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01x10 - The Trap of the Trap Spiders

Episode transcripts for the TV show, "Reincarnated as a Sword". Aired: September 28, 2022.*
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Reborn as a sentient sword, our protagonist joins a young girl on a journey to exact justice on those who prey upon the weak.

01x10 - The Trap of the Trap Spiders

Post by bunniefuu »

We will begin

the Spider's Nest investigation now.

-Yes.

-Yes.

EPISODE 10: THE TRAP OF THE TRAP SPIDERS

It looks like a dungeon, all right.

SPIDER'S NEST DUNGEON, FIRST FLOOR

Spider's Nest, First Floor.

It's a floor filled

with stone pillars and obstacles,

making it a habitat infested

with spider monsters.

The advance party's primary responsibility

is to scout the area and clear the path.

Got it. Don't let your guard down.

Leave it to us!

We're all fired up.

Right, Victor?

Right. Let's show them what we're made of!

Well, they've got gusto.

Spider monsters? How unpleasant.

I don't want them near me.

An adventurer can't be scared of bugs.

Concentrate on securing our rear defenses.

I'm counting on you guys.

The Spider's Nest… I remember now.

This dungeon was quite popular

when I first became an adventurer.

"We'll be the first to clear the dungeon!"

This place was full of adventurers

who wanted to be the first to clear it.

But there were also many

who lost their lives here.

Many of them were parents.

As a result, the number of orphans

in Alessa increased

and that led to my opening an orphanage.

Did you earn a lot because you're strong?

Not at all.

I was a weakling back then,

so I hardly brought in any money.

I received a lot of help

from the people in the city.

You'll have to cut

your little chit-chat short.

Monsters detected at ten o'clock!

We've got them at five o'clock

in the rear too!

Spider monsters encountered!

Oh, they're coming from the side too.

We've been surrounded.

Trap Spiders?

This is nothing.

I'll take care of all these bugs.

Let's do this!

Dragon's Roar!

-Take this!

-Take this!

Flank them!

-Roger!

-Roger!

Take this, you pest!

Get them, Krad!

Double Spear!

-Dragon's…

-Dragon's…

Roar!

-Krad!

-Krad!

We won't need your help.

That's fine with us.

All right!

Trap Spiders aren't particularly strong,

but the threads they spit

can be tricky to deal with.

If you get caught in those threads,

you'll be immobilized.

But they're weak to fire,

so you just have to burn them.

Their threads are actually

worth quite a bit as materials.

It would be a waste to burn them.

-Oh, I see.

-So let's avoid using fire if we can.

That's why we would appreciate it

if you could handle this more delicately,

Miss Fran.

Right.

Has my Fran been labeled a pyromaniac?

SPIDER'S NEST DUNGEON, SECOND FLOOR

Second floor.

The layout on this floor

gets a little more complicated.

You'll find other insect-type monsters

in addition to spiders here.

So it's best to be on guard at all times.

Amanda.

Yes?

I want to ask you

about skills, techniques, and magic.

I'm surprised to see Fran

seeking Amanda's help on her own.

I can use them,

but I don't really know what they are.

You're relying on me already!

Could I get a hug then?

That's not necessary.

I would like to learn more

about how other adventurers

learn and memorize

their skills and techniques too.

First, combat techniques.

Combat techniques

are skills you perform by controlling

and using the mana generated by your body.

It is said to have originated from the God

of Combat and the God of Martial Arts.

Krad!

The monster is headed your way!

Leave this to me!

It's mine!

Spear Technique!

Power Swing.

That was a combat technique.

My whip technique and your sword technique

belong to the same category too.

I want to learn

how to train skills and techniques.

Well, skills and techniques

are gained during training

or when in combat as you use them

and when the mana flowing

in your body converges…

Power Swing!

You'll feel as if you've been struck

by a divine oracle.

I'm sure you must have

experienced that too, Fran.

I don't remember.

Oh, dear.

Well, that's only natural.

After all, for her,

she was suddenly able to use

Level 7 sword techniques in one day.

You might be able to pick things up faster

if you study under a master of your class.

That's right!

I do learn things faster with a teacher!

I don't think that's quite the same…

SPIDER'S NEST DUNGEON, THIRD FLOOR

Third floor.

There are fewer places to hide here,

which also means fewer monsters.

Finally, we're in the open.

We can finally get some air

in this enclosed space.

A trap!

Sorry, Krad!

There'll be more traps

from this floor onwards.

Tell us that sooner!

Do you press this to disable the traps?

Don't touch that!

No!

Saw this coming…

Calm down, everyone!

That looks painful…

Eizelle, disable the traps, please.

Got it.

Next, skills.

Yes, please.

Skill: Trap Detection.

It is said that skills are a divine craft

bestowed upon our souls

once we've trained

in a corresponding class enough.

