
a contrasting orbit
where they do in a crossover
each other from time to time.
But yeah, the wind
does pick up a bit.
As you all get into
your rooms for the night,
you do feel the jumps
and shifts of turbulence
as the evening wind continues
to make it a
rough night of sleep,
but a doable night of sleep.
So everyone does
get a long rest.
You can mark it off.
TRAVIS: Boom!
SAM: Before we go to bed,
I just want to go
to Imogen and ask her:
Hey, hey, Imogen.
That flying thing
was pretty crazy.
LAURA: Yeah, what was that?
SAM: I don't know.
But are you okay?
LAURA: I mean, I think so.
It felt...
Felt like I could
feel that electricity
through my entire body.
Anyway--
SAM: That's amazing.
Well, no, I've been thinking,
I've been working
on something.
Like, it's not creepy,
but you know, I've been
sort of watching you
while you sleep sometimes.
LAURA: Sounds creepy.
SAM: Again, not creepy.
LAURA: Yeah.
SAM: But I know that you're
troubled by dreams and stuff.
So I just thought,
I'd like to try something
when you're ready,
it doesn't have to
be tonight or anything,
but like, I was wondering
if you know your friend,
Loud-na, over here.
(laughter)
You know, you trust
her a lot, right?
LAURA: Yeah.
SAM: I was wonder
if there's a way
that I could somehow
facilitate, I don't know.
LAURA: Do you want to
go on a date with her?
Is that what you're--?
SAM: No, no. That
hadn't crossed my mind.
Why? Did she say something?
(laughter)
LAURA: I could ask.
SAM: No, no.
I'm not interested in that.
(laughter)
SAM: I just--
MARISHA: Which one?
SAM: You've told her about
your dreams sometimes.
LAURA: Oh yeah.
She knows all about it.
SAM: I think with the way
I've delved into your mind,
with consent, of course.
LAURA: Mm.
SAM: And the way
I can sort of hear
and get into other
people's minds,
I might be able to bridge--
I might be able
to make a connection
so that she can sort of
experience your
dream with you.
LAURA: I've been trying
to make that happen.
I mean, I've--
SAM: If that's something
that would interest you.
LAURA: Most definitely.
It's a scary thing to--
It's very lonely.
SAM: I know.
LAURA: Yeah. I would love
if Laudna could be there.
SAM: But I don't quite
know how it works yet.
I mean, I don't know
when you're going to have
one of these dreams--
LAURA: Yeah, me neither.
SAM: So it's hard to--
I could just try it every
night 'til it happens,
or I could just watch
you for a few hours
after you fall asleep.
Then if I---
LAURA: It sounds so weird.
SAM: I know it does,
but it's not creepy.
If I keep saying that,
it's not.
But if I see you sort of,
you know, jerking
or reacting badly in sleep,
I could rouse her
and try to--
I don't know.
LAURA: What exactly
is this process?
SAM: I don't know,
I haven't done it yet,
but I feel like there's
a way if I maybe,
you know, touch you.
LAURA: Okay,
this is getting--
SAM: It's not creepy.
LAURA: All right.
MARISHA: Laudna creeps up.
Pâté.
SAM: It's creepy.
MARISHA: "Oi,
I heard you talking
"about jerking and
rousing and touching.
"Sounds pretty erotic."
(laughter)
SAM: It does. It does.
It's--
MARISHA: "It's been
a while since
"I've been this high,
you know?
"(grunts) Yeah."
(laughter)
SAM: Yeah. I mean,
I don't know.
I'm just throwing
it out there.
LAURA: He think there
might be a way
to bring you into my dreams.
Sorry, Pâté.
MARISHA: Oh, that sounds
very serious.
I didn't realize we were
talking about something--
LAURA: Okay. Yeah. Well,
now I understand what that--
(laughter)
MARISHA: Still can't
f*cking see it.
TRAVIS: I can't see it,
the son of a b*tch.
LAURA: I mean.
SAM: Just think about it.
LAURA: Yeah.
Yeah.
I mean, it seems weird
to do it every night.
SAM: I don't know
how else to.
LAURA: I never know when
they're going to come.
SAM: Yeah.
MARISHA: I was actually
just looking at Ruidus,
and it's getting closer
to being at its apex.
LAURA: Yeah.
SAM: Does that coincide
with your dreams?
