It's the movie magic
behind the curtain.
Explosions.
There is a lot of explosions.
The level of preparation.
Those guys are puttin'
their lives at risk
on a constant basis.
Three dragons, not two.
That's gonna be a huge thing
for the audience.
They're so clever, those guys.
Once dragons get introduced that way,
there's no turning back.
We've talked about this
since creating Daemon as a character
is George always said about Daemon
"He's heroic and villainous
in equal parts"
and that's what makes him
fascinating as a character.
Well, that was the first shot
of the whole season.
- Set.
- Here we go.
Cameras set and action!
And we were the first actors there
because Mills
was goin' off to do a play.
So, we were just right into the
sort of nuts and bolts of it, really.
There was a lot of conversation
ahead of time
and also during the sh**ting
as to whether these were dreams
we were experiencing or visions
or something magical.
Should we sh**t it
on different lenses?
Should we light it
in a very distinctive way?
Should we give it its own
visual signature
that would signal
to the audience immediately
"Oh, okay, this is a dream"?
And the decision led,
of course, by Ryan and by Alan
was that, no, we shouldn't do that.
That we should sh**t it
as we would sh**t a normal scene
and let the content of the narrative
make it apparent that it was a dream.
[High Valyrian]
I can't understand.
This felt like a real way
to dramatize something
very core to Daemon's character
that was going on with him.
It's a throwback
to a scene from season one.
In season one, Daemon was
sitting on the throne
and Rhaenyra comes in to meet him.
This time, we reverse that,
so that Rhaenyra's on the throne
and Daemon comes in to meet her.
It's Rhaenyra,
but it's the wrong Rhaenyra.
The fact that it meant that we got
to bring back Milly delighted me
because I adore her and
all that she brought to the show.
And I really did know that
the fan base would really delight
in, hopefully, the surprise
of seeing her come back.
Feels like I never left
which is what's kind of weird.
It's nice to be back.
And it was one of those very
House of the Dragon moments
where we're doing the scene
and, finally,
she comes down into a close-up
which is sort of the crescendo
of what's goin' on between them.
And she's radiant
and there's tears in her eyes
and she's speaking
full Valyrian the entire time
without stumbling in perfect accent.
[High Valyrian]
And we cut. Brilliant.
So my brief encounter
with her was great.
And then I chopped her head off.
Well, I loved that when I read it.
I always wanted the dream sequences
or whatever you call them,
I was always pushing that
they felt mad
and horror-like as possible.
If we're gonna go for it,
let's go for it.
Great having Milly back.
We really miss her.
So much fun, I love Matt.
Matt's such a sweetheart.
And he's incredibly talented.
It was actually really nostalgic.
I sat on... I sat on the throne
which is actually kind of lopsided.
I mean, it's a throne
made out of swords
so it doesn't look very comfortable.
- Don't listen to her, honestly.
- Go on.
It was great seeing
the warmth between them
because they know each other so well
so, there was that.
And I think they were both
very happy to get back together
even if violently.
Very nice. And we cut. Very nice.
Appreciate it. Thank you.
It's a touch late to be
stalkin' about a strange castle
putting its people to the sword.
- You.
- I'm called Alys.
Alys Rivers was definitely
one of the iconic costumes
in that she's residing
at Harrenhal
but shouldn't really look
like she belongs there.
Let him go. Take one in, mark.
We didn't want to lean
too much into the witch thing.
She just needed to look like
a sort of strange member
of the household.
We wanted it to have this
kind of aged grandeur to it.
And that the palette there
is purples and lavenders.
When I saw that they'd cast Gayle
it was a dream come true.
I always had a vision of
that porcelain skin.
We embraced her paleness.
When I read the book, I saw long hair
and we managed to pick
quite an inky raven color
which, you know, is so beautiful
against the complexion
of her skin tone
and her eye color.
And I don't think there's
anything witchy about it.
Thirteen delta, take two.
Gayle was very happy
and she looks fantastic.
It's been a complete
complete pleasure.
To feel embraced
by the cast and the crew
was just really special.
How are you?
Well, how are you?
Matt and I got to have the experience
of meeting each other
for the first time.
And he's such a generous actor
and so fun to work with.
She's a fabulous, fabulous actor
and I think she's created
a really great character.
Here, drink this.
You'll need your sleep
if you're to win this place
to your side.
Rook's Rest is the biggest thing that
House of the Dragon
has mounted, to date
in terms of the size
and expense of a set piece
and we needed to get it right.
Rook's Rest, for us,
is a big setup.
You never quite can understand
how big something is
until you really turn up on the day
and you see
the size of the operation.
Stand by, guys, stand by to sh**t.
And this is a big operation.
Rook's Rest was our biggest obstacle
of this season for sure.
We were sh**ting
down in the home counties.
We had 500 crowd in total,
four different houses.
