The first time you walk out there,
it's jaw-dropping.
It's completely
shocking and unexpected.
Oh, it was a great day.
Brilliant set.
It's really badass.
Thank you very much. Drinks on me.
It was a storm inside.
Oh, my God.
It's unbelievable!
This is a very iconic moment
in George's books.
The Battle of Burning Mill.
Two houses that were pitted
against each other.
And it's the metaphor
for the history of violence
and how you get to a point
where there is no forgiveness.
And that's where
we find ourselves this season.
- Morning. Morning. How we doin'?
- Morning.
Jim Clay, in collaboration
with the special effects department
created a place that truly felt
real and haunted
and brought the book to life.
I was well pleased when Ryan said
we're going to feature
the interior of Harrenhal
so that was one of the first things
we went to work on designing.
Harrenhal. "It's a cursed castle
designed by a deranged mind"
was the sort of brief I got.
And so, it's dilapidated.
It's haunted
by its past and its present.
Oh, it's huge.
It goes on and on and on.
Jim Clay has just
done brilliant work.
The texture and the scale
and the vision behind
a lot of his work is really superior.
It's a set that I'd find myself
getting lost in.
You'd turn the wrong corner
and you're like
"Wait, where am I?"
Like, you could get
as disoriented as Daemon
walking through that set.
And I think
that's really saying something.
It was pretty big.
It filled the whole stage.
From a structural
point of view, mainly
how are you gonna hide
your integral structure
if you've got a steel frame that,
obviously, you can't see in shot
then we've gotta try
and conceal that.
That's what makes it fun,
really, though.
I wanted to give
the whole four-walled world
the advantages of tracking shots,
Steadicam shots
and the actors being enveloped
in the entire world.
You can go where you like,
sh**t what you like
pretty much 360 around the set.
Whichever way you look,
you'd be covered.
And the idea was
it should be quite a maze.
You shouldn't feel like
you know where you are
at any given time in that castle.
Got lost in there most mornings.
This is honestly my favorite set
that Jim has built, to date
because it's so well brought to life
the idea of this ruined castle
the fact that he made it rain inside
the way he made the weir wood roots
break through all
of the stones that you see
that, slowly, the castle being
reclaimed by the old gods.
This here is the guy
who makes me wet.
- Yeah.
- We're gonna wear it today.
That's it.
He's... he's the rain punisher. Tom.
- This is it.
- Screws me up every day.
Harrenhal,
wetter than an otter's pocket.
I know. But I do like a bit of rain.
Harrenhal's supposed
to be this windy, wet place
and we're doing some interior stuff
and we need it to be raining inside
'cause the whole idea
of it being dilapidated
was there's holes in the wall
and holes in the roof.
Man, did we soak that place.
It really brings an incredible amount
of realism and texture to the place
which was really important
for the storytelling.
My brief was,
"It's gonna be really damp."
That was it.
And in the end, my last brief was
"It's gotta rain inside
like it does outside."
And it didn't stop raining.
My God, it was horrendous.
But it looks amazing.
It was a slightly late-in-the-day
idea to have the water
dripping into the set,
so we weren't totally prepared
in terms of tanking the set
which we normally would
if you had a lot of water.
But we coped and special effects
did a great job
with soaking up the water around
the set when it was all pouring in.
It was too late
to retrospectively fix it
so we had to just minimize damage.
So we did individual tanks
and tried to contain it that way
which worked really well
and it looked real.
I thought Matt's gonna freak out
you know, walking around in his armor
all day long with rain.
But it looked so good,
and he was lovin' it.
We were wet from, like
eight in the morning
'til eight at night
which was quite fun,
actually, to be honest.
I love all that.
Like, gettin' sort of properly wet
and I hate being really hot,
but I quite like being really wet.
To make sure
his continuity is correct
he's gotta be soaked all the time
and the best way of doin' it
is turn the water on and say
"Matt, can you go stand
under that, please?"
In my experience
with working with Matt
he likes to embrace
all the challenges
you throw at him, in that sense,
so it was good.
The script is describing
the character can't see.
What does that mean for the audience?
So that sequence
wound up being incredibly fun
to light and conceive and sh**t
because, obviously,
it's raining and lightning
and we were playing a lot
with shadows
and silhouettes and film noir
but the way it looks
when it's completely wet and dripping
and he's standing there
I mean, it's really badass.