I've disarmed all the traps in our path.

Trap Detection looks useful. I want that.

Indeed.

I'm sure it'll come in handy

when we take on dungeons by ourselves.

Apart from ordinary skills,

some unique skills and extra skills

seem to be granted to us

by the gods according to their whims.

All of these are under the skill system,

but it appears that not all of them

can be standardized.

Lastly, magic.

Magic is when you manipulate the mana

within your body and unleash them.

There are four basic elements.

Earth, water, fire, and wind.

The advanced version of each element

would be ground, ocean, inferno,

and storm, respectively.

We've learned the four basic elements

and the advanced version

of fire magic, inferno magic.

When you want to learn or train in magic,

you must first know

the element you are compatible with.

For instance, to learn water magic,

you should surround yourself

with water, embrace it,

and infuse the image of water

into your body and soul.

Become one with the water

to the point where you even dream of it,

and you'll have mastered

the magic of water.

If you aren't compatible with it, however,

you won't get far,

no matter how much you train.

I see.

To master earth magic,

you'll need to bury yourself

in the ground and even consume dirt.

-That's tough!

-That's tough!

What about wind magic like yours, Amanda?

It's terribly boring.

You'll need to bathe in the wind

and allow yourself

to be wrapped in the breeze.

Fully naked.

-Naked?

-Naked?

All right. I'll try that.

What?

Not on my watch, Fran!

We'll be descending the stairs

to the fourth floor after this point.

There are more than what was reported.

The Forest Eyes will strike first.

We'll split up and eliminate them.

Once we've reduced them

to a certain number,

we'll leave the rest to the other party.

-Got it!

-Got it!

Then, there's also complex magic.

Complex magic?

It's a type of magic you can learn

if you combine the magic of two elements.

Wood Magic! Trunk Shot!

That is wood magic,

a combination of water and earth magic.

Furion and the guild master

are both wood elves.

They're born with earth and water magic,

so they don't need

their earth and water magic levels

to be that high to use wood magic.

Furion is unassuming but impressive.

Unassuming?

There are other types of

complex magic as well.

Combine water and wind and you get frost.

Water and fire create life.

Wind and fire make thunder.

Wind and earth make dust.

Earth and fire create molten magic.

Thunder! That sounds strong!

Fran, you can use fire,

earth, and wind magic, right?

If you try combining wind and fire magic,

you might just be able

to learn thunder magic.

Really?

It's rare for someone to be able

to use more than two elements.

Much less three…

I've tried to master fire magic as well,

but I was never able to advance far.

Oh, dear… Two is already rare?

SPIDER'S NEST DUNGEON, FOURTH FLOOR

Let's take a short break.

This floor is structured in a way that

makes it hard for monsters to approach.

So this floor

is something like a save point?

Here, Amanda. Thank you for teaching me.

Oh, thank you. What is this?

Super delicious curry.

It's the king of all food!

-Curry is the best!

-Where did she get that from?

-Here, Krad, have a meat sandwich.

-You're right! This is really delicious!

She is a fascinating character indeed.

Indeed.

Fran actually shared her curry

with Amanda…

Does that mean she trusts her now?

Are there other types of magic

besides the four elements?

There is also light magic and dark magic.

They're common among monsters,

but even fewer people

can use them than complex magic.

So we can't let them know that we can use

the four elements and dark magic…

Right.

From light stems purification

and illusion magic.

From dark, you have poison

and specter magic and so on…

Question.

Yes, Fran?

Are people who use poison

and specter magic

bad guys?

They don't tend to give off

the best impression,

but a skill is only a skill.

I know a specter magic user myself.

He certainly is a rather shady

and eccentric fellow…

He must be really shady

if even Amanda says so.

Then you also have your recovery magic

and summoning magic too.

The more you travel,

the more you'll find in this world.

Too much information…

It must be hard for you

to remember all of them.

There are types of magic

that only monsters can use as well.

Really?

Monsters use magic

for their daily activities, after all.

It's only natural

that they're more gifted in magic.

I acquired my skills from monsters,

so that's why I was able

to learn some rare magic and skills.

In any case, I'll end here for now.

Feel free to ask me

if you have any other questions.

Thank you.

This feels much easier than I expected.

Is this really the promotion test?

The fifth floor onward

is when things get serious.

You'll be facing more monsters

and some of them

will even team up to attack.

There'll be more kinds of traps too.

Poisonous traps, trap holes…

or even the very dangerous trap

that forcibly moves you to places…

the Teleporter.

It's rare, but some have reportedly

been teleported into walls.

That sounds like a dangerous trap, indeed…

People have also reported

encountering irregular ones

like Directional Dyslexia

and Equipment Deactivation too.

That is why

you mustn't let your guard down.

Teacher…

What is it, Fran?

Buzz, buzz!