LAURA: After
much deliberation,
I realized that they
tend to get worse
when it's at its peak.
SAM: Oh, well then
maybe in a few days
or when it's at its peak,
we should try?
LAURA: Yeah.
SAM: Okay.
LAURA: I think that
would be smart.
SAM: All right.
MARISHA: Who knows?
I guess we'll just
watch the weather.
SAM: Yeah. Or the moon.
MARISHA: Yeah.
SAM: Yeah. I mean,
it's amazing what
you can see up here.
You can see the
edge of the world.
MATT: (thudding)
The room shifts a bit heavily,
and you all slide and
impact the wall a minute.
LAURA: Did you notice,
Letters,
how the edge of the world
is slightly curved?
SAM: Well yeah, because we
can see it in the circle.
TRAVIS: Okay.
(sighing)
SAM: Wonder how many days it
would take to sail there.
LAURA: You know how
there's, like, water?
SAM: Yeah.
LAURA: What do you think
happens to the water?
SAM: What do you mean?
At the edge?
LAURA: Yeah.
SAM: Same thing that
happens to the land.
LAURA: Which is what?
SAM: It just ends.
LAURA: The water doesn't
fall off anywhere, it just?
SAM: I mean, it goes to
the other side, the under.
LAURA: Do you think it's
a double-sided flatness?
SAM: Boy--
LAURA: Do you think there's
a whole other world
on the opposite?
SAM: Gosh!
We'd have to ask
a real science person.
LAURA: Yeah. Maybe we
should find one for you.
SAM: Wow. Do you
think there's people
just on the other side?
Like we're on top
and they're on bottom?
LAURA: Maybe.
TRAVIS: Who's on top
and who's on bottom now?
(laughter)
LAURA: Yeah.
But don't you
think it's weird how,
no matter how far we go,
the edge never gets closer?
no matter how far we go,
the edge never gets closer?
SAM: It must be very far.
LAURA: Mm-hmm.
Yeah. We'll talk
to a scientist.
SAM and LAURA: Yeah.
LAURA: (exasperated sigh)
TALIESIN: (laughs)
SAM: Okay.
Good night.
I'll watch you sleep.
LAURA: All right.
This sounds great. Right.
TRAVIS: "This sounds great."
MATT: All right.
LIAM: Sam, could you keep
your personal views
out of this?
(laughter)
MATT: Okay.
TALIESIN: Commitment to the bit.
MATT: You do all rest.
Sleep through the bumpy night.
ASHLEY: I have one thing.
MATT: Oh yes, please.
What you got, Fearne?
ASHLEY: I am going to
go to Laudna's room,
where she is sleeping.
LAURA: Watching.
(laughs)
ASHLEY: And I'm going
to look around.
MARISHA: Her eyes are
a little open. It's weird.
SAM: Oh god.
TRAVIS: Sure. That tracks.
ASHLEY: I do a wave.
(laughter)
(laughter)
ASHLEY: I'm going to
look for Sashimi.
MARISHA: Oh!
LIAM: Oh dear.
MATT: Okay.
ASHLEY: Is she out?
MARISHA: I imagine I would
like unhitch Sashimi
and just like place her, yes,
next to my head as I sleep.
MATT: So yeah, out
in the open, just.
ASHLEY: Okay, so I'm going to
grab Sashimi and I'm going to,
from my marsupial pouch,
I'm going to pull
out a little wig
that I've been making
with the fur on my legs.
Just a tiny little wig.
(laughter)
LIAM: We hope.
ASHLEY: Place it on top
of Sashimi's head.
Okay, go get back down.
TRAVIS: "We hope."
(laughter)
ASHLEY: I'm going to place
her on the pillow.
MATT: Repurposed
merkin over here.
(laughter)
MATT: Okay. Okay.
ASHLEY: Yeah.
Place her on the pillow and
then put Pâté on top of her.
(laughter)
ASHLEY: And I'm
going to leave.
MATT: All right, just
for the sake of this,
make a sleight of hand check.
This is quite a bit
of movement here.
TALIESIN: Please. Please.
SAM: Guide yourself.
MATT: I'd say you
have advantage on this
because you are asleep
against your
passive perception, yeah.
LAURA: Are you
guiding yourself?
ASHLEY: Sure,
I'll guide myself.