Quite fun though.
The Brackens and the Blackwoods
are the Hatfields and McCoys
of this time period.
We don't really know
why they hate each other.
They simply just hate each other.
And they're always ready
to fight each other.
That guy's gonna rip your face off.
- Okay. Yeah.
- Okay? Great.
Directing that opening moment
of episode 203
where you find all the bodies
dead after a battle
took quite a bit of prep.
Aeron Bracken is a human one minute
and a prosthetic dummy the next
but you can't tell.
First thing we did was scan his head.
So we gonna just lie you
on the floor.
- Cool.
- And then we'll do
a couple of options of like
mouth open, eyes closed
eyes open, maybe
head back,
and then, we'll run it past Geeta
and she can tell us what she likes.
And we'll process whichever
version of that she likes.
- Amazin'. Cool.
- Cool.
And we're off.
We've just literally
finished printing his head
ready to be remolded and cleaned up.
The shoulders in two halves
on another printer.
Just assemble it
like a jigsaw puzzle at the end.
It's so lifelike. It's so real.
It was incredible.
I mean, the fact that
we were doing an extreme close-up
on the prosthetic dummy of an actor
that's in the scene before,
and you can get away with that
just shows the quality
of Waldo's work.
So, you're lying on a body bag,
by the way.
- Oh, great.
- Surprise!
Geeta always imagined it
as one simple, elegant shot
where we're on Aeron Bracken's face
and you just raise up
and there's dead bodies
as far as the eye can see.
And on the morning when we shot it,
it had rained a lot.
And so, it was incredibly misty
and sort of spooky-looking
and it wound up being the perfect
weather for a scene like that.
It's one of those ones
where you don't really know
what it's gonna look like because
we knew it was gonna be in the water
and he's kinda semi-submerged
and the sword
is going through his neck
which meant getting in the stream,
having to dress it in.
And luckily, we had some great
props guys in waders helping us out.
The Aeron Bracken sword
is shot in extreme close-up
and is actually one of the most
important shots in the show, for us
because it's the closest
we ever get to a sword.
There was a lot of discussion about
how we get the sword to stand up.
We ended up just driving it
so far through his neck
it would just stand up in the ground
which was fantastic for us.
Oh, that looks so good over there.
That bare back of someone.
That's great.
In visual effects,
the rule of thumb is
you do as much practical as you can.
With Waldo, the bar
is pretty high with him
so he does amazing stuff
and we can take it from there.
There's quite a bit to do.
There's obviously a windmill
that's not there
that we need to put in.
Setting fire to the mill,
and boundary stones
and then we get to that end shot,
which is the aftermath of the battle
but we're expanding that enormously.
So, yeah,
it was a fairly big shot for us.
When the camera tilts up
and we see the aftermath
with that beautiful sword
just tells the story
without actually showing
any physical violence whatsoever.
It was one of
my favorite days of sh**ting
because all departments
came together so quickly that morning
to create the tone of that
epic moment in George's books.
No, it's good. Tight.
It's genuinely been the best time
I've ever had on set.
Ever! It's so much fun.
Moondancer's a brand-new dragon
so the description
that I gave to the designers
was simply, "David Bowie."
And we ended up
with this, like, tiger-striped
green punk rocker with a mohawk
and I'm thrilled
with the outcome of it.
She is the coolest of them all.
I am biased
but she's really, really slender.
She's pale green. She's so fast.
The Crownlands sequence
where Baela
is chasing Cole and Gwayne
it's just a very fun,
classic chase scene.
Everybody has to use their
imagination in those moments
but ultimately, it's down
to the VFX team to make it real.
So, it's essential that
they're right next to you
and what you're sh**ting
is going to work for them.
This is what happens
behind the scenes.
I'm just goin' on a practice...
practice joyride.
Katie, the DP,
and the guys in the buck
and all the lighting technicians
are working there
with the manumatic rig
and all that technology
they get together
and work through everything
to make sure they're getting
what the VFX department
need for the post work.
So the whole dragon process
was incredibly complicated
as they are characters
acting within a scene
and we have to
work out their performance
before we get to the actual location.