What?

I want to learn thunder magic!

No.

You didn't even know anything

about complex magic until just now.

It would definitely be suspicious

if you were able to suddenly use it.

We'll learn it later.

Later? When?

-When?

-As I've explained…

Please, Teacher! I really want to use

thunder magic and go buzz-buzz!

-Buzz-buzz!

-Well…

Can't I?

Fine. You can learn it now,

but you can't use it until we get back.

You have to promise me that.

Got it! Thank you, Teacher!

Let's see. I have 47 Self-Evo points.

Fire Magic is already at Level 10.

Let's max out Wind Magic too.

Wind Magic has been increased to Level 10.

"Wind Mage" title acquired.

New skill gained. Storm Magic 1.

Both Fire Magic and Wind Magic

have reached Level 10.

New skill gained. Thunder Magic 1.

All right. There you go.

I've shared the skills via Skill Sharing.

Yay! I can go buzz-buzz now!

Let's practice them after we get back…

Thunder Magic!

-Stun…

-Stop that!

SPIDER'S NEST DUNGEON, FIFTH FLOOR

All right. Let's continue.

I summon thee, Juran, the wood spirit!

Please restrain the Trap Spiders

but avoid my companions!

So instead of chanting,

you make requests in spirit magic.

Fascinating.

There really are too many of them.

This might turn into a melee.

Don't let your guard down

for even a second!

I've been stabbed! I've been poisoned!

What did I just say?

Here's the antidote.

Thank you!

Do your best, everyone!

And the trap on this floor…

That'll take care of all the traps.

That was a close call!

Did you do that on purpose?

Can everyone still carry on?

Of course!

Don't underestimate the Dragon's Roar.

The Forest Eyes can still proceed too.

The dungeon core is located

in the deepest part of the sixth floor.

We will withdraw

once we retrieve the magic ore

and that will mark the end

of the investigation and the test.

SPIDER'S NEST DUNGEON, SIXTH FLOOR

We're completely surrounded.

The archers and mages

will restrain the spiders!

We'll clear the path!

Be careful not to get poisoned!

I feel like there are even more of them…

Bring it on, you b*stards!

It didn't work…

What's wrong?

The antidote didn't work…

What?

Appraisal!

Status. Deadly poison?

Fran, that guy is badly poisoned.

Cast recovery magic to heal him.

Recovery Magic, Antidote.

Angel…

I've been cured! Thank you!

This is strange.

The spiders seem to have become

a lot tougher.

Teacher.

Let's use Appraisal, just in case.

TRICK SPIDER, LV: 10

So that's what they are.

These are the evolved forms

of Trap Spiders. They're Trick Spiders.

They're an evolved form

that can inject deadly poison!

Be careful, everyone!

Seriously?

The guild set it so that only

Trap Spiders would spawn periodically.

They shouldn't spawn again

in a cleared dungeon!

Don't tell me

they've evolved by themselves!

Given their numbers,

this is too much

for E-rank parties to handle.

Dragon's Roar! Forest Eyes! Fall back!

Retreat to the fifth floor!

You can't be serious!

We've already come this far…

Bart! Victor!

-Fire Arrow!

-Fire Arrow!

Miss Amanda! Miss Fran!

Please clear a path for us to withdraw!

Okay.

Whip Technique. Lion Chain!

Sonic Wave!

All right! Retreat for now!

There are spiders here too!

They're coming this way!

Those two have been struck by Confusion.

What?

Stop!

Let's escape through there!

All right!

Wait! I haven't used Trap Detection

in that zone!

Fran!

Fran, are you all right?

I was careless…

Good grief, these two…

What?

Teacher!

Mana flow…

Don't tell me it's…

It's Teleporter!

Fran!

Teacher!

It's okay. Grab onto me.

As long as we don't get teleported

into a wall, I'll get us out!

I will…

No way… Is this?

A complex trap of Teleporter

and Weapon Disarm?

Why would there be such a high-level trap

in a cleared dungeon?

Damn it! My party members have been…

Eizelle! Do you know

where they've been teleported to?

According to the map from the guild,

they should've been teleported

into a small room nearby.

Let's hurry there.

Victor! Bart! Wait for me!

Fran!

They're not here.

This can't be…

Does this mean

the teleport point has been altered?

But this shouldn't be possible

without a Dungeon Master…

No.

There is one other possibility.

Teacher…

Teacher…

No way…

There's something over there.

It's massive.

Miss Amanda, what is that possibility?

There is a monster that is capable

of setting and altering traps…

The Trick Spider's final evolution…

A Trickster Spider!

Without Teacher,

I can't use skills or magic…

Echolocation!

Vibration Detection! Heat Detection!

None of them are working!

I can't find her

with any of the skills I have!

Fran, where are you?

Where are you?

Answer me!