So, we had Rosby, Stokeworth,
Darklyn, and Hightower
all in different looks,
in different stages of the battle.
All right, we're all set.
- All right. Thank you
- Oh, brilliant.
- It's alright?
- Yes, it was great.
Good...
That was a complicated scene.
Big battle.
Dragons, dragon fire,
horses, dead people.
Complex, logistical thing
to put together.
What should be a small campaign
to take a small keep
turns into a kind of watershed moment
that tilts the w*r.
We experienced what it really is like
to unleash dragons
for the first time.
- Dragon!
- Dragon!
Advance!
Thankfully, we had Alan Taylor
the veteran filmmaker
on Game of Thrones
and countless other shows to do it.
Alan came to it
and really brought
just kind of
another level of scale to it.
Working with Alan's fantastic
'cause he's one of those directors
who knows what he wants
before he gets there.
The thing with Rook's Rest
is that Alan storyboarded Rook's Rest
really, really carefully in advance.
Shout out to Jane Wu,
our main storyboard artist
because I was collaborating with her,
that designed the action
both in the air and on the ground
and sort of shaped it into the story
that we wound up
sh**ting and telling.
And then I was shown Bourne Wood.
Bourne Wood is
a bit of a popular location
because it goes back to
Gladiator days and Ridley Scott.
So you think,
"If Ridley Scott chose it
then it's gotta be pretty good."
And it is.
I had been out there before
'cause we had...
I think we had scouted it
in season one.
It was pointed out to me,
and I just said
"Oh, we have to come back here."
We needed a tree line
and we also needed
an open space and a ridge
where the castle could be based.
So we did look
at a number of different places.
And Bourne was the winner.
- King Aegon!
- King Aegon!
You really felt like
you were at a battle.
You know, what was so amazing
is that it felt like
we were talking about it
for such a long time
Alan and I, and Freddie and Ryan.
It felt like we were in endless
conversations about it
and watching previs,
and talking through each beat
of every single scene,
and then you finally get there
and it's just
this incredibly iconic set.
It's like one of those moments,
me and Freddie were talking about it
where you go like,
"Ah, this is pretty amazing."
I mean, the battles
in episode four, I think
are probably gonna be
water cooler conversation
for quite some time.
I never really thought it was
a battle until I got there
and saw the scale that
we were bringing with us.
So, you know, four battering rams
moving across the field
and more horses than I can count,
all in full armor.
Not just the riders, but the horses.
Three or four houses
with different livery
and different banners
and different insignia
all marshaling together.
Sadly for them, most of them
are there as dragon fodder
and they don't know it.
It was a much bigger dress time
for set dec when we had
various army encampments.
We did all the tents and the bivouacs
and our fabulous drapes department
made all of those for us
and then, props department
put them together.
Rook's Rest was
a logistical issue for us
to make sure
we had enough bodies
we had enough dead horses,
we had enough w*r machines
and that we could move 'em around.
It's a big location
multiple cameras
shootin' in multiple areas.
It was about havin'
the right crew there
that could cope with rushing things
from one area to the next.
We had our main unit working for us
and a sizable splinter unit
working for us.
Any of the larger kind of
stunts or tricks and flicks
were led by Rowley Irlam,
the stunt coordinator.
Bring the battering ram
dropping down, yeah?
That's where it goes from.
I worked with Rowley
many times before.
His field of operations
was close to mine
so he could send me images
and I could watch takes
and ask for adjustments if necessary
but he also embellishes things
and raises things.
And then guys doin' the arrow hits,
you can come a little bit closer
to the battering ram, please.
The huge setup there
with the big burns of dragons.
So Meleys
would be flying through
and setting fire to people.
We can do things in CGI
but actually sh**ting real people
doing these things
it just gives it another
level of authenticity.
That was kind of our big number.
There was a lot of stuff
done in the tree line.
We did a lot of fire work there.
We burned eight people
on a battering ram with a strafe.
Every time there's a dragon strafe,
it's just so much fun.
Dragon roaring flame is different
but when you're in the field
and it...
it's quite exciting.
Yes!
I've never seen another human
so happy to burn people alive
let me tell you.
So we should do another one
- at 45 degree, then, yeah?
- Yeah.
We set down 20 Tamars
which we bury in the ground
and special effects
basically ignites the flames.
So you end up with a sort of
Please clear behind the barriers!
We had eight of my guys in there.
They're all covered in, like,
really flammable accelerant gel.
I, personally,
would turn and run
but they just stand there
and it just comes towards them
and they're engulfed in it.
We ended up doing these garments
which had burns built into them,
so you've got a shirt like this
with the burn makeup on it
so you could, literally, pull it on
without having to do an application.
We are, and we should be, quite good
at settin' people on fire by now.
The big dragon fight
that's happening in the sky
a lot of it was shot
on something that's a cross
between a Volume
and a blue screen stage.