A lot of moving parts
in terms of scale, size, speed.
So really, a lot of logistics
about how this is gonna come together
from a practical point of view
and what can we actually sh**t
and then, what actually
really needs to be happening
in the shots at the end.
So there's a lot of science
involved in that
in terms of dragon speeds
and distances
in terms of that chase.
We have developed a system
so, through camera,
we can take the footage
and we can apply it to a CG scene
using Unreal Engine.
And what that does is allow us to see
the solved camera move on the buck
recomposed onto the dragon in CG
for a sort of slap comp, if you like
just so they can see in video village
that the move is working correctly.
It's hard work.
Dragonriding, you know?
Because we shot the buck work
of that sequence
before we had shot the location work
the main challenge, lighting-wise,
was we didn't know
if the location was gonna be sunny,
if it would be cloudy.
So, we had to do one pass for sun
and one pass for shade.
It's fun filming on the buck.
It's incredibly strategic
because you have to understand
the difference between
fantasy and naturalism.
So, thinking about how much wind
goes on someone's face
when you're actually going
at terminal velocity
how someone moves on an animal.
All of these things
are really important.
I don't think there's much
you can do in a profile shopping.
It's all right.
Unless you turn to the camera and go,
"This is amazing!"
You get shown a mock-up
of what you look like on the dragon
like a half-hybrid
cartoon version of you
doing the whole sequence
and then, suddenly,
you're really, like
digging your heels in
as though it's a horse.
It's bonkers.
It's great when you get
an actor like Bethany
who loves the experience
and is putting their all into it
because so much
of what you're doing is imaginary
so everybody
has to be on the same page.
Nothing can prepare you
for what that first day on the buck
is gonna be like.
It's the most insane thing
I've ever done in my career so far
and being so high up
and bein' able to see
how many people it takes
to make this show
and you're just all
on your own on that dragon.
I was like, "Wow. This is a really
cool thing that we're doin'."
She was havin' an amazing time.
She couldn't wait to get
on the buck every day
which makes everyone else's life
a lot easier.
It's like goin' to Disneyland
at, like, terminal velocity
only you're dressed like this.
I said it's the best day
at work ever.
Do you like me gold bits?
- Fancy gold bits.
- Well, ya know.
Aegon is obsessed with namesakes
and symbols of legitimacy.
He has his father's Valyrian dagger
which, of course, he doesn't realize
the full significance of.
He has Aegon the Conqueror's crown,
he has his name
and I think he's trying to
legitimize himself
now in the absence of Otto saying,
"This is my reign now"
and he wants to cut this image
of this warrior conqueror king.
So we see him
having this ancient armor
that's probably been
pulled out of some dusty corner
of the armory being fitted to him.
What's it actually called?
- A gorget.
- A gorget.
- A gorget.
- Like a courgette that you eat.
It's way better. Gorget's way better.
We hear a lot
about Valyrian steel weapons.
We don't hear a lot
about Valyrian steel armor
but it felt like that was something
that Aegon the Conqueror would've had
from his time in Old Valyria
as, like, a House Targaryen
family heirloom
a suit of armor that would be,
in theory
very light and very strong
because of its make.
So the assignment that I gave
to Caroline and Simon Brindle
was that I wanted
an ancient suit of armor
made of Valyrian steel
that seemed like
it was from Old Valyria.
And I think the execution
is dazzling.
- Hello.
- Hello.
- Nice armor.
- Yes!
Aegon's armor
was a huge challenge for us.
In the designing and the making of it
I've never had so many meetings
about a set of armor in my life.
It was a significant undertaking
in terms of Aegon the Conqueror
is a really major character
in the whole Westeros universe
so we wanted to create
something that was iconic.
Caroline spent
a lot of time designing it
and then, we developed it.
- Okay, great. Thank you.
- Shout for help
- when you need to get up.
- I will. Turtle.
Ordinarily, a build like that
would be somewhere between
It can be shorter
but if you're doing a bespoke piece
with every element sized to the actor
you, essentially, have to make
every piece from scratch.
So that was 20 weeks of work.
It's got quite architectural shapes
within the forms and outline.
And then, probably
another good four weeks plus
just putting on
the Valyrian steel detailing.
A lot of work, but great to do.
