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- Previously on
"Yu-Gi-Oh Vrains".
- I can't afford to lose
this duel to Kolter,
but I don't want him to
lose either. [grunts]
- They shouldn't have
been dueling each other
in the first place.
It's all because Lightning's
blackmailing Kolter
by threatening Jin's safety.
- I know that this
is not how you
and me wanted things
to end, buddy,
but all good things gotta
come to an end sometime.
Right?
- Ready, Ai?
- Ready for what?
- To win this duel.
Now decode talker extended
att*ck Codebreaker
virus berserker.
My monster has another ability.
When it destroys a
monster next to its link
it can att*ck for a second
time in a single turn.
- It looks like game over
- Kolter
- No
Kolter's gone
- Time to see what you made of
- Kolter knew that you
would force him to duel me
so he prepped me for
this to make sure that
if my spirit did break, that
I could forge it back together
and make it more
powerful than before.
- He tricked me?
- But Kolter isn't
holding me down.
He's lifting me up and giving
me the strength to stop you.
- Playmaker
[Theme song playing]
- It seems Playmaker is
in no condition to duel.
- No no, he's in great shape.
He uh. I thought
it would be cool
to fight his next
duel lying down
down with his eyes shut.
- Why does it feel like
Playmaker's the one who
lost when he's the
one who actually won?
- Yeah. It's really
bringing me down.
- With that attitude, it's
no wonder you lost altitude.
Playmaker may be down but
he always bounces back up.
- But he's out cold boss.
- You don't know
Playmaker like I do.
He's still got plenty
of get up and go
now prove me right
Playmaker and get up.
- I knew the duel against Kolter
would take a lot out of you
but even I am surprised
it worked this well.
Though it is a pity
that I didn't get to
crush you with my own hands
- Then hold that thought
cuz Playmaker is
popping back up right
Now!
Pss, that's your cue
- He can't hear a
word you're saying Ai
a fact that almost
makes me envy Playmaker.
Except I couldn't possibly
envy his useless husk.
- Back off. You
mess with Playmaker
and you'll answer to me.
At least I can defend myself.
- Playmaker may have
failed but I will not.
- Kolter's hacking
program is 100% complete.
- This is the tool
we need to break
into mirror link frames
and it's time to use it.
- Playmaker will pollute
my realm no more.
Boom erases him please.
- Keep your mits off Playmaker
You try to erase him and
I'll erase your face.
- I have no intention of
erasing him I assure you.
- Oh?
- The course of action you
have proposed is illogical.
If I erase Playmaker,
it will appear that we
avoided dueling him because
we believe that humans
were superior to AIs.
Instead, we should allow
Playmaker to recover.
We can then defeat him in a
duel proving our superiority.
Once they watch their hero fall,
the humans will soon lose heart
and any remaining spirit
- An intriguing prospect!
- Look likes we're in business.
- [Faust] Master
Varis, can you hear me?
- Loud and clear Faust.
I need your help.
Transfer this data
to the light Ignis.
- [Faust] Right away Master.
- And now I have
one more request.
- Strange, I sense a
data storm brewing.
- It seems that someone
has destroyed the barrier
that protected this
world from outsiders.
- Then we can go where we like
if Playmaker ever wakes up.
- We must act quickly.
Let's go deal with
the other intruders
before they do
anything problematic.
- Come along.
This is a message
from Varis.
- Hey boss, they flew the coop.
Should we follow 'em?
Huh? Huh?
- You couldn't teleport us two
inches with those puny wings.
- Yeah, good point.
- Besides, we can't leave
Playmaker and his hour of need.
- We can't if we
don't have any choice.
Lightning and Bohman
are getting away.
- Getting away? Not on
my watch. Hang on Flame.
Time to bring the heat.
- [Soulburner] When
I met Playmaker,
I went from being a loner
to being part of something
bigger than myself.
I might not see
my teammates again
but I'll never stop
fighting for them.
Bohman, Lightning. Wherever
you are, I'll find you.
So quit playing hide and
seek and show yourselves.
- And why do you think we
would ever hide
from you Soulburner?
- So there you are,
Flame you ready?
- To duel? Definitely.
- I'm looking forward to this.
Follow me.
[Bohman laughing]
- [Bohnman] We're here.
- So we're dueling
under the ocean huh?
You think I'm scared
of a little water?
- Water extinguishes fire just
as I will now extinguish you
- In your dreams. I can
b*at you here or anywhere.
- Stay calm Soulburner.
- I'm tired of getting bounced
around this world
like a basketball.
- [Pigeon] Yeah, we sank a
three pointer this time boss,
look who's dueling?
- Bohman and Soulburner?
That's like curling a
pile of TNT and a bonfire.
- You guys forced Playmaker
to take out his best friend.
He can't make you pay for that
but I will cuz I
owe him big time.
- [Soulburner] You see,
if it wasn't for Playmaker
I'd be in the same place I
was after the Lost Incident.
Still lost and always
looking for trouble
Cuz when you're as lost as I was
you can't even see that
your life is going nowhere.