This was buck 2.0 this year.
I mean, they did learn from
the first season and improve it.
It can be programmed in ways
that the other one was not.
So, to simulate
the flaps of wing movement
and sudden changes in direction.
It's very animal-like.
You know, almost feel the breath
of... of the beast.
The camera's adjustin'
to your movements as well.
We did it slightly differently
this year.
We... we have a... a robot camera.
We worked out a plan
to attach the camera
to the buck rig
and having the movement
match to the buck.
And the two working together
can provide almost any angle.
The way World w*r II dogfights
were shot, plane to plane
most of our stuff is shot
dragon to dragon.
You want the camera to feel like
it's, essentially, on another dragon.
And three, two, one, action.
The buck work, all of my...
my only memory of the buck work
is a large amount of wind
on the face.
The Rook's Rest work
this saddle's throwing itself around
all over the place.
Action.
[High Valyrian] Attack, Meleys!
The most critical
character work has to happen
you know, while it's bein'
slammed around.
The quality of performance
you're used to with her was all there
even though she's being flung around
on a bucking dragon
and chased by a robotic camera.
f*ck me sideways.
Fire in three, two, one!
We have a set on the backlot
pickin' up lots of different elements
so we don't have to go
for a CG approach
because, of course
real fire looks real.
It is mental, yeah.
I wanted to go bigger.
Because we've got Vhagar
I really wanted to go dirty burn
you know, like,
an intense burn and big burn.
And it is horrific.
And it goes 50 foot maybe.
It's a weapon
of mass destruction, really.
I think the most showstopping moment
is when the two bigger dragons
engage in the air
and it comes to a death spiral.
What Alan did was went back
and actually did a bunch of research
around birds of prey
and how they fight with each other.
Alan was really keen on
this kind of ritual
where they lock talons
and they spin around.
A lot of the work
was dumped on previs
'cause you can have
two dragons spiraling
in a kind of triple-axis turn
to the ground blowing fire
but it takes a lotta work
to work out what that really means.
I kept trying to protect that
as the "nuclear event" in the story.
Storywise, is the kind of
the turning of the tides
in terms of what kind of w*r
people have experienced.
The idea was that Cole has been
broken by this experience
and he's basically been
completely knocked out.
And when he wakes up,
it's to a new world sort of.
And the world
had to feel almost surreal
in its level of devastation.
You've got people crawling along.
We had amputees with their legs
burnt off, with arms burnt off.
People walkin' around on fire.
Waldo and his team created
the... the "Dust Man,"
as we called him.
When I, you know, went to touch it
it was just a really intricate affair
where you had to time it just right
touch it with just
the right amount of pressure
so they could pull it.
Yeah, it was pretty amazing.
Every time they had
to reset that, I was like...
I don't envy them.
Just sort of crumbles into ash,
that was a way of saying
whatever you thought
you knew about soldiery
has been burned to a crisp
and you're on your own.
And we cut. Checking.
I mean, I think it's
a Pyrrhic victory for both sides.
The Blacks lose Rhaenys' dragon
and a dragonrider
and one of Rhaenyra's
most trusted councilors.
And the Greens,
we don't really know the condition
of Sunfyre or Aegon
but certainly, Sunfyre is not
going to fly again tomorrow
and the king is not in good shape.
Well, I mean, all of Aegon's
worst fears come true
when he's plummetin' to the Earth
after being hit by a ball of fire.
Because they cross the nuclear line,
it's been devastating for everybody.
Both sides have lost something major.
Oh, my God, massive loss.
What a disaster. Total disaster.
Best fighter down
and best dragon down.
I mean, the whole thing's
total chaos.
But, yes, if you've gotta go,
going on the back of a dragon
in the middle of the best,
kickarse fight
that there's ever been,
is quite a good way.
It's never nice.
As particularly someone
who is such a wonderful person
and such a brilliantly
talented performer
and we've become very close
and very good friends
over this short period of time.
But it's an absolute,
absolute dream to work with her.
So, it was a bit, like, "Oh, wow.
Oh, that's really, you know"
but we're not gonna stop
being friends so, you know.
To deliver these really
dynamic dragon flying shots
and have those intercut
with this sort of drama and action
happenin' on the ground
it's comin' together
to be a really incredible scene.
I think Alan pretty much got
an incredible battle sequence
that he's put together.
Really proud to be a part of that.
You're in the middle
of something so huge
that the kind of thing that,
as actors
you don't get to do very often.
- Thank you.
- Alright, mate. Thanks, Alan.
- Okay. That's the best.
- Yeah...
You just have to pinch yourself
every so often
that you're on this thing.
I sincerely doubt I'll ever be
a part of this grand scene again
for the rest of my career
so I felt very, very lucky.
It's the hardest thing
that I've ever done
as a producer and a showrunner
and frankly, as a writer.
But I'm very, very proud
of the result.
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