The first thing
was practicality
so it should be
as flexible as possible.
So I looked at every
sort of armor you can imagine.
It needed to feel
like an ancient culture
so there's some
Greco-Roman influences.
I wanted the dragon
reflected in its design
so that there's
a scale-like quality to it.
It's Aegon I,
so it's still an ancient piece
but being Valyrian steel,
it's immaculately crafted.
We wanted to create something
ancient and otherworldly.
There's an element of almost
brutalist architecture in there.
It draws a lot on the architecture
of the Targaryen dynasty.
It ran through three processes.
We started with
the initial armor build
individually fitted and crafted
and sculpted to the shape of Tom.
Then we introduced
the angularity and sharpness
and a lot of referencing
to dragon forms.
With it being Aegon, there's a lot
of talon and scale forms in there
that run through the tassets
and the skirt scales
through a lot of small detailings.
And then we got into
the whole Valyrian steel
which was like adding
an additional build
on top of everything
because we then come back
to our original forms
and shapes, lift patterns
from the surfaces of every piece
create artwork for the Valyrian steel
and then apply it to every surface.
So it was quite involved.
Give it a bit of a shimmy, I reckon.
You go in.
- That's it.
- Very good.
They work so unbelievably hard
on creating the armor
and the helmet
and
everything that goes with it.
The attention to detail
is mind-blowing.
It is satisfying when you can
see them enjoy the costume
and it works for them and...
and it's helping them
develop their character.
And he looks incredible in his armor.
Heavy.
Conqueror's armor is very heavy
but it looks amazing, Valyrian steel.
It's got the crown
sort of built into it
which is amazing.
It took a little while to get right
but I've never felt
more heroic in my life.
I'm as fearsome as any of them.
It's just so rainy.
So rainy and so wet.
Driftmark Harbor is a dry dock.
The Sea Snake boat
has come back from w*r
and is being repaired.
The harbor itself is quite high.
It's about five meters high,
going down into the mud
and the silt of the dock
when the sea is out.
And then, obviously,
that has to be surrounded
so you can sh**t 360 degrees.
From start to walking on the set
was probably 16 or 18 weeks.
Jim is the master of the grand scale
so it started off
an already big project to take on.
A lot of structure in that
because we built up to
I think, probably, five meters high.
A hell of a lot of plaster work
involved in a set like that.
And then the props came in
with some lovely dressing
to make it feel like
you're in a boatyard
because this was a ship under repair
so it needed to have that feel
of guys heavily working.
It's the biggest set
that I think Jim ever built.
It's massive and expansive.
I mean, all that stuff
that you're seeing is in camera
including the ship.
Really only the extensions
out to sea and beyond
into the next slips that are virtual.
And it just blew me away
the first time I walked on it.
I've totally forgotten
what I have to say
because there's so much rain
all over your...
All over my face, yeah.
We had spent months
preparing for the scene
and then we found out that
the day we were gonna sh**t it
it was going to be torrential rain.
So, we moved the scene
and we added rain machines.
After eight hours of SFX rain,
you're gonna get some leaks
and the water started pooling
in the bottom of the set
and we had to keep digging it out.
For being such a simple scene
it became actually
quite complicated to sh**t.
The fake rain was like a monsoon.
If you ask Geeta,
"How heavy do you want it?"
She goes, "I want Bollywood 10."
But at first, I was like,
"I have no idea what you mean"
but I did some research
and it's full-on heavy, big,
and I love her for that.
And we did, did we not?
That scene in the rain,
that was just such a bonkers day.
And at one point, I said,
"There is actual rain outside.
Are you sure that we need
this extra monsoon?"
And we were all in kind of like
Noah's Ark, with the water rising.
The minute you'd get out there,
pouring with rain, then they'd go
"Turn the machines on."
I mean, you were literally soaked.
And by the time that
you got under the shelter
to talk to her, you were drenched.
And also, I was leaning on a post
and there was, like,
a torrent of water coming down.
So as I turn my head away
from the camera
I was getting completely bathed.
It was, oh,
it was fun, but it wasn't.
That feels a lot of rain.
The scene that,
originally, was very romantic
ended up still romantic
because now, they were underneath
this bridge in the rain
so I think it came
full circle in the end.
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