But all that changed one day
when I read about Playmaker
well I was going nowhere fast,
he was doing something
that meant something,
fighting to stop those who
wanted to bring our world down.
I knew that I had
to make a choice.
- [Soulburner] Either
I'd keep going nowhere
for the rest of my life
or I had to pick a
direction and head that way.
So I took off for Den City
and that's when I
met my bud Flame here
and the rest is history.
- Then you're telling me
it is Playmaker's fault
that you are just moments away
from being permanently deleted.
- Aw, come on man. You
can't be that dense.
I'm saying Playmaker save
me from wasting my life.
And so now I'm saving
him from you get it?
Maybe that isn't logical to you
but that's how friendship works.
- Ah friendship
how very touching.
I mean that
sincerely Soulburner.
I may not know as much
about emotions as you
but I am learning.
I have felt the joy of
friendship along with the pain
of its loss as I experienced
when your companions
took Harlin from me.
I once thought
friendship had no value.
But now that I have
experienced it, I see that
it's a great asset because I
can use the pain I still feel
from Harlin's loss as fuel
to defeat you in a duel.
- Nice speech. But
it's gonna turn out
the other way around
cuz I'm more fueled up
than you could ever be.
- Time to duel!
- Roll, roll, roll.
- I'm way ahead of you boss.
- Soulburner is dueling Bohman?
- Soulburner be careful.
His Hydradrive deck
is very powerful,
so powerful that it was able
to defeat Blue Maiden and Aqua.
- They may have lost
but they were able to show
us how his deck works.
Helping me set up the perfect
counter strategy
to use against him.
- I can't wait to see it.
I'll go first and I
summon Hydradrive Booster,
and with it I will now
generate my circuit.
I set Hydradrive booster
in the link arrow
to link summon link
one Burn Hydradrive.
- [Bohman] When you have
a fire attribute monster
on your field, Burn
Hydradrive can att*ck
your life points directly.
- Huh! Seems you know I
play a lot of fire monsters.
- Let's be honest. It's not
that hard to figure out.
And by summoning this
Hydradrive Bringer,
I can retrieve a Hydradrive
from my graveyard.
I'll follow that by link
summoning once again.
- [Bohman] I set
Hydradrive bringer
in the link arrow to link summon
link one Coolant Hydradrive.
Now observe where my monsters
link arrows point to.
They point to my
spell and trap zone.
And since they do that
means I am now allowed to go
and play a link spell.
- He's playing judgment arrows.
- This is not good.
- You're quite correct and
it's only going
to get worse Flame
because I'm going to link
summon for a third tide.
The summoning conditions are
two Hydradrive link monsters.
- [Bohman] I link summon link
two Twin Hydradrive Knight.
When Twin Hydradrive
Knight is link summon,
it gains the attributes
of the two Hydradrives that
were used to summon it.
Therefore it becomes
both fire and water.
Next, to safeguard my cards
from whatever you plan to do,
I activate the spell
Hydradrive Protection
and use it on my Twin Hydradrive
Knight and judgment arrows.
As long as Hydradrive
protection is in play
you can't use your
effects or abilities
against my Twin Hydradrive
Knight or my judgment arrows.
- His Hydradrive deck
is designed to target my
monster's attributes
to shut them down.
So just like he shut down
Blue Maiden's water monsters,
he's targeting my fire monsters.
- But since we know that's
what he's trying to do
we can counteract it.
- You read my mind.
Let's do this.
It's our turn. We'll
start by activating
the field spell
Salamangreat Shrine.
Whenever Flame and I summon
a Salamangreat link monster,
this field spell lets us
use that one monster to
link summon again.
- So in other words,
you're able to
reincarnate links summon
- You know it. And next
up we summon Jack Jaguar
and we'll use it to
now blaze our circuit.
We sent Salamangreat
Jack Jaguar in the link
arrow to link summon link
one Salamangreat Balelynx.
And due to our Balelynx's
special ability,
we get to draw Salamangreat
Sanctuary from our deck.
- I don't think so.
Twin Hydradrive Knight
negates the abilities
of all monsters it
shares attribute with.
And both our monsters
are fire monsters,
so your Balelynx
loses its powers.
- No it doesn't not when we
have Salamangreat Shrine.
- If your monster
is a fire monster
this spell protects our
Salamangreat from its abilities.
- Ah I see.
So this is what you meant
by your counter strategy.
- Good to see you
keeping up with us.
And since we link
summon this turn,
we get to play this
Salamangreat Mole.
And with these two monsters,
we'll link summon again.
- [SoulBurner] Link two
Salamangreat Sunlight Wolf.
That's not all!
Summoning Sunlight Wolf triggers
Jack Jaguar's special ability
from our graveyard.
It lets us return
one Salamangreat
in our graveyard
back to our deck.
Then we get to summon
Jack Jaguar next
to Sunlight Wolf
link, like this.
And next up we're using
Jack Jaguar to bring back
a familiar feline.
We link summon link one
Salamangreat Balelynx.
And that triggers Sunlight
Wolf's special ability.
When a monster is
summoned next to its link,
we get to retrieve one
Salamangreat from our graveyard.