That was pretty high, though.
TALIESIN: Aim for the top.
ASHLEY: Oh wow. Okay.
26.
ASHLEY: 26.
Nary a shift in her
as you place things exactly
how you want and step out.
ASHLEY: Yeah. I'm going to
place them in a sexy position.
MATT: Okay.
ASHLEY: So that they got busy
last night.
MATT: Cool. Cool.
ASHLEY: Okay. Then I'm
going to go to bed.
TALIESIN: I imagine you have
a good death rattle.
Every breath sounds
like the last.
(laughter)
MARISHA: (labored breathing)
LIAM: You know what?
LAURA: A spider crawls out.
LIAM: I'm going to sleep in the
other room.
(laughter)
MARISHA: (forceful breathing)
MATT: The night goes
by without issue.
You all rest soundly, until
eventually, the morning comes
here above
the Hellcatch Valley.
You come to, with quite
a display before you.
MARISHA: (gasps)
You randy fools.
(laughter)
MARISHA: And you were
role playing?! Sashimi!
Oh my god.
Pâté--
What did you--
They do have souls.
(laughter)
MARISHA: I just walk out
a changed woman.
(laughter)
MARISHA: I've got new ideas.
MATT: Okay.
The third day of your
journey is before you,
I need someone to roll a d20.
LIAM: We're going
clockwise at this point,
so I think it's you, Ash.
ASHLEY: It's me, okay, okay.
TALIESIN: Okay.
TRAVIS: No pressure.
SAM: It's like "Toy Story."
MARISHA: Uh-huh.
TRAVIS: Come on, Gelidon.
ASHLEY: Let's do this one.
ASHLEY: Urgh.
LAURA: Goo.
ASHLEY: Just a free--
MATT: Yeah.
ASHLEY: A free just what it is?
MATT: Yeah.
ASHLEY: It's a six.
MATT: A six, okay.
Six... you're okay.
SAM: Hey.
TRAVIS: Five or lower is
where it sucks.
MATT: Mm-hmm.
TRAVIS: (laughs)
MATT: So glancing out past
the side of the ship,
as you continue into the deep
parts of the valley.
Now, from pretty much
all perspectives,
you see the Hellcatch
surrounding you.
It is like a fallen
cauldron-type valley
in the center of
the continent.
At all sides, you see the
broken mountain ranges
that surround the
outskirts of it.
You can see elements of the
ground that just fall away
into these deep ravines.
As well as keeping
an eye on the map,
you see some of the sinkholes
that were marked on there,
that are just these
massive, almost mile-wide,
half a mile- to mile-wide
antlion-type pits
that vanish below,
to some that are
just open chasms
that descend into darkness.
There are some that you pass
that aren't on the map.
Not knowing how old
that map may be.
LAURA: Should we mark them?
Let's mark them.
MATT: I can mark them for
you after the session.
You also glance around,
and can see large birds
in the distance that
are moving in groups,
too far to make out the
details of what they are.
But there is life
throughout the valley,
as desolate as it
may look in places.
You also can see across
some of these ravines,
there are apparent roads
that have been marked,
or carved through
the open dusty plains,
and across the
cracked broken hills
that dot much of the
landscape below you.
You can see heavy bridges
that are built across
some of these chasms,
and over these ravines
that connect some
of these paths.
You also see the telltale
sign of monsoon flood grooves
You also see the telltale
sign of monsoon flood grooves
that give this unique snaking
trail, this awesome pattern
that spreads across
the valley in places,
where it has this almost
living, writhing
appearance to it
just frozen in time,
occasionally broken
by odd long
streaks of movement.
Like someone had run a comb,
a massive comb through it
in certain places
and turning.
You catch a vision off in the
distance of a small cloud.
A dust cloud that is emerging.
As it moves with
your high perception--
LIAM: Ground level,
or in the air?
MATT: Ground level.
LIAM: Okay.
MATT: You can actually
see it to be a cluster.
MARISHA and LAURA: Hmm.
MATT: Uncertain of how many it is,
but a number of things
are moving together
and kicking up dust and
leaving a trail behind.
LIAM: Can I also ask,
the birds you mentioned,
can we tell if massive
birds or just birds?
MATT: Roll a perception
check for me.
LAURA: Yeah.
LIAM: That's not it.
Aww man, those are
terrible rolls, nope.
MATT: Hard to tell
at this distance.
You don't know much about
the topography in the area,
so you couldn't even
make an educated guess
if you wanted to,
unfortunately.
But beyond that, in the
faint bit of turbulence,
the winds not as bad
as they were
in the middle of the night,
as the temperature shift
at the elevation
you were was.
The day continues without
much of an issue.
As you bed down
for the evening
to finish your third
day of travel here--
MARISHA: When we go to bed--
MATT: Yes.
MARISHA: I just pull
Imogen aside
in a quiet moment
on the deck.
You doing all right?
LAURA: Mm-hmm.
MARISHA: It's strange watching
this landscape moving.
We traveled not so long ago
from the air.
LAURA: It took so long
to get there.
MARISHA: So long!
LAURA: God.
MARISHA: Feel like
every 15 minutes is a day.
LAURA: You remember how
scary it was thinking
those Crawler gangs were
going to happen upon us?
MARISHA: Oh yeah.
Thought they would just
pop out of the cracks
in the desert.
LAURA: Yeah.
MARISHA: Rah!
LAURA: (laughs)
MARISHA: (sighs)
Maybe we'll actually
see one this time.
LAURA: Maybe.
MARISHA: You know you've...
You've grown so much just in
the past few months. It's
astounding.
But I also just want to
make sure, you know?
The pressure and just
everything in this new group
we've suddenly found
ourselves running with.
You know, you've
seemed a little--
LAURA: Out of sorts.
MARISHA: Yes, I didn't
want to say it, but--
LAURA: Yeah.
MARISHA: And I don't want to
question your empowerment.
LAURA: I know.
MARISHA: Because if you
are owning your truth!
(laughter)
MARISHA: Yes!
TRAVIS: (laughs)
MARISHA: But also, you know,
just want to make
sure, you know,
that you're okay.
LAURA: You just hear
in your head:
I've still got that crystal.
MARISHA: I respond
in your head.
Has the feeling
of it changed?
LAURA: I don't--
(sighs)
It makes me feel safe,
but I don't think
that's healthy.
I don't know.
I don't know.
I've thought about
throwing it overboard, but
I don't want to.
MATT: (pulse)
Laudna, you feel
this kind of,
this spike of sweat at
the back of your neck
when she says that.
Something unsettling
about the prospect
of being thrown overboard.
You don't understand it.
You haven't really gotten
a good look at it,
but you're worried about her.
MARISHA: You know I can
understand this feeling
quite a bit, actually.
LAURA: Really?
MARISHA: A false sense of
security and power from
an ungodly source.
That doesn't...
You don't have the control.
It does.
LAURA: Has she been
talking to you again?
MARISHA: She made quite
the theatrical appearance
in the Heartmoor
after I went down in
that glow worm.
LAURA: Yeah.
MARISHA: It can be
intoxicating, borrowing from
a power
beyond you.
Just be careful
of the moments
that you can no longer
separate yourself from it.
MATT: (pulses)
That same bass fills
your body for a second.
There's a nervous
itch in your mind
about that stone
that she's carrying.
MARISHA: Does it feel
familiar in any way?
MATT: No. Not necessarily.
MARISHA: Okay.
MATT: You, like I said, you
haven't got a good look at it,
but there's
something about it,
even just knowing it's near
is spiking a curiosity
and a worry within you.
MARISHA: Both like
a morbid curiosity,
intrigued and terrified
at the same time?
MATT: Maybe.
LAURA: I don't think
it's doing anything.
I don't think
it's doing anything.
I don't know.
MARISHA: Do you feel
like it might
be providing
more harm than good?
Or do the benefits--?
LAURA: I don't...
I don't think
it's doing either.
I mean, it's just...
It's kind of like a comfort,
if that makes sense.
But at the same time,
I don't remember feeling so
expl*sive or
frustrated about
things before.
I don't know if it's
coming from that. I don't.
I just.
MARISHA: You have
gotten quite a few
k*ller roasts on Chetney.
LAURA: (laughs)
Well, Chet deserves
it sometimes--
MARISHA: Oh, that's why
I haven't fought it.
LAURA: I've never
flown before.
Do you think that
came from it?
Or do you think it's
just something I have?
I mean,
before you came to town,
I didn't even know I could...
MATT: (pulses) Once again,
it hits the back of your neck.
You don't know what this is.
You should probably
take a look at it.
MARISHA: You know,
it's truly hard to say,
and I don't know
if I'm necessarily
the best judge of
this circumstance.
It's something that
I ask myself daily
on what's me in
my own natural ability,
and what's
hers.
LAURA: Right.
MARISHA: You know, do you
mind if I just take a,
a look at it? Maybe if
I can just hold it,
I can get a better sense
of what you're feeling.
It's hard to
understand until...
LAURA: Was there
anyone around?
MATT: I imagine
this conversation,
anybody who's around
is probably asleep,
or in their own, although you
all have individual rooms,
unless you're choosing to--
LIAM: I was going to ask.
MARISHA: I imagine
we were on--
LIAM: -- because if it's
the same bedtime situation
we've had in hotels, I was
going to say that Orym
is staring at an opposite
wall, listening to all this.
But if you guys want it to
be private, it's private.
MARISHA: I would imagine it being on the deck.
LAURA: I imagine it'd be private.
Plus, yeah, I was thinking
on the deck as well,
actually.
MATT: Okay.
LAURA: Plus,
all of this in my
brain was happening
in our heads, because--
MARISHA: Right,
once established.
LAURA: Yeah.
MARISHA: Yeah, yeah, yeah.
LIAM: Just keep it rolling.
MARISHA: So, we're
alone on the deck.
MATT: Sure.
MARISHA: Okay.
LAURA: I take the
pouch off my side
MARISHA: Spindly fingers
unfurl.
It's all right.
LAURA: Don't do anything
with it, Laudna.
MARISHA: I would
never do anything
without your
permission first.
Just through the pouch,
what does it feel like?
MATT: It feels like a fairly
dense rock of some kind,
just through
the exterior of it.
Cold to the touch.
MARISHA: Cold, and I
can tell through the--
MATT: Meaning the pouch
itself is cold.
MARISHA: I just tip it
out into my other hand.
MATT: Okay.
It touches your palm.
(pulses)
That same low bass
kicks through you,
and it begins to get warmer,
and warmer,
and warmer.
Your vision begins to darken
at the peripheries
of your eyes.
MARISHA: Hmm!
MATT: Your
perspective on Imogen
begins to fade,
perspective on Imogen
begins to fade,
almost like you've
been holding your breath,
and the tunnel vision begins
to kick in, and all--
MARISHA: Oh, feels like
I'm going to pass out.
LAURA: (laughs)
MATT: As you are focused
entirely on this gem,
unable to look away.
(deep pulsing)
A slowly increasing heartbeat
somewhere within you,
and a voice creeps into
your mind that goes,
"Child, this,
"this is far too
dangerous in your hands."
MARISHA: Is it Delilah?
MATT: It is.
"I'll handle this."
MARISHA: I grip it.
MATT: You do, and it feels
almost searing in your hand.
As you do, you
feel the warmth,
the heat begin to travel
through your arm.
MARISHA: Tell me what it is.
MATT: "(shushes)"
MARISHA: Tell me what it is.
MATT: "I've taken
care of it for you."
MARISHA: I drop it.
MATT: You can't
move your arm,
and you just feel the heat
traveling through your arm.
MARISHA: I just reach
out to Imogen.
LAURA: What are you doing?
MARISHA: I can't.
LAURA: (urgently)
What are you doing?
MARISHA: It's her!
MATT: The heat passes
through your shoulder
and into your chest.
MARISHA: She won't
let me let go.
MATT: Now that cold (pulse)
becomes a warm heartbeat.
MARISHA: I just grab her hand.
Wait, what, it does what?
MATT: That cold bass sound
becomes a warm heartbeat
as the warmth
hits your chest.
At that moment,
your fingers pull open,
and the gem is
cold and broken.
LIAM: Oop.
MARISHA: I'm so sorry.
LAURA: Oh, no, no,
no, no, no, no, no!
MARISHA: It just happened.
LIAM: Uh-oh.
MARISHA: Imogen, I don't
know what just happened.
LAURA: You lied.
MARISHA: No!
No!
I didn't do anything, Imogen.
Have you felt a searing
heat from it before?
LAURA: No.
MARISHA: Imogen, I,
I can fix it.
I'll fix it.
We'll fix it.
LAURA: Yeah, we'll fix it.
We'll fix it.
I'm going to go
to bed, Laudna.
MARISHA: All right.
I let her go, and I walk
to the front of the ship,
and I scream: What did you do?!
MATT: As you stare out into
the dark expanse around you,
the barely visible horizons
of the Hellcatch and beyond,
you feel once more
that dull heartbeat,
the warmth receding, (pulse).
The familiar voice
of the woman who lives
somewhere in your spirit says,
"(sighs)
"Don't worry.
"I've taken care of it."
MARISHA: No!
MATT: "And thank you."
ASHLEY: (gasps)
MARISHA: No!
LAURA: Oh, f*ck.
MATT: And that's where
we'll finish up today.
ASHLEY: Oh, what?
TRAVIS: Oh no!
No!
MARISHA: Oh god!
MATT: ♪ Pick up from
there next week ♪
TRAVIS: Like a fish
to the lure!
MARISHA: (growls) No!
TALIESIN: You want to
destroy Whitestone?
Because this is
how you destroy
Whitestone, well done.
LAURA: Oh my god.
TALIESIN: Well done.
LIAM: Yeah.
LAURA: What did
she just get?
TRAVIS: Oh, she didn't bring
you back to life.
MARISHA: He said to touch it!
ASHLEY: I have so
many goosebumps.
MARISHA: Whoa!
TALIESIN: Damn.
TRAVIS: This is far too dangerous--
MARISHA: I didn't mean
TRAVIS: -- I'll take care of this.
MARISHA: -- to take your pretty crystal!
LAURA: No, it's fine!
TALIESIN: Damn, you two!
MARISHA: This curse thing, though.
LAURA: It's good, it's good.
(screams) Oh!
TRAVIS: I have questions!
MARISHA: That b*tch is f*cking
with my friendships now.
You do not f*ck with my
personal relationships!
ASHLEY: Also, side note:
It was really fun
watching you guys.
(laughter)
ASHLEY: I was like,
I love this game.
Holy sh*t.
I have front row to
the best theater.
MARISHA: "You lied,"
I was like--
(laughter)
MATT: Yep, yep!
Oh, oh!
TRAVIS: Uh-huh!
MARISHA: No!
LAURA: Ooh, that's fun!
ASHLEY: But wait, before--
LAURA: Yes, oh my god!
It's so cool!
TRAVIS: Hold it,
I'll just hold it.
ASHLEY: The warmth.
MARISHA: I thought I was
going to help you find out!
I f*cked around
and I found out!
MATT: Well, we'll pick up
from there next week.
(squealing)
TALIESIN: Yeah!
MATT: Before we finish up,
I do have a couple quick
announcements to make.
More "announcements" like.
So thank you
to Howard Andrews,
TRAVIS: Yes, come on, Andrew!
TALIESIN: That's so cool!
LIAM: I'm keeping
this forever!
MATT: Yes, The Silver Sun,
I'm super happy with it.
Also super excited,
I've had the pleasure
since before this campaign
started to collaborate
with a bunch of amazing
writers and world builders
to, you know, flesh out Marquet
in many incredible ways,
beginning with Mackenzie D'Armas
who helped with Ank'Harel,
with the "Call of
the Netherdeep" book,
and that's expanded into
Jasmine Bullar, Justice Arman.
All fantastic people that I
continue to collaborate with
in fleshing out the
awesomeness of this place.
But we're now going
into the Hellcatch Valley,
which is in particular
a large collaboration
I've been working on for a
while with Basheer Ghouse,
B-A-S-H-E-E-R
G-H-O-U-S-E.
His work is amazing, and all
his previous work is amazing,
and super excited to
dive into this space
that we built together.
So, go check out his stuff,
all these amazing
people's stuff.
Yeah, we'll pick up
from this chaos.
TRAVIS: Oh.
MARISHA: Oh my god.
MATT: Next week.
(laughter)
Until then, thank you for
coming along with this chaos.
We love you very much,
and is it Thursday yet?
ASHLEY and TRAVIS: Hey!
MATT: Good night.
LAURA: Hey!
TRAVIS: Oh, what's happening?
(laughter and clapping)
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03x23 - To the Skies
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American web series in which a group of professional voice actors play Dungeons & Dragons.
American web series in which a group of professional voice actors play Dungeons & Dragons.