I am Adam, Prince of Eternia, defender of the secrets of Castle Grayskull.
This is Cringer, my fearless friend. Fabulous...
By the power of Grayskull!
I have...
The power of Grayskull!
The power of Grayskull!
Chassie Bay 11
The power of Grayskull!
What are you doing, ram-man?
Taking a little break! I haven't eaten all day!
You could be certain our enemies aren't taking breaks. Please, eat while you work.
You're still not dwelling on Skeletor's near victory, are you, Duncan?
I'm dwelling on one thing only. We have less than a day before you convene the new Council of Eternia.
These additional vehicles are needed for patrols to provide security for you and the Council members.
He hasn't slept in two nights.
Sleep highly overrated. Well...
I'm gonna take a nap.
I'm gonna take a nap.
So, Randor is forming a new Council?
Even as we speak, representatives from the far corners of Eternia are heading for the Royal Palace.
Should this Council prove to be a success, Randor will have an even stronger power base and be that much more difficult to thwart.
Worse, he will gain a psychological advantage at a time when he should be choking on the taste of his recent defeat.
You're thinking of crashing their little party, aren't you?
Crashing, smashing, obliterating.
Triclops, send up.
I've already got it covered.
You're troubled. The dignitaries are starting to arrive.
This Council is the best chance we have to stem Skeletor's reign of evil.
And for that very reason, I sense he will do everything in his power to sabotage it.
Looks like it's gonna be held in the High Tower of the Palace.
We'll never get to them.
Not by ground attack. Air attack on the other hand.
Oh, I got just what you need.
Serpinators.
They fly low and fast. I give the order. A bunch of them take out the tower.
Serpinators, yes.
No. Serpinators cross the sky and every dragon in Eternia will rise up
to destroy them.
And what if there were no dragons?
Not the dragon, but dragons really hate my smell.
They're not the only ones.
Yes. Come along, Stinkor. We're going to take a little ride.
We're going to take a little ride.
Serpinators.
You're wearing an attack.
No, not an attack. They seem to be... fleeing.
What could it mean?
It means it's safe to go through the forest again.
And remember when my juggling ba*ls turned out to be dragon eggs and hats?
It started breathing fire at that... no.
Now I'm scared of dragons.
Who isn't?
Man-at-arms. Serpinators, assembling at Snake Mountain.
I get it. Skeletor gets rid of the dragons, then attacks with Serpinators.
Yeah. I think you're right, Adam.
Grace, go.
The council.
But if there is to be a Serpinator attack, we need to evacuate the palace,
or at least change the location of the council meeting.
Negative on both counts. Fortify the ramparts.
But...
The king has guaranteed the council members a secure meeting place.
Any change in venue would incite fear and undermine their confidence in it.
These Serpinators are nasty creatures, Man-at-arms.
They fear nothing, have no natural enemies.
I'll save one, of course.
So why can't you build a bunch of dragons?
Excellent idea.
Let's wait for a few more. Sometimes they get lost.
Oh, how encouraging.
Granted, Serpinators have poor eyesight.
But the question is, will they mistake these machines for actual dragons?
Hey! Oh, what's going on?
Dragons!
Oh, boy.
Welcome. I hereby call the first Eternian council to order.
Next way. Attack!
They're coming! Engage dragons!
I asked Adam to find Heman.
They're taking the bait. They think these are dragons.
On my signal! Fire!
By the power of Greyskull!
I have the power!
They're retreating!
No, regrouping!
And more serp joining in!
We were barely able to hold off three of them.
What would it take to summon the real dragons back?
Well, I'm scared of dragons.
Who isn't?
Now come along, Orko. We have a long trip ahead of us.
Go!
We've got company!
What?
Circle formation!
No dragons here. Oh, well. Let's leave.
Come on.
Easy now. I'm not your enemy. And I'm not food. Hopefully.
We've come to show you something, Orko.
Come on. They'll follow us.
Yeah! That's what I'm afraid of!
My dragon! Can't take much more of this!
Peaceful. Come.
Your Serpenitors should have attacked the palace by now.
Something must have come up. Look into it.
Father! If we don't retreat!
No. We retreat. The Serpenitors attack the council. I can't. I won't let that happen.
Perhaps I can be of service.
Not now, Roboto. Continue to engage.
The palace!
I'll narrow them. Looking to flank us.
No. They're heading for the palace.
I'm gonna need to borrow this.
Power Cell is nearly shot. It doesn't have the juice to make it back to the palace. None of them do.
Roboto. He's got a backup unit.
Indeed I do.
Glad to be of service.
The dragons?
The dragons?
We've covered much ground for our first meeting.
I suggest we adjourn and reconvene in a moment.
Everyone, stand clear of the walls and windows.
I can't help but feel I failed you. I vowed to provide security for this council and...
And provided you did. He-Man is an ally and that is good enough for me.
We must not be dissuaded from the purpose of this council, which is to stand strong together.
You should be proud of yourself, Orko. You helped save the kingdom.
But I'm still scared of dragons.
Well, who isn't? Anyone without a healthy respect for the fierce power of dragons is a fool.
And you may be a jester, Orko, but you're no fool.
Orko is scared of dragons and he's got good reason to be.
Dragons can be dangerous beasts, plus they breathe fire. Fire can be dangerous.
Remember, never play with matches or get too close to an open flame. Until next time.
Thanks for watching!
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02x02 - To Walk with Dragons
Watch/Buy Amazon
Unlike the previous He-Man series, set on the futuristic planet of Primus, this version sought to return to the roots of the storyline and provide broader explorations never reached in the first series, including origins for each character, and some first-time animated debuts of familiar toyline faces.
Unlike the previous He-Man series, set on the futuristic planet of Primus, this version sought to return to the roots of the storyline and provide broader explorations never reached in the first series, including origins for each character, and some first-time animated debuts of familiar toyline faces.