And with that we're gonna
do something that even
you couldn't do, link
summon for a fourth time.
We link summon, link three
Salamangreat Heatleo.
- [SoulBurner] Now
we've got the most
powerful monster in play.
- Our Heatleo is
stronger than his Knight,
but Bohman can use judgment
arrow to power it up.
- Yeah, I wish we could
get rid of it ASAP
but we can't cuz it's
Hydradrive protection
is well, protecting it.
But that gives me an idea.
I use Heatleo's
ability to return
Hydradrive protection
to Bohman's deck.
- Oh?
- Ah I see! You went
after the protector
instead of the protectee.
- And that now leaves
judgment arrows vulnerable,
I activate Salamangreat
Shrines effect.
Now go reincarnation link summon
rise again from the
valley of flames,
Salamangreat Heatleo.
By link summoning Heatleo,
its special ability
send one of your spell or trap
cards back into your deck.
- And you can do
nothing to stop it.
- So say goodbye to
your judgment arrows,
and now to put the icing
on the cake Bohman.
Every single monster
that was next
to judgment arrows as
links is destroyed.
Gotcha!
- Got me for what? If you're
referring to my monster,
you are sorely mistaken.
- Mistaken. How?
- Impossible!
- When Hydradrive
protection leaves the field,
it leaves behind a parting gift.
My monster can't be destroyed
by effects for the
rest of this turn.
- What?
Then how's this?
We activate Heatleo's
additional ability.
It changes your monster's
att*ck points to become the same
as a monster that's
in the graveyard.
Meaning your Twin
Hydradrive Knights att*ck
points become exactly the
same as Salamangreat Mole.
- It's down to zero?
- An effect might not
be able to destroy
Bohman's knights,
but an att*ck can.
Ain't that right playmaker?
- Here goes Salamangreat Heatleo
att*ck Twin Hydradrive Knight.
Feel the burn of a thousand
raging infernos Bohman.
- [Soulburner]
Feel the burn of a
thousand raging infernos.
- And with that att*ck
we'll now end our turn.
- Wow. You see that?
- You betcha! That att*ck
was sizzling it on fire.
- This dudes so hot my
eyeballs are burning.
- Stop roasting your oculars.
- Very impressive Soulburner.
I never expected you'd be
able to deal me damage.
You should feel very
proud of yourself.
- What? I'm the one who has
the life point lead you know.
- He's only trying to
provoke you Soulburner.
- Yeah, I know and it's annoying
that it's kind of working.
But don't you worry Flame
I won't let him throw
me off of my game.
- You may say that and believe
that to be true, but I find
that the actions of humans
often betray their words.
- Now my turn.
- When neither of
us have any monsters
in our main monster zones
I can automatically summon
Hydradrive Booster from my hand.
- Then by tributing
Hydradrive Booster,
I'm allowed to summon
Hydradrive Agent.
- And due to Hydradrive
Agent's special ability,
I can resummon one
Hydradrive from my graveyard.
Return to me Twin
Hydradrive Knight.
- When the monster that was
resurrected is a link monster,
I also get to draw one card.
And now I shall
generate my circuit.
- [Bohman] The summoning
conditions require
at least two Hydradrives
one of which is at
least level five.
I link summon link three
Paradox Hydradrive Atlas.
- I've seen that monster before.
It's the worst of them all.
- What's up with the glitch?
- Glitch? Hmm. Strange.
Anyway, I know that monster.
It's the one that
destroyed the Cybers.
The one that destroyed my
home and everything I knew.
Soulburner, that is
the one monster that we
cannot allow to exist
no matter what it takes.
- What's this? Do I detect
that you are losing your cool?
As much as you preach
to Soulburner about
falling prey to his emotions,
You should be the one looking
in the mirror as well.
As my AI improves, I've
become an expert on emotions.
How they can fuel
you to great heights
or plummet you to great depths
if you cannot control them?
And only I can
maintain that balance.
You're a primitive AI,
so primitive you couldn't
save your home world.
- Yes, you are right.
I could not save the Cybers,
but while I can't
change the past,
I can change the future by
defeating you in this duel.
- Nobody, not I. We will
defeat Bohman together.
- I'd wish you luck, but I'm
not one for wasting wishes.
- Save it for yourself.
- I don't need it as
you shall observe.
When I summon my Atlas,
I get to roll a die.
And what I roll will determine
my Atlas's attribute.
- So you are relying
on luck to help you.
- No I'm not.
Since I am one with
link brains itself,
I control all the
luck in this world.
- Oh man
- There's an earthquake.
- The fate of all creation
rests in the palm of my hands.
Judgment dice.
Witness what destiny
has chosen for you.
[Ending theme playing]
02x48 - No Matter What It Takes
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In a place known as Den City, thousands of duelists take part in a virtual reality space known as LINK VRAINS, created by SOL Technologies, where users can create unique avatars and participate in games of Duel Monsters with each other.
In a place known as Den City, thousands of duelists take part in a virtual reality space known as LINK VRAINS, created by SOL Technologies, where users can create unique avatars and participate in games of Duel Monsters